(Topic ID: 164849)

DIY Ice Cold Beer type game

By winteriscoming

7 years ago


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  • Latest reply 3 years ago by Royflipper
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    #615 4 years ago

    I don't wanna tell anyone how to do their project, but a suggestion....check out this project:

    http://forum.arcadecontrols.com/index.php/topic,156300.200.html

    It's basically taking a typical skee-ball and gutting the electronics and replacing with a PC. Framework sounds similar to .NET but is supposedly possible on Mac and Linux as well as Windows and *should* be possible to make run on an RPi. So you get pretty graphics and a fairly easy multi-platform setup on relatively cheap hardware. You also get wifi and such which means it's very easy to do high score uploads, networked versions of the game, etc. You know, down the road.

    Should be relatively simple to do the hardware using mostly things from the DIY 3D printer community.

    This is the kind of project I like to follow but probably won't ever have time to monkey with. That said, my other input is simply this: ICB/ZP, while neat and somewhat collectible, also have value on the market *mostly* due to rarity. If you've ever owned one you would know the sad truth and that is that it's actually a pretty easy game to master and then get COMPLETELY bored with.

    So I *personally* wouldn't bother with a clone unless you have and plan to implement ideas for making it more interesting. One would be timed modes, which would be *somewhat* more interesting for the advanced player, but I have a feeling even that would get boring after a while. In thinking about it, to me the only thing I've come up with that might make it MUCH more interesting would be adding doors that open and close to the playfield rather than just having holes. Then the difficulty level and possible paths can change dynamically (some). Just my thoughts...

    Another idea is one or more fixed location "stoppers" that could be raised on the bar to divide the bar into segments. And then multiple balls end up on each segment. Combine this with some sort of network mode and multiball setup where you're trying to get a ball to a target before a player on a different machine does and that causes the OTHER player to get an additional ball to deal with (sort of like how two player Tetris sends your completed line to the other player as an incomplete line). I dunno, just thinking out loud.

    Obviously you don't start implementing this game with ALL these ideas at once, but thinking about how you might extend it in the future will keep you from boxing yourself into a hole with the code quite as much, too.

    --Donnie

    #619 4 years ago
    Quoted from lpeters82:

    I haven't owned Ice Cold Beer, but I wonder why it is I can keep playing a game like Ms. Pac-Man, Tapper, or Track & Field. It's the same thing every time, but I always get a rush trying to beat my high score. When we were talking about the western theme, I thought it would have been super cool to have Tapper as a video mode. We had also talked about a quick draw type game where you'd be testing your reflexes.

    Trust me, it's not the same. Video games usually have *some* amount of randomness to them that makes each game at least a tad different. With ICB you get so good at home and the game is so simple that mastery of it becomes boring. You might keep one a while because you have friends that don't get to play it as much and enjoy the hell out of it, but at best all you can do is "show off" a little by being able to just sleepwalk through it. It's really just too simple after you master the control of the ball, and that mastery is just not that hard if you aren't having to plow quarters into it.

    --Donnie

    #621 4 years ago
    Quoted from lpeters82:

    I wasn't doubting that. More just pointing out that we need to focus on making sure we include elements that will maintain a level of replay value. I'm not quite sure what that is exactly, but I really thing we can figure it out.

    Oh, gotcha.

    Yeah, that's what I was thinking about, too. Software alone can help, but I really think a dynamic playfield is the best answer. Something with holes that can open and close.

    --Donnie

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