Quoted from dkpinball:With a TFTC and a single PIG 2 board:
Animated Crypt Keeper
Integrated Undercabinet lighting
Pulsing scoop light
Skull eyes that come to life when the pop bumpers are hit
And I still have one input and output to use.
The next PIG 2 phase is to start documenting as many PIG 2 powered mods that I can. If you've got something set up, I'd love to see what you've done.
I'm going to expound upon this...
The Crypt Keeper is on a PIG 2 controlled servo. The Lite Creature Feature inserts in the game are also connected to the PIG 2. When those inserts light, the servo is activated and Crypt Keeper mounted on it will point to that shot. When neither insert are lit the Crypt Keeper points back to his home position (which is the scoop). All the timings and the servo angle settings are fully configurable.
This under cab lighting is connected to the PIG 2 and the GI is also connected to the PIG 2. The undercab lighting is set to turn off and on with the GI in the game.
The scoop light mod and the game light above the scoop are booth connected to the PIG 2. This scoop light mod is set to slowly pulse when the light above the scoop is lit. When that light above the scoop is not lit, the scoop light mod is set to dimly glow. Fully PIG configurable.
The skull eyes are a mod in the back of the game behind the pops. The three pops are all connected to the PIG 2. When any pop fires, the skull eyes fade on... and hold for a few seconds... and then fade off. All these fades, holds, etc are fully configurable via the PIG 2.
So all that is hooked up and there is still room for more connections on a single PIG 2.
Basically, the PIG 2 allows you to customize, personalize, and breathe life into your already installed mods and any future mod you might add.