(Topic ID: 177016)

Dialed In Owners and Fans Club

By goren1818

7 years ago


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  • 13,641 posts
  • 745 Pinsiders participating
  • Latest reply 9 hours ago by aeneas
  • Topic is favorited by 256 Pinsiders

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Topic index (key posts)

23 key posts have been marked in this topic, showing the first 10 items.

Display key post list sorted by: Post date | Keypost summary | User name

Post #1 Welcome to the club Posted by goren1818 (7 years ago)

Post #14 Game play video. Posted by solarvalue (7 years ago)

Post #800 What happens if you don't cut mylar off magnet core posts Posted by crwjumper (6 years ago)

Post #805 Cut mylar off magnet posts at drones and theatre Posted by cooked71 (6 years ago)

Post #1026 Ball adjustment for tilt Posted by PinMonk (6 years ago)

Post #1079 Adjustment for flipper that feels "clunky" Posted by spida1a (6 years ago)

Post #1128 Left inlane post does NOT need a rubber sleeve! Posted by Mageek (6 years ago)

Post #1151 Adjusting the kickback Posted by pinstadium (6 years ago)

Post #1246 Another ball trap location Posted by Vyzer2 (6 years ago)


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#8263 4 years ago
Quoted from Pale_Purple:

I'm going to guess finished animation and audio for the modes on the the phone and some more polish with the rules/scoring. Buffalo Pinball upload their streams to YT fairly fast right? Won't be able to watch it live tomorrow.

If the stream doesn't go up on YT (not all Buffalo streams do), the archive of all live streams is available here: https://www.twitch.tv/buffalopinball/videos . You can watch it any time after it has begun and see the whole thing

#8312 4 years ago

I had the previously mentioned coil inconsistency issues as well as video slowdown on 1.61 and in beta testing 1.70, I have yet to see either be a problem...the changes, while subtle (outside of competition mode and Chaos), I think are nice polish to an already fantastic game. Appreciate the continued support for the game!

2 months later
#9359 4 years ago
Quoted from altan:

Almost had my first 1,000,000 game last night. Ended up around 980,000.
Am I in the baby league here? Do most of the people posting consistently get a million in their sleep?
... Altan

Comparing your scores to others on their machines is not really worth much, IMO. There are so many differences possible, even the slightest ones, that 1M might be a great score on your game and not so fantastic on someone else's...impossible to say. As long as you're enjoying the experience, you're doing it right.

4 months later
#9884 4 years ago
Quoted from FatPanda:

I don't think it is indicated anywhere on any screen. Pretty sure it was first implemented in POTC, where any available tilt warnings are indicated in any game.
I'm not even sure Wonka shows how many tilt warnings are available.

Wonka shows it in the upper right corner of the main display (G/Y/R colors and statuses)

2 months later
#10470 3 years ago

Take a look at the lottery ticket next time you get lottery frenzy.

8 months later
#11658 3 years ago
Quoted from BC_Gambit:

Fair, I am not against "more"
Little things that IMO they should try to update:
- give a visual for the number of tilt warnings left; redoing animations on the screen might be a bit much, but the four lights towards the bottom of the apron don't do much. If they are not individually controlled then maybe green (2 warnings) , yellow (1) red (0) would be one way to show that.
- on my game, with the current software, for reasons that are not clear when I collect an extra ball "shoot again" is not lit. That insert does light up when the ball save is on so I assume it is a bug in the code ?
More Reasons to go after the theater things:
- maybe every 10-15 things it collects a lit Sim card (and have it increment upwards after the first collect); that would change the math in terms of how much you want to start whacking the theater. And/or have some arbitrarily high number (30, 40?) hits to light a sim card. Why not. Given the multiplication from collected Sim cards it would be hard to break the scoring tweaking stuff like that ; if I was proven wrong and the strategy becomes "theater all day" I will hang up my backseat dev hat

The shoot again insert will not light after obtaining an extra ball if you have Balls in Reserve turned on, which may have been turned on by default in latest code...tho I can't be sure if that's default now.

1 month later
#11774 3 years ago
Quoted from Ashram56:

I'm indeed referring to the exit under the smartphone, just where the top right flipper is. In some occasion when the ball exit at full speed (either direct shot, or when the ball is ejected by Quantum Theater), it gets slightly diverted toward the left, right to the center drain.

In some cases if your VUK strength is turned up too high (i had to lower mine from default settings), the ball will hit the right ramp habitrail and do some crazy things coming out of the phone....maybe something to try.

4 months later
#11981 2 years ago
Quoted from RockBass14:

Hey there! Long time wanna be DI owner here. I’ve been waiting for something to pop up in the marketplace within a couple hour drive of southeast Michigan, but haven’t seen anything around here in a while. If anyone in the vicinity is ready to sell, keep me in mind. I’m ready to buy!

What model? Have a HUO (first owner) standard that i might be willing to let go.

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