I don't know Stern's BOM numbers, how many games they actually sell, or what their real estate, employee, and equipment costs are. Nobody in this thread does, let's be honest.
I can say this: I get where Ice is coming from, and I don't think it's really a BOM problem. Or, to be more precise, I don't think you can simply throw money at the parts list to fix it.
I've talked with numerous people who work at Stern over the years. They all paint a similar picture for me. They'd love to make games that captured more of that 90s Bally Williams magic, but they simply aren't give the time to do it. People expect deeper code than the 90s games had, and the programmers are given less time to do it.
It's not so much a budget problem as it's a creativity problem. Sure, a few hundred bucks more in parts would probably be great to have to get ambitious with. But if you ask me the way to get what Ice wants isn't to open the wallet for the BOM, it's to be willing to pay the people to take their time with a special game.
Pick a license with some freedom (the opposite of LZ), give your artists time to do good work, give your programmer time to really develop something, and sure, open the BOM a little for the game designer. But it doesn't need to cost that much more I suspect, you just need to be willing to wait a little longer for that one special cornerstone every year to try and blow the doors off.
This is the real sauce at JJP. They work longer on their games. Stern can't compete with the effort of JJP not because they don't have smart and good people, but because they pump out the games so much faster.
Quoted from rai:I am looking at Alien (metal ramps, wide body 4 flippers etc..) for just a bit over the cost of a Stern premium.
For all the issues we had making Alien we did have one advantage: the long development time meant there was room to let the programmers think things through, for David Thiel to get the sound right, for us to talk and think thing through. It's not a perfect game, but everyone seems to agree the immersion and atmosphere is great. That came out of having the time to sweat the details. For all the things that could still improve, and whatever the future holds for the game now, the thing that makes it work is a team being given free rein to care.