(Topic ID: 206843)

Dialed In Wireform Design

By snaroff

6 years ago


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Topic poll

“Would you pay for a wireform upgrade if it nailed the 2 issues detailed in this post?”

  • Yes. 14 votes
    17%
  • No. I expect JJP to upgrade the customer base for free. 23 votes
    28%
  • Don't care. The wireform shoots fine for me. 44 votes
    54%

(81 votes)

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#1 6 years ago

Hey DI owners,

Based on other DI threads, folks have noticed the wireform feeding the left inlane exhibit's the following issues when the ball is traveling at high speeds:

#1: The ball can escape the wireform, resulting in frustrating drains.
#2: The ball can bounce a couple inches up the ramp and dribble down, slowing game play.

On my game, #1 rarely happens after minor adjustments to the precise resting location of the ramp.
On my game, #2 happens very often and would be nice to fix.

JJP has developed a plastic cover that eliminates #1, however doesn't address #2.

Earlier today, I was playing Aerosmith (right beside DILE in the lineup) and noticed how lightening fast the right ramp/wireform plays. Ball never escapes and never bounces...shoots fast & smooth. I decided to compare the designs - here is what I noticed:

#1: The AS wireform has a built-in cage, which prevents the ball from escaping. DI has no cage.
#2: The AS wireform exit top is tapered up, which avoids ball bounce. The taper encourages the ball to exit quickly, by striking it up top, not in the center.
#3: The AS wireform trail is 7/8" and the DI wireform trail is 3/4". The ball sits a tad lower, avoiding direct contact with the wireform and ball bounce.

I'd love to see JJP redesign the *exit portion* of the wireform to work more smoothly.

To demonstrate the difference in ball motion/flow, here are 2 slow motion videos of the ramp exit in action:

DI: https://www.icloud.com/sharedalbum/#B0dJsHvHoJ8Umaa
Aerosmith: https://www.icloud.com/sharedalbum/#B0dGKQPy6GO7UwH

From my perspective, Dialed In is one of the best shooting games of all-time and would benefit from this enhancement. Since this wireform is long & costly, I'd be happy to pay for a new wireform if JJP re-engineered it to fix both problems.

Curious if other DI owners would like to see a more complete solution (than the plastic cover currently being installed).

Thoughts?

snaroff

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#16 6 years ago
Quoted from Marvin:

Why would anyone pay to replace an already correctly functioning part. There's nothing wrong with it bouncing up the ramp occasionally. The bounce out is rare, and there is a fix for it.

For my machine, the bouncing up is frequent...not occasional.

As I said in my original post, the frequency of this happening is directly related to the ball speed. Sounds like my machine shoots faster than yours. My coil settings are 100% default from factory. No doubt dialing down my flippers would diminish the ball bounce.

Quoted from FalconPunch:

Had similar issues as well. Not super common but mine was setup a over 7deg so didn't think much I to looking into a fix.
My Hobbit had some crazy issues with right ramp spin outs.
I think they just need to copy the end style of how stern does it in their next game as I've never had issues with the end of a Stern wire form

Precisely my point. The Borg/AS wireform design is arguably more robust and was designed to handle balls traveling at high speeds.

At the moment, 42% would like to see the wireform improved to better handle balls traveling at high speeds.

Thanks to the 33 folks that participated in the poll!

snaroff

#18 6 years ago
Quoted from Oldgoat:

I don't see the poll, did you take it down?
I've had it jump out a couple of times. Well, actually, my wife has, so that doesn't bother me at all ! (I have reached out to JJP to get the guard.) As far as it rolling up the ramp a bit, that happens much more often; however, it doesn't bother me. Bottom line, while I might spend a couple of bucks for an improved wireform, I am confident that what I would be willing to spend is less than what it would cost.

I didn't touch the poll...odd. Please check again...it's short, so maybe you missed it?

Here is a 15 second video I just shot to clearly identify the issue. It looks more dramatic in slo-motion, however it shows how far the ball bounces. This happens often on my machine.

https://www.icloud.com/sharedalbum/#B0dJsHvHoJ8Umaa

Still love the way DI shoots, but fixing this problem would improve it from my perspective considerably. It's a very common shot.

snaroff

#20 6 years ago
Quoted from Marvin:

Bouncing back up the ramp isn't a problem, you may find it an annoyance, but it's not a problem. Falling of the ramp is a problem (the few times it happens) and they have a fix for it already.

Again, I view it differently. Here's my perspective...

If 1 out of 100 balls fall off the ramp, it's not a big deal. So the fix they've come up with doesn't impact me, since it happens so infrequently on my machine.

If 1 of 3 balls bounces (as shown in the video), it's a constant annoyance that disturbs the otherwise awesome flow of this game.

If you aren't willing to acknowledge the Borg/AS wireform design is more robust again drains/bounces, then I don't know what else to say!

snaroff

#22 6 years ago
Quoted from Marvin:

If the ball goes up the ramp, then winds up in the in lane where it's supposed to be it's working. Your annoyance isn't relevant. There is no reason for JJP to replace functioning parts for anyone just because they are annoyed with it. If it was failing that's a different story. It is not failing. These are mechanical items, if your want everything to be the same every time play virtual pinball. Variance and inconsistency, with working items, is part of pinball.

I have to give you one thing...you are tenacious!

Using your argument above, the following would also be considered acceptable since the ball didn't actually fall off the ramp.

https://www.icloud.com/sharedalbum/#B0dJ058xyJRiHDa

snaroff

#24 6 years ago
Quoted from mtdouble:

I agree that it is very annoying. If you could shoot a slow mo of how the right ramp delivers the ball it would really emphasize the difference.

On DI or AS? Not really interested in investing more time in this...showing what a smooth shooting wireform looks like should be fairly obvious

The poll shows I'm not the only one that would like to see it improved. I also pinged JJP...even if nothing is done for DI, hopefully they will consider the issues for the next game.

In any event, it's really not a major issue. On the positive side, the bounce gives you more time to plan your next shot. There ya go, it's not a bug...it's a feature!

If I didn't love the game so much, I wouldn't have invested any time on something like this!

snaroff

#28 6 years ago
Quoted from Marvin:

That parts in the game were completely acceptable. You hacked the ramp to make it function rather than fixing it right. But no new parts were needed.

How is the fix not right when it was suggested by Pat Lawlor, the games designer? Do you think Pat/JJP asked me the "hack" the ramp because they changed the ramp and don't want to send me a new one? When I was getting JJP's help on the issue back in November, you weighed in and were consistently wrong...arguing the switches were somehow responsible (which I disproved pretty quickly).

If it isn't obvious, these are rhetorical questions. Please don't feel compelled to answer.

snaroff

#29 6 years ago
Quoted from jfre81:

This. It's one of those variable things that make real pinball worth seeking out to play. If DI ever got digitized into Pinball Arcade, unless they revamped the physics engine, this would never happen because there is never sidespin. Everything rebounds off everything rolling straight ahead to its destination.
The habitrail over the center PF looks great as is. More wires might help keep a ball on it 100 percent of the time, but would clutter up the visuals to fix an occasional oddity. There is so much better to see on this board than a jungle of wireform. It's the same two-wire rail that leads to the whirlpool in CFTBL, and it's fine on that table because by the time it gets there, it's rolled along a long ramp and any sidespin has straightened out. The ball can have sidespin by the time coming straight off a flipper into the right ramp in DI, especially if anything altered its course there. Just be prepared.

You are imagining changes that I am not suggesting. As you say, the habitrail over the center PF looks great as is. No debate.

This can be fixed with modest changes to the last 2 inches of wireform (the same segment that is covered by the plastic enclosure that JJP developed to keep the ball from falling off).

snaroff

#34 6 years ago
Quoted from Marvin:

Drilling a new hole in the ramp and forcing it into another position is a hack regardless if Pat or Steven Hawking suggested it. They didn't change the ramp design in just your game it's the same as the rest that that quirk fine. You found a way to mask, rather than fix, the real issue. The only think you proved was you'd rather hack your game than fix it right. I feel sorry for whoever gets your game later.

I have no plans to sell Dialed In, but I've sold many games over the years and have never had one unhappy customer. Not one. Some of the most critical players/collectors on both coasts have played my games and always comment on the beauty, condition, and gameplay.

Listen, the poll speaks for itself...46% of owners care about the wireform design issues. I'm not alone.

Is it practical to expect a DI wireform rework to avoid the issues I've outlined? Maybe not, but it doesn't hurt to point out that Stern designers figured out how to solve these problems. From my perspective, the plastic cage is a half-hearted, stop-gap solution.

At a minimum, I'm hopeful JJP will improve the wireform design in their next pinball!

snaroff

#35 6 years ago
Quoted from crwjumper:

I’ve (fortunately) never had this problem on mine. But I see how efficient the AS habbitrail exit is. Learning to deal with this type of issue when designing the part comes from building many thousands of pins I guess.
I voted that it doesn’t happen to me, but I want to qualify the “Don’t care” part of my vote: I do care and I’m sure that JJP will find a way to make it right. The plastic addition looks OK as a solution but I wonder how long it would last. A whole new habbitrail is a very expensive thing to produce/buy. A good compromise solution might be to create a small metal add-on piece of habbitrail that could be attached in place of the plastic remedy that JJP is offering. In my mind it would uphold the quality look and feel of JJP’s masterpiece game.
BTW: Trippy video Snaroff! Love the sound effects!

Thanks for the thoughtful reply!

The AS habitrail is incredibly efficient and has to deal with an aggressive turn and ball speed, that's why I thought it was an interesting comparison. If they weren't together in the lineup being played back-to-back, I'm not sure I would have compared the 2 in this regard.

My pleasure on the video...glad you like it! I should probably video the AS ramp for completeness so we can see in slo-motion how it works so flawlessly

snaroff

#39 6 years ago
Quoted from Marvin:

No, who the f are you to tell me what to do?

He's right. I refuse to get nasty with you, since last time the Pinside moderators stepped in.

I have respect for this forum. Now you need to show a little respect and move on. It's my post and your voice has been heard.

snaroff

#41 6 years ago
Quoted from Oldgoat:

These polls are interesting and can be fun to look at but one should not draw any conclusions from them as they aren't even close to being statistically significant for a variety of reasons. (By the way, I'll always take free stuff for my games )

Correct, but the video demonstrates a common occurrence on MY machine. Every machine is unique. As I've stated several times, the bounce issue will only occur when the ball is traveling fast. I've played DI on location and this issue NEVER happens. Why? The DI on location plays considerably slower than my machine. I imagine a significant % of the "Don't care" fall into this category. If the flippers haven't been tuned, chances are they aren't operating at full strength.

I'm certain that other fast playing DI's will exhibit this problem. Based on some of the responses, it's clear that even when it occurs, some folks aren't bothered by it. Cool.

Nevertheless, I strive to tune my machines to perfection, so this issue bothers me (since it's difficult for me to fix). Waiting for the ball to bounce/return effects the otherwise awesome flow of this game.

snaroff

#43 6 years ago
Quoted from tamoore:

I would be irritated by that, and I would be looking for a solution. Smooth shooting games deserve smooth functioning ramp exits. Marvin seems to be in "defender" mode, and refuses to see anything outside of this lens.

Yep. Here is a video of the Aerosmith wireform in action. The ball behaves exactly as described in my original post. The tapered endpoint strikes the ball toward the top, pushing it into the hole, rather than back up the wireform! Here are the 2 links back-to-back for comparison.

Aerosmith: https://www.icloud.com/sharedalbum/#B0dGKQPy6GO7UwH
DI: https://www.icloud.com/sharedalbum/#B0dJsHvHoJ8Umaa

snaroff

#46 6 years ago
Quoted from mrofnoc:

My game is dialed and doesn't do these things. Maybe 1 in 100 shots will bounce back at the inlane and I find THAT annoying, never had the problem at the diverter. I'm w/ snaroff, this would annoy me and I would be obsessed with finding a way to get my Dialed In!, dialed in.
Good luck, JJP has been pretty awesome w/ some issues I had so hopefully you get these resolved.

Interesting. Yeah, 1 in 100 wouldn't annoy me. The ball bounces out 1 in 100 and it doesn't bother me at all. If it did, I'd order the plastic cover JJP developed.

I sent JJP links to the video and this post/poll yesterday. They know how much I love DI. If I didn't, I wouldn't be wasting my time on this!

I could certainly hire a metal worker with the appropriate tools to fix this, however I don't have the time/energy to go that far. I've contracted out wireform work when I restored my GNR, but that was a different context/issue. Don't know if you are aware, but GNR had 3 different wireform designs to deal with wonky shooter lane issues. No joke.

snaroff

#52 6 years ago
Quoted from Marvin:

I'll move on when you do, when you find something you don't like and stop calling it a design flaw that need to be fixed.

Please stop lying. I never said this was a "design flaw that needed to be fixed". I did say "The Borg/AS wireform design is arguably more robust and was designed to handle balls traveling at high speeds.". And I stand by that statement.

Without seeing the specifications for the part, it's impossible for either of us to know if it is a design or manufacturing flaw. The fact that JJP developed a plastic cage to keep the ball from bouncing out and draining would suggest the wireform design is flawed.

Fact is, some of these ramps are bent differently than others. Some bends promote the bounce, other bends prevent the bounce. If the plastic cage they developed was capable of solving the bounce problem, I'm sure they would have incorporated it.

It's my post and I'll say what I believe. If my comments are so disturbing/annoying to you, it's possible to ignore this post or me entirely. Please?

snaroff

#54 6 years ago
Quoted from ForceFlow:

I can see how the stern design is better here:

It seems to be designed to deflect the ball down, rather than stop and drop like on the JJP design:

Exactly...not rocket science

When the ball stays on the wireform, it's "Stop and drop".
When the ball goes off the rails, it's "Bounce and dribble down".

The slow motion videos tell the story. If you look at it frame-by-frame, the ball is airborne about 2" before hitting the end of the wireform. Because it is airborne, it hits the ball in a spot that causes it to bounce back rather than "drop".

snaroff

#55 6 years ago
Quoted from crwjumper:

And it would be nice if we got the hard copy of the owner's manual that they promised as well.

The online copy works great for me. It's almost 300 pages...searching/indexing/etc. is really useful.

snaroff

#58 6 years ago
Quoted from ForceFlow:

Now I'm starting to wonder if a gradual wedge opening might be better, rather than just a snug round opening at the end of the wireform ramp. It could be a smoother transition going off the ramp and into the inlane, but the speed of the ball could be an issue.
With traditional wireform designs, the ball speed does get reduced before dropping to the inlane because it strikes something as it reaches the end.

A wedge might help, but if you look at the video frame-by-frame, you can see that the ball becomes airborne where the fastening rod is connected (2" from the end). If the ball is airborne and goes "off the rails" prior to the wedge start, it wouldn't help this case.

Before analyzing the video, I was convinced a wedge might solve this problem.

Nice diagram, btw! Thanks for contributing...keep the ideas coming.

I actually just did some minor adjustments and believe it's happening far less now. I need to do more testing and report back.

snaroff

#61 6 years ago
Quoted from Robo1:

Do any of you have a photo of the plastic piece that JJP designed to stop the bounce outs?

https://pinside.com/pinball/forum/topic/dialed-in-owners-and-fans-club/page/42#post-4134733

snaroff

#62 6 years ago

So after studying the video a bit more, I decided to adjust the wireform with the goal of keeping the ball on the rails.

As soon as the ball goes off the rails, all bets are off (the design of the wireform isn't very forgiving).

I did the following:

- shimmed the ramp up 1/8" using 2 plastic washers.
- moved the ramp ~1/4" closer to the player.
- bent the ramp up a bit by hand. Not sure I had much impact, since the metal doesn't bend easily (1/8" max).

I've played 5 games hammering the ramp and it hasn't failed once. No bounce outs or bounce ups. Before/after photos attached.

Left wireform finally playing smoothly...very jazzed

Hope my experience will help other folks having this problem Dial In their game!

snaroff

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#64 6 years ago
Quoted from DennisDodel:

New video please?

Sure. It won't be as exciting, but I'll try and take one tomorrow after I do a bit more testing.

snaroff

#65 6 years ago
Quoted from DennisDodel:

New video please?

Here ya go...the before/after videos can be found here:

https://www.icloud.com/sharedalbum/#B0dJsHvHoJ8Umaa

Thanks for asking for this...had no plans to take another video but ended up learning something from it.

Based on the improved ball motion, I would have bet the ball was no longer going "off the rails". Turns out it is still going "off the rails", but the new pitch/position of the wireform is more forgiving than the factory location. The ball hits slightly topside (which forces it down into the hole), instead of it hitting smack in the middle or slightly underneath (which forces it back up the wireform or out of the cage entirely).

Just to be clear, I don't believe this is a 100% solution, but now the bounce backs are happening MUCH less frequently. Maybe 1-of-50 shots down from of 1-of-2.5. 2% bounce backs doesn't bother me at all! Haven't had ANY bounce outs, so it's unlikely I will install the plastic protector.

Would still prefer a more defensive design to avoid bounce outs & bounce backs entirely, but that's a JJP decision.

Just relieved I found an acceptable solution. The left ramp shots are much more fun without watching the ball bounce and dribble 40% of the time!

snaroff

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