(Topic ID: 177016)

Dialed In Owners and Fans Club

By goren1818

1 year ago

Topic Stats

  • 6,532 posts
  • 402 Pinsiders participating
  • Latest reply 52 minutes ago by Pinballpal
  • Topic is favorited by 147 Pinsiders


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Topic index (key posts)

20 key posts have been marked in this topic

Post #1 Welcome to the club Posted by goren1818 (1 year ago)

Post #14 Game play video. Posted by solarvalue (1 year ago)

Post #800 What happens if you don't cut mylar off magnet core posts Posted by crwjumper (1 year ago)

Post #805 Cut mylar off magnet posts at drones and theatre Posted by cooked71 (1 year ago)

Post #1026 Ball adjustment for tilt Posted by vireland (1 year ago)

Post #1079 Adjustment for flipper that feels "clunky" Posted by spida1a (1 year ago)

Post #1128 Left inlane post does NOT need a rubber sleeve! Posted by Mageek (1 year ago)

Post #1151 Adjusting the kickback Posted by pinstadium (1 year ago)

Post #1246 Another ball trap location Posted by Vyzer2 (1 year ago)

Post #1253 Velcro fix for right ramp hangup Posted by cooked71 (1 year ago)

Post #1258 Detailed pictures for adjusting a misbehaving trap door Posted by foobeer (1 year ago)

Post #1332 Getting access to computer in backbox on Dialed In Posted by hank527 (1 year ago)

Post #1347 Ball trap location. Posted by Kevlar (1 year ago)

Post #1377 Fix for USB at the coin door not working Posted by Pinhead1982 (1 year ago)

Post #1391 Fix for Tilt Bob not working all of a sudden Posted by vireland (1 year ago)

Post #1431 Adjustment point to grease for trap door to operate smoothly Posted by LTG (1 year ago)

Post #1451 Adjusting arm on Quantum Mechanic Posted by vireland (1 year ago)

Post #2507 How to get in backbox to check audio connections Posted by pinstadium (11 months ago)

Post #2661 DIY Lighting how-to for sides of Dialed In backglass Posted by lyonsden (10 months ago)

Topic indices are generated from key posts and maintained by Pinside Editors. For more information, or to become an editor yourself read this post!

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#5278 3 months ago
Quoted from imagamejunky:

Anyone here have any inside info on the next software update timeframe?
How about the printed manuals?

If I had to guess, they'll preview it at Expo, release a little while later after feedback.

#5300 3 months ago

Lighting mod?

2 weeks later
#5375 80 days ago
Quoted from epotech:

OK, hate to do this really but...
JJP WHERE IS THE CODE? Last update was going on a year ago, my phone people still aren't animated.

I think Ted's been working on it since he finished the huge Hobbit update.

That was worth it. I expect the DI one will be too.

#5435 76 days ago
Quoted from Allibaster:

FWIW, the coil sleeves on the flippers of JJP games don’t seem to last as long as other manufacturers, I’ve found. Swapping out coil sleeves on my WOZ and DI made a big improvement. Depends on how many games on on your pin.

Not that I think I have a problem, but what coil sleeves do people rate most highly? Pinball Life WMS ones?

#5487 71 days ago

I'd suggest playing DI after the code drop that's scheduled, and PotC too - which is almost code complete already, save for final wizard mode (already has 5) and polish.

They're very different to each other, and very different to your Houdini. Question of which you and your family enjoy more. Maybe you'll want both.

Don't rely on others to make the decision for you.

#5492 70 days ago

For a good illustration of one of the many ways you can blow PotC up, watch Joe (one of the programmers) play his last ball from 33.30 in this video:


#5496 70 days ago
Quoted from Rdoyle1978:

Help me understand how Keith’s games are different from a mode-driven game? I am familiar with TH, WOZ, LOTR, etc but these all seem like mode based games to me


1 week later
#5623 59 days ago

I think it'd be more fun if it took a major movement.

1 week later
#5771 53 days ago
Quoted from mulder2010:

I could swear that I had heard callouts from older games (maybe Funhouse) on DI, when I played it on location, but never since I've owned it. If this is something in the game, would be cool to know how that occurs.

You were probably near a Funhouse

#5838 48 days ago

Main problem is that with super bands you just can't rely on dead flips. Sometimes the ball doesn't bounce at all or does, but barely, and drains. That very, very rarely happens with Titan Silicone or fresh rubber.

#5966 44 days ago

I think kevinbuffalo is on the Google Group. Maybe he'll stream some of the new code.

#5973 44 days ago
Quoted from estrader:

Why not just release the code as beta? Why does it have to be difficult to email people and join groups?

Because more people would then install it and potentially brick their machines.

#6008 43 days ago
Quoted from estrader:

I emailed tech support about an hour ago and nada.
I still fail to see how releasing this in beta to everyone who wants it and understands the risk is better/easier for jjp. Now they have people emailing tech support and Jen.

Because it's opt in.

#6043 43 days ago

I'm curious what the JJP team's position is on backhanding the left ramp.

Can one of them clarify, and if not, ask the question to Pat?

#6063 42 days ago
Quoted from delt31:

This new code is amazing. I can confidently say this is the best pinball machine out there and let's just say I go through a lot.
The game is so balanced and just feels complete. New animations are great and even the mb intro was fixed so the balls aren't released before the guy says dialed in. Just a really polished code update. Great job

I think there's a case to be made for all 4 of JJP's machines as the very best out there, even the initially maligned Hobbit, after recent code updates.

They're all incredible, even if I still wish JJPotC was an original pirate theme.

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