Quoted from sethbenjamin:Don and I had a little back and forth about this in a PM. I have long been frustrated that the cup shot is nearly impossible to score a satisfying number of spins off of. On my machine, it *cannot* be done from a cradle - you absolutely must do it on the fly, meaning making the ramp and then immediately nailing it *JUST RIGHT* if you're gonna get the big spins that are the point of the feature. I'm not the greatest player, but I'm not THAT BAD, and I have had this machine for 5 years. It's baffling, because I'm pretty sure I remember seeing the cup hit from a cradle in the PAPA tutorial.
YES, I have proper voltage to the flippers, YES, I have rebuilt the flippers according to Vid's GUide, YES I have replace the cabinet switches, YES the boards have been professionally serviced, YES I replaced the old flame-polished (read:warped and no longer smooth) ramps with a new set form Starship Fantasy. The game otherwise plays great, and YES I can sometimes pull off a 3MIL shot, but it has to be timed EXACTLY. Otherwise it's likelier to be 1-3 spins.
Orange coils were a marginal improvement, but I do have concerns about wailing on the drop targets and plastics.
Anyway...just wondering if others have had the same issues.
Yes, cup spins are anemic from a cradled position. I really like it this way.
The game is simple enough that this adds a great fun challenge.
But from a rebound, 3.5 to 4 mil is common.
Maybe check your flipper angle as compared to the holes in the playfiled, instead of lining up with the lane guides which is common and way wrong for this game.
Flipper angle is critical for proper gameplay, they should droop slightly to make it easy to hit the ramp.
I set mine dead on with the holes and it plays really well with the regular coils.
If you have a replacement playfield that doesn't have the alignment holes, the flippers droop about 1/8" from the centerline. The flipper tip is centered on the centerline of the lane guides.