when the rivets have dried grease and other crud on them, sandpaper isn't ideal as it will gum up quickly. Aslo, you don't want to put scratches in the rivets (or contacts), so make sure it's really fine sandpaper if using that.
try a green scrub pad or synthetic steel wool ... wet it with a solvent like denatured alcohol and use that to get the grease off, then a rag wetted with the same solvent. Let the solvent evaporate before making sparks in there.
a solenoid (coil + plunger) in a bingo should never be held on. The coil will get warm, then hot, then red hot, then one of the following:
- replace a fuse
- replace the coil
- you'll be making your fire insurance claim and getting a rebuilt house
the replay register is getting stepped up by CU 7A switch. It'll do that forever. As you've figured out, the replay counter is what stops the payout when the wipers have stepped off the actives copper trace(s). If your replay counter step-up solenoid is stuck on, the replay counter wipers won't move and you get runaway payout.
the 96 step (max) replay counter is getting stepped by the stuff around schem G-17. It's more complicated because that circuit takes care of the following functions:
- paying wins greater than 96. It does that by using switches on different cams. The cams have different numbers of lobes on them, so the ratio of credits added to replay counter steps changes.
- the X2 trip relays handle 9th and 10th coin doubling
- the double win #2 relays handles winning a double-or-nothing play
- double relays #1, #2 and the alternator unit switch handle 11th coin double-double
if you're playing a 1-coin game and get a win, CU 8 is the switch that steps the replay counter. It will step once after 4 credits have been added (look at the lobes on cam 7 and 8 to see why), and one step is enough to get the wipers off the 4 trace.
when the replay counter steps off the active trace(s), the search wipers should release immediately. If that's not happening, take a look a the bottom of manual page 10 and make sure the switches are adjusted like it says. Also, make sure....really sure...that replay cams index switches A and E are ONLY closed when the replay cams index coil is powered. When the coil is not powered but the cams aren't locked in the home position (the locking pin is riding on the cam edge), switch A and E must be open.
if you check all that and it's still flaky, look and see if the search wipers are still locked on the original winning rivets, or did they move. Also, are any other search index units powered.
the interesting part is you said the game pays 4 then pauses before paying more. That would imply the search wipers moved (or at least the search index coil lost power), but it should not be possible to power the search index coil again...unless the search index A switch is stuck closed and the replay cams index / CU 7 back switch are misadjusted.