Quoted from Marvin:If the ball goes up the ramp, then winds up in the in lane where it's supposed to be it's working. Your annoyance isn't relevant. There is no reason for JJP to replace functioning parts for anyone just because they are annoyed with it. If it was failing that's a different story. It is not failing. These are mechanical items, if your want everything to be the same every time play virtual pinball. Variance and inconsistency, with working items, is part of pinball.
This. It's one of those variable things that make real pinball worth seeking out to play. If DI ever got digitized into Pinball Arcade, unless they revamped the physics engine, this would never happen because there is never sidespin. Everything rebounds off everything rolling straight ahead to its destination.
The habitrail over the center PF looks great as is. More wires might help keep a ball on it 100 percent of the time, but would clutter up the visuals to fix an occasional oddity. There is so much better to see on this board than a jungle of wireform. It's the same two-wire rail that leads to the whirlpool in CFTBL, and it's fine on that table because by the time it gets there, it's rolled along a long ramp and any sidespin has straightened out. The ball can have sidespin by the time coming straight off a flipper into the right ramp in DI, especially if anything altered its course there. Just be prepared.