Quoted from Hazoff:I think it looks good, I do see the concern but when final product is released and some of us have it in our homes then let the critique begin. We all know first impressions bad or good do not make or break a pin.
All the code in the world, and all the flowy "flow", cannot make up for what many folks were looking for when they bought into this very expensive game. Yes, some folks are more concerned with code, modes, and flow .. and they will likely be happy. But other folks really like a visually stunning and mechanical interaction with the ball type of game. Different strokes for different folks.
It sure seems all the emphasis on this game has gone into the rules/modes and player interaction which seems significant over WOZ. Unfortunately, it came at the cost of losing all the inserts/lights, multiple toys, and many other game elements.
In regards to player interaction ... my only concern there is the location of the button on the lockdown bar (as others have noted.) To take your hands off the flipper buttons to hit that seems difficult if done while play is still going on (versus like AC/DC where play stops when the ball locks in the cannon.) If this button on Hobbit is to be used extensively ... it probably should have been located on the side of the cabinet. We'll see.