(Topic ID: 177016)

Dialed In Owners and Fans Club


By goren1818

2 years ago



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  • 9,614 posts
  • 521 Pinsiders participating
  • Latest reply 22 hours ago by altan
  • Topic is favorited by 172 Pinsiders

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Topic index (key posts)

22 key posts have been marked in this topic, showing the first 20

Post #1 Welcome to the club Posted by goren1818 (2 years ago)

Post #14 Game play video. Posted by solarvalue (2 years ago)

Post #800 What happens if you don't cut mylar off magnet core posts Posted by crwjumper (2 years ago)

Post #805 Cut mylar off magnet posts at drones and theatre Posted by cooked71 (2 years ago)

Post #1026 Ball adjustment for tilt Posted by vireland (2 years ago)

Post #1079 Adjustment for flipper that feels "clunky" Posted by spida1a (2 years ago)

Post #1128 Left inlane post does NOT need a rubber sleeve! Posted by Mageek (2 years ago)

Post #1151 Adjusting the kickback Posted by pinstadium (2 years ago)

Post #1246 Another ball trap location Posted by Vyzer2 (2 years ago)

Post #1253 Velcro fix for right ramp hangup Posted by cooked71 (2 years ago)

Post #1258 Detailed pictures for adjusting a misbehaving trap door Posted by foobeer (2 years ago)

Post #1332 Getting access to computer in backbox on Dialed In Posted by hank527 (2 years ago)

Post #1347 Ball trap location. Posted by Kevlar (2 years ago)

Post #1377 Fix for USB at the coin door not working Posted by Pinhead1982 (2 years ago)

Post #1391 Fix for Tilt Bob not working all of a sudden Posted by vireland (2 years ago)

Post #1431 Adjustment point to grease for trap door to operate smoothly Posted by LTG (2 years ago)

Post #1451 Adjusting arm on Quantum Mechanic Posted by vireland (2 years ago)

Post #2507 How to get in backbox to check audio connections Posted by pinstadium (1 year ago)

Post #2661 DIY Lighting how-to for sides of Dialed In backglass Posted by lyonsden (1 year ago)


Topic indices are generated from key posts and maintained by Pinside Editors. For more information, or to become an editor yourself read this post!

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#3492 1 year ago

(to follow... )

5 months later
#5327 1 year ago

suppose this has been asked already (post 1332 didnt help me) : how easy (or not) it is to remove the backbox from the cab, as i have some tight stairs to climb... (and of course dont have the pinball in my hands right now)

tanx

#5332 1 year ago
Quoted from Rdoyle1978:

It’s hard for a newer game. The back box is heavy as HELL because the whole game is inside it. You will need to desolder the cabinet woofer, and open up the computer case inside the back box in order to get to some of the wires. By comparison, WOZ and hobbit are a breeze. But it is not impossible. It probably took me 2 hours vs 10 minutes for WOZ and Hobbit. But it’s possible, just make sure you get help. Removing the play field is about as easy as TH/WOZ, which is to say not too tough: The play field and back box are very heavy

than may be removing the PF is a better idea... will check for more on this
tanx

4 weeks later
#5636 1 year ago

i'm of course loving Cliffys in lots of situation, but in few others, i also think the Mantis is a better choice, let's list TRON & X-Men for the scoop

#5640 1 year ago
Quoted from FatPanda:

I had a Cliffy for Xmen and had to take it out because it was causing slow rolls to roll SDTM instead of into the scoop. Very frustrating. Replaced it with a Mantis protector and is very much preferred.

just the same...

2 weeks later
#6070 1 year ago

just by reading you all, i'm really digging to get my DI (soon i hope)...

#6075 1 year ago

the more luckiest/unwanted SIM card shot... bien joué Seb !!!

1 month later
#6461 12 months ago

3 days to go... (let's cross fingers vs unwanted bad karma ! lol)

#6463 12 months ago
Quoted from RipleYYY:

3 days to go... (let's cross fingers vs unwanted bad karma ! lol)

2 remaining

#6467 12 months ago
Quoted from RipleYYY:

3 days to go... (let's cross fingers vs unwanted bad karma ! lol)

1...

14
#6488 11 months ago
Quoted from RipleYYY:

3 days to go... (let's cross fingers vs unwanted bad karma ! lol)

and BOOM !!! oups no, its another topic...
well than TWD is gone (only because after 1 year we surelly have played it more than enough, this one remain for sure in the best STERN pins)
and DI LE 231 is in the house (well, for now in the garage, will have to check how to remove the backbox because this one is larger but mainly very heavy to climb my stairs)

DI (resized).jpg

#6499 11 months ago

on factory setting, how is the outpost/right outlane position ? i suppose at the middle ?
on mine its close at max (previous owner), and i want to play as evbd else
tanx

#6503 11 months ago

tanx

#6510 11 months ago
Quoted from imagamejunky:

So I guess 1.60 was released on the 12th??

well, quite simple, this is a fresh file available, as 2 days ago i've dowloaded last version for my just arrived DI, and it was 1.57, no 1.60 on that page

#6562 11 months ago

when playing quantum theatre multiball, the animation at the theatre is loosy like in... the twilight zone
not sure this is intended !? i have a doubt, as all is perfect before, and all is perfect after
(code 1.57)

#6566 11 months ago
Quoted from Nokoro:

Yes, that is normal and intended.

tanx again

still in the honey moon and discovering while playing lots of things i even didnt think of it...
i know before DI was a very good pinball, but for sure its much more than that !

#6603 11 months ago
Quoted from Nokoro:

Yes, that is normal and intended.

and now i can watch the full sequence, yes of course, easy to see it was done on purpose

...

anyway, a small prob i get more than few times already :

when playing multiball and putting quickly 2 following balls in theatre, these 2 balls remain there, 1 on the magnet, the other magnetized just behind...
i bought the game HUO, not sure if these balls are from factory
for what i found already here, need to buy some low magnetic balls !?

#6649 11 months ago

Ted,

about the lag bug with 1.60/1.61, same here, not a prob to play with, but for sure it was flawless in 1.57, not more now

its as FatPanda said above :

"After a time, the video lags behind the audio and there are pauses moving from one scene or event to the next, like the game cant process or compute fast enough to keep up with what's going on. I dont have any issues with v1.57 at all. It runs smoothly and perfectly. The video looks like it has a lower framerate and stutters"

my pin build date is 19 october 2017

btw, just wanna say : DI is my 1st JJP pin, and as a (good) player, code is important for me
than i'm happy you are here (as Josh for AP), talking/sharing with us, it's something very positive
tanx for that !

#6652 11 months ago
Quoted from check_switch_26:

I have yet to see any pauses or stutters. I did see (and measure) some slowdown in rendering, but I had to compare side-by-side to convince myself that there was a difference by eye

there is, without a doubt
as gamers on PC (quake champions to just name one), my son & i we directly feel when FPS has dropped, or you have stutters
we're quite familiar with PC hardware/software set-up

in fact, again, same as :

Quoted from FatPanda:

... I noticed the phone image wasnt syncing up with the audio...
It was a noticeable difference. The audio would stop, while the character was still slowly talking.

to me, of course its not 2 seconds out of syncho, its just a little, but you can see/feel it without a doubt
and it was perfect with 1.57

#6669 11 months ago

while in CHAOS MB i agree points are quite low... but may we didnt do what we have to !?

+1 about the LED at left entry ramp, but OK, easy to tweak that by ourselves...

and (we may be wrong) what we found in new 1.60/1.61 code while its not listed on the txt file :

- ball saver insert is blinking more & more quickly before light go off (good point)
- now when you get an ADD-A-BALL, you also get few second of ball saver (good point)

#6688 11 months ago

about the lag : it's much less on mine !!!
than not perfect as it was on 1.57, but not so buggy as FatPanda video...

nothing logical in fact !?

#6693 11 months ago
Quoted from FatPanda:

...hardware pic...

got the perfect same hardware as you

#6707 11 months ago
Quoted from check_switch_26:

Try unplugging the Bluetooth dongle. I have confirmation from Lermods that the problem went away with the dongle unplugged.
--Ted

you have a PM

#6710 11 months ago
Quoted from FatPanda:

Unplugging the bluetooth dongle greatly improves screen animation speeds to near normal. Hopefully this can be fixed somehow in the next update.

#6767 11 months ago
Quoted from Pale_Purple:

... and try to find 1.57...

not more on JJP site, but still online, simple quick search

http://128.199.38.78/di/di_update_157.zip

#6782 11 months ago
Quoted from Kevlar:

Is it safe to install the latest code at the moment or is the video lag still a possible issue?

it is...
but not really a prob, try it, and if needeed, go back to the old one

#6783 11 months ago

first time i got a ball blocked behind the phone, even if its quite impossible to rebound there (but "quite" is not 100%)...

20190103_131818 (resized).jpg

and as i've redone the CRAZY BOB sign myself, i need a simple protector there, before i got an airball attack

20190103_140023 (resized).jpg

btw, i love this game !!!

#6787 11 months ago
Quoted from LTG:

Dialed In high scores.
LTG : )

can you tell me/us more about your game (on how, tactically, reach 12M !? after showdown, did the multiplicators modes remains ?)
as mine high is "only" 7.3M, having reached/played armaggedon on ball 2, played the modes the best i can (as collecting 6 SIM cards, the others 2 were ready & waiting), and last 2 balls (EB +3rd ball) only aiming for that f***** SIM scoop but with no success (there's a cliffy on it)

my pin is on factory settings (than no EB on points), with the SIM cards memory of course, and set 2 TILT warnings per ball as its more than sensitive (let's say as in tournaments)

tanx

PS : my combo champ is 26...

#6788 11 months ago

29 now !!! this pin is the "combo-fiesta"
tanx Pat, its playing like butter

20190103_223626 (resized).jpg

#6798 11 months ago
Quoted from FatPanda:

... and replay on points.

that's the case, no extra pts or no extra balls here... else its too easy lol

Quoted from FatPanda:

2 Tilt warnings per game, no SIM card memory

personal feeling, and my TILT is so sensitive if you'll fart while playing, you'll get a warning
i know the big wizard mode is something you dont have to reach often in pinball, but SIM cards without memory seems harder than to complete portal in TRON !? btw, i'm not a pinball wizard, only a good player

Quoted from LTG:

I'm the wrong guy to ask that. I have no idea in hell.LTG : )

ha zut (lol)... and anyway, well played than !

#6800 11 months ago

doesnt have it, but simple similar search and...

http://159.203.76.48/di/DialedIn-v1.50.iso

#6811 11 months ago
Quoted from holminone:

What say you all? Waste of money or good idea?

as a player, i was following DI since the beginning
got home more than few recents STERN, and i know them all of course
after 1 year playing TWD, it was time to try something else, and for sure it was the perfect timing to finally get a DI
in term of gameplay, i have absolutly no regret, this pin is top without a doubt, accessible/easy for beginners, hard/deep enough for good players

you want one ? go for it !

#6814 11 months ago
Quoted from Fortytwo:

... But also alot of bugs...

!!!??? please, tell us more, i'm curious

even if of course, some few things may need minor tweaks, but (gameplay) code is mature and more than very good already

#6818 11 months ago

the more funny (take this friendly of course) is that you have a GB in your gameroom ... (i like it too & own it before)

#6820 11 months ago

just to let me know, what is your combos hi-score ?
i'm now at 31... i think its a lot, but i have nothing to compare !?
tanx

#6821 11 months ago

and to the DI team, 2 more places with trapped balls :

- (this one funny) just behind QUED, which was on the right position, and the ramp, after an airball : ball fall to the PF when QED move left with the ball search
- on the plastic at the right of the lower drone : can't get the ball back while nudging, need the glass off... surelly another easy tweak there

20190105_213622 (resized).jpg

20190105_213630 (resized).jpg

in fact, seems lots of airballs came with shots on the left post of the phone scoop (and may be with some help of the cliffy !?)

#6823 11 months ago

to be honest, dont know/remember...
btw, it is showed while in attrack mode, than check & tell me later
tanx

#6834 11 months ago
Quoted from Fortytwo:

Ha, GB is actually a driving force behind me getting a DI. I do enjoy playing GB, but i want a game that won't be a dick and allow me to progress in modes when I'm doing good, rather than give me the middle finger. I have been busy shopping a game to make some room so just catching up.
On the bugs comment, i have been watching this thread for about two weeks (wish) and it seems like the majority of the posts are about 1.61 bugs and issues, I am assuming 1.6 was an official release (not following ht game before) and has improvements over 1.57. Im also unaware if the aforementioned podcast animations update for the phone has hit or not. I remember hearing a large update came or was around the corner.
As with another comment, I am keeping an eye out for a LE in the 8000 range but little closer drive than 8 plus hours. I don't get to play this much because there is no local scene other than me and friends, and no one has any JJP. I hope to make a trip next weekend and play some DI before i commit.

ok than

dont misunderstood, the 1.60/1.61 bugs are NOT gameplay bugs, than no worry about that aspect (rules) of the game
if you read the txt file, nothing really important from 1.57 to 1.60
even if all is not listed, for example i've noticed myself these 2 things : a small ball save is now added when ADD A BALL in multiball, and that insert "ball save" is now blinking faster & faster to let you know its near to the end... may be there're some others things !?

#6835 11 months ago
Quoted from gliebig:

Replaced my QED guy tonight

well, do you believe in destiny ?

#6856 11 months ago
Quoted from ClarkKent:

I'm just curious - is there a setting for the time for the combo shots?

have not seen something like this in the settings...
anyway, why would you change this ?

#6874 11 months ago
Quoted from ClarkKent:

The time for the combos should be 2 or 3 seconds longer for me...

ok, simple as that...

1 week later
#6950 10 months ago

a TZ ? a TAF ? or even better, a bit of these 2 ?

1 week later
#7060 10 months ago
Quoted from ClarkKent:

Another observation: When turning the game on, sometimes the theater monitor is displaying the content of the backbox monitor and the backbox monitor stays dark. So you can see the Jersey Jack Pinball boot logo at the theater monitor! The backbox monitor is displaying only the letters DVI and then power save mode. Just when the boot section with the text in the upper left corner of the backbox monitor starts displaying, all is reverting back to normal. I would say this happens 1 time out of 30 times turning the game on. It has absolutely no negative impact on the game as it's all back to normal when the game finished booting but it's weird after all. Does somebody experience this, too?

mine does this quite always at boot

1 week later
#7126 10 months ago
Quoted from DarthSinex:

Has anyone got a link to code version 1.57? My phone screen is not outputting the correct resolution and cropping the apps, wondering whether this is consequence of the software update

http://128.199.38.78/di/di_update_157.zip

#7155 10 months ago

well, easy to simply set the pin how you "feel" it home...

first of all, all same pins are not playing same way
not sure about yours "levels" guys, and i can only talk about me (i'm a good player, right now 455 at IFPA)
i enjoy playing my DI while SIM cards carrying over (better i've done is getting D I A L E D + I N blinking/ready)
most of the time, i'm grabbing a SIM by "luck", its very rare i'll get one with a direct shot from the right upper flipper, that shot is not easy... for me !
model is a LE, with cliffys from factory and of course the 2 smalls metal posts

#7168 10 months ago

+1 interesting...

but dont forget collecting a SIM add +1X to the multiplicator : than to keep that attraction of collecting 1 SIM card at a time & when available, a stacked pack of SIM should only give +1X (and not the amount of SIM stacked)

#7195 10 months ago
Quoted from branlon8:

when you have two sim cards qualified it seems still only one dialed in letter is flashing. I think it would be useful to have multiple dialed in letters flashing if you have multiple sim cards qualified

done in 1.60/1.61

Quoted from branlon8:

It also bugs me a bit that you have to go through multiple info screens while trapping a ball to find out how many theatre modes you have completed and how many you have until theatre multiball. With that big screen why not use a small corner to tell you the status?

good point !

#7196 10 months ago
Quoted from pb_lawww:

This is introduced by v1.60 / v1.61.
Imho the only upside of this version.

dont forget the adding few seconds ball save when "add a ball" in multiball...

#7200 10 months ago

also done that rebound shot (as i was simply aiming for the drones)... same as shooting left targets on TRON to get GEM

#7215 10 months ago

from a "player point of view", would be simplier to just remove the 2 cliffy holes :/ ... but OK, i know, not a good idea as we all have to think about later value lost...

same about phone airballs, surelly cliffy's fault, but mainly i think the left post is the responsible on mine
nobody with a clean/clever idea for a plexi protector over that area ? or why not another post model ? (even with a ring !?)

di (resized).JPG

#7235 9 months ago
Quoted from KellerDj:

Has anyone had any luck getting in touch with JJP support I have left 2 voice messages and 1 email in the last month and no response?

2 mails wroten (on their page), and no response since more than 1 month... (no phone call, i'm in Belgium)

Quoted from ClarkKent:

Found the best way protecting the drone motors: switching them off in the settings...

did the same from firsts days i get the pin, dont really need to have the drones working when playing it (and as it, when i want to sell it, these will work)

#7236 9 months ago
Quoted from nodyeliab:

Does anyone know if you can use a different ssd when the current one goes out as long as it's same size or larger capacity?
Thanks!

see no reason it will not work...

already had the idea to put 2 similars SDRAM banks in the slots (to get DUAL CHANNEL, quite sure this could help)
and let me ask again : did someone know the password to enter the BIOS, or did someone already tried by simply removing the cell ?

#7241 9 months ago
Quoted from nodyeliab:

Thanks, it doesn't recognize the drive anymore. I took it out and tried it on another Dialed In and it gives the same error so it looks like it's dead. I just ordered another 60gb ssd, I'm hoping that booting from a full install thumb drive it will format and do a full installation.

let us know please...

#7243 9 months ago

ok tanx (same as WOZ, just seen), will check that & more this WE

#7271 9 months ago
Quoted from fossmin:

I have had my game only a week now. Loving it. Couple of questions. Every time I hit the flipper buttons I am awarded 10 points. Is that supposed to happen?

i'll bet on 1 of the drones...

#7272 9 months ago
Quoted from fossmin:

Also, why no extra ball insert? I find this odd as well or am I missing something. Took me awhile to figure out which shot awarded the extra ball

(now you've got it) but quite easy after few games & with the BOB insert :

green : 1st lock possible
blue : alternative BOB mission
red : alternative BOB multiball
yellow : add multiplicator X
and orange : extra ball

#7274 9 months ago

better i get is making D I A L E D while I N was blinking & ready to grab...

here, showdown reached (!!! spoiler !!!) :

#7278 9 months ago
Quoted from RipleYYY:

i'll bet on 1 of the drones...

winner !!!

#7282 9 months ago
Quoted from Gogdog:

... And...look what I found in the scoop!

i'm in the "trapdoor flap broken" club... :/
still need to found it

#7294 9 months ago
Quoted from RipleYYY:i'm in the "trapdoor flap broken" club... :/
still need to found it

better now with the good pic...

trapdoor (resized).jpg

#7295 9 months ago
Quoted from TrekTobbyGermany:

How do you hit the lower B-O-B target? I think, it's just luck on my machine, not possible to hit directly...

indeed... as said by someone else before, seems physically impossible with a flipper shot... a right slingshot rebound most of the time

#7305 9 months ago

and about getting the SIM card hole : seems more & more as an evidence to me that the "TRON rebound GEM shot" is the other way to go ! a left flipper shot to the (+/-) middle drone lane goes often in the SIM scoop... just try it by yourself

well done Mr Lawlor !

3 weeks later
#7432 9 months ago
Quoted from SilverWings:

... its time for a beer.

wont be enough... drink 2 or 3 more

1 week later
#7444 8 months ago

i understand, and surelly we're a large number to understand

i'm still thinking DI is the best pinball i'd ever played

#7454 8 months ago

about the magnet theatre :

on mine, when playing EMP mode, ball is falling down the middle, but than its (quite) always diverted by the magnets (seems logical of course)
on other occasions when its falling down, its diverted by the back of QED moving than (quite) perfectly synchronised...

for me this seems intended (Ted is not far, may be he'll answer)

#7464 8 months ago
Quoted from holminone:

Yes the QED guy moves to essentially divert the ball from a straight drop from the theater is a documented feature in one of the latest releases. I forget which one introduced it. 1.50 or 1.57 maybe.

ha OK, simply missed it in the log file, or it was before 1.57 (i owned DI since few monthes only)

#7489 8 months ago
Quoted from Kevlar:

Is it safe to install the latest software yet? a few people were getting out of sync animations on the phone iirc.

yep my case, but its just so little...
btw, try, its easy/quick to came back if you're not happy

#7498 8 months ago
Quoted from Tranquilize:

Proof that the shot is just that hard....
https://streamable.com/nulxj

yep, a direct hit from the upper flipper is not easy, even more with cliffy installed

but as said already (and done it more than few times just few ago on mine), go for the subway with the left flipper, by a rebound on the drone flat rubber
on mine it works perfect, as this was made on purpose... heu... wait... do we already say that Pat surelly design it that way !!! ...
and this shot works also when QED is on the right position

DI is a fantastic game, and the more i play it, the more i know it

#7525 8 months ago
Quoted from Gogdog:

I totally forgot if I read somewhere if someone has/hasn't solved this ball trap behind the phone. Did someone come up with a solution? It seems like a post would have to be screwed on at the location I'm pointing at?
[quoted image]

DIY

easy & quick, a small piece of plastic, cutted/folded to block that space, attach it with double tape face or directly with the original protec plastic screw there, as mine... (done right the same on the left plastic for tha BOB sign that i replaced myself too... )

now, if you want to make it more "professional", simply drill a hole on the lexan plate, and put a starpost, sure it will look great & as it was from factory...

WP_20190407_17_47_47_Pro (resized).jpg

WP_20190407_17_48_06_Pro (resized).jpg

#7535 8 months ago
Quoted from Gogdog:

...starpost...

seems OK to me, one or the other, your choice/taste

#7554 8 months ago
Quoted from drizzt76:

... Well not to spoil it for anyone but my daughter found objects that fly past the moon at the replay match screen about 30% of the time...

COOL !

never noticed that before, and than i played few games to check it, and yes, got "something" there (but shuuuut no spoiler)
you wrote objects with a S, than i'll be looking for more/others
tanx for the tip, thumbs up for your daughter

1 week later
#7620 7 months ago

i just desactived them (all 3 were/are working) on mine...

#7623 7 months ago
Quoted from jorant:

So if you were to buy just one pin, would you do a diled in LE or a pirates SE?

if you're a player, it will be DI
if you're a collector, than P

#7630 7 months ago

+1 about the trapdoor, but this time for the flap, seems its often broken on this pin !?

it is on mince, but its broken "perfectly" (!) to be right in place with the playfield and to me not needing to be replaced (btw i got the NOS full top piece if... )

#7634 7 months ago
Quoted from KingBW:

Make sure that your filter for the ratings also includes the ratings without comments. There's a hand full of really low bogus ratings with no comments that will mess with the rating system.

you mean... haters ?

#7635 7 months ago

to Scott : my son WAS right, it WAS 31... but now its :

240419 (resized).jpg

#7647 7 months ago
Quoted from Tranquilize:

Agree that the game is great, but there is one code alteration that is needed that would take this game from great to epic. The left flipper should change the lit Bob targets just like the morph targets in Pinball Magic. If you could move the lit targets, you'd be able to at least have a chance to get through the Bob modes. This would bring the Bob features toward the forefront similar to the theatre mb rule changes. If you've played PM, you'll know just how great this feature would be, as PM's targets light kickback in the same way.

yes ! simple idea, but a great one (as the lower target cant be hit with a direct shot), and easy to code

suppose Ted is still not too far and reading here...

#7655 7 months ago

give us that phone back !!!

#7657 7 months ago

i say dont worry with your "level", as you have fun playing, that's the most important...

#7662 7 months ago
Quoted from robm:

For me, highest score is 7M, most of my 'good' scores are 2.5-3.5M. But i can easily have a run of games where i only get 500k to 1M.
I can get to Chaos in maybe 50% of games i play, have got Armageddon maybe 10 times, Final Showdown still eludes me. Just yesterday i changed the sim to carry over, once i see Showdown, i will change it back to factory!
I've owned it for 18 months and love it. Can easily backhand the scoop, but i still am very inconsistent with the SIM shot.

more than the same

#7688 7 months ago

1.57 was more than OK
1.61 add few little things, but also some "probs" as coils power, and glitches in animations
... than try by yourself, if not happy simply go back

SIM card shot : same as the GEM shot on TRON, but inverted : with left flipper > rebound on the right rubber drone > and BOUM, in the SIM hole

crazy bob sign : easy to turn/fix it by yourself, i did it, while i have 2 left hands, than evbd can do it ! lol

#7694 7 months ago
Quoted from jclausing:

I had the game of my life last night but am wondering if i need to put an * next to my 7.6MM score. I got into Chaos multiball and two balls got stuck in front of the mechanics arm. I was able to keep the live ball going for a long time before it drained and I was able to free the stuck balls. Racked up a ton of points during that. Also first time I had completed 6 modes. This game is so much fun just don't know if this round should really count as my best since I got a little help.

that's cheating of course... but nobody knows (lol)...

#7705 7 months ago

ok, another new (small) bug, as this just happend (1.61) :

was playing in THEATRE MULTIBALL, than added on it a BOB MULTIBALL (didnt remember which one)
than, while having 3 balls remaining on the playfield, all 3 in the same time in the SIM scoop (if i tell you i did it on purpose, you'll not believe me !!! lol)
the PHONE scoop only rejected 1 ball (i see another one quite going out on the same time, but fall down in the scoop due to not enough power)

and than, i was playing still in multiball, with only 1 ball on the playfield, and 2 others waiting down in the phone, no ball check or nothing to tell the pin that balls were there (soft prob or switch prob ?)

i did not lose that single ball (which i suppose would have push the game in ballsearch !?), but i've started UNDER ATTACK MULTIBALL, and than the phone scoop did eject these 2 balls

... to Ted for info

#7727 6 months ago

just had my worst game : 17.XXX pts !!! hard to score so low, even on purpose

and at the opposite :

36 (resized).jpg

#7732 6 months ago
Quoted from jorant:

So is this game pretty much done for code

as said above, it is

#7764 6 months ago

not sure QED move in that mode (to block the falling ball), as its generaly done by purpose to be "grabbed" by the center PF magnets...

#7771 6 months ago
Quoted from Marvin:

In the 1.6x code QED moves to block drains most of the time, but not in EMP mode.

yes, my fault, thats why i erased my post (but not quickly enough lol), missed volcano vs emp...

#7780 6 months ago

to Ted,

2 small notices about code (1.61) :

when having the spinner active in theatre, it works well (i mean the ball makes the full turn around) if you dont have anything else using the magnet... else ball is grabbed, its pity to see the spinner spinning in this case
even if i know main modes should have priority to mini theatre modes, something to tweak here !?

(already said i think) when going in ball search, may be would be a good idea to just start with the QED guy moving, as its seems thats there we have the more often a ball stucked

tanx

#7796 6 months ago
Quoted from drizzt76:

I agree. Many times in a timed mode the ball is sitting behind QED and you have to wait it out (I use my tilts on SDTM from the theatre if it gets close, which is fine).
Also the BOB rotating target would be the a huge improvement so see more of the Quick MB modes. Of course have it a setting to turn off if you like it currently.

i dont think we have to create a separate topic, as DI code is not Ghostbusters...
but in the same time, these few codes post are in the middle of all others...
we all know Ted is on pinside, and so on this topic, but he may just not read all just because he has something else to do

i had some direct mails exchanges with him already, i'm OK to summarize all latest ideas to simply submit them
well than, something else you wanna say about the code ?

********************************************

- making the 3 BOB targets "rotating" with the left flipper button (as in CAPCOM PINBALL MAGIC) ... lower B is/seems actually impossible to get with a direct shot
- making ball search routine starting with the QED guy
- spinner in the theatre not always spinning (magnet activity) because of the various situations (not sure something could be done here)
- set up/maximise/change the possibility of looping again & again the left ramp (right flipper shot, left flipper pass) whith the 10.000 hurry up... i did this as skillshot while starting a game, my record is now 35 or 36 (see pic somewhere above)
- theatre multiball : when ready and shooting it to start it, cut the magnet sooner, to avoid having a second ball shot in there and having the 2 balls "glued" to the magnet (lets admit it's possibly my balls (oups) fault, being magnetized !?) ... sometimes i even can put a 3rd glueing there too, sometimes it helps to free the 2 others

#7801 6 months ago

didnt remember... armageddon may be

#7819 6 months ago
Quoted from RipleYYY:

i dont think we have to create a separate topic, as DI code is not Ghostbusters...
but in the same time, these few codes post are in the middle of all others...
we all know Ted is on pinside, and so on this topic, but he may just not read all just because he has something else to do
i had some direct mails exchanges with him already, i'm OK to summarize all latest ideas to simply submit them
well than, something else you wanna say about the code ?
********************************************
- making the 3 BOB targets "rotating" with the left flipper button (as in CAPCOM PINBALL MAGIC) ... lower B is/seems actually impossible to get with a direct shot
- making ball search routine starting with the QED guy
- spinner in the theatre not always spinning (magnet activity) because of the various situations (not sure something could be done here)
- set up/maximise/change the possibility of looping again and again the left ramp (right flipper shot, left flipper pass) whith the 10.000 hurry up... i did this as skillshot while starting a game, my record is now 35 or 36 (see pic somewhere above)
- theatre multiball : when ready and shooting it to start it, cut the magnet sooner, to avoid having a second ball shot in there and having the 2 balls "glued" to the magnet (lets admit it's possibly my balls (oups) fault, being magnetized !?) ... sometimes i even can put a 3rd glueing there too, sometimes it helps to free the 2 others

nothing more ? sure ?? really ??? ... will wait till next WE then mail Ted

#7826 6 months ago

UPTODATE

i dont think we have to create a separate topic, as DI code is not Ghostbusters...
but in the same time, these few codes post are in the middle of all others...
we all know Ted is on pinside, and so on this topic, but he may just not read all just because he has something else to do
i had some direct mails exchanges with him already, i'm OK to summarize all latest ideas to simply submit them
well than, something else you wanna say about the code ?
********************************************
- making the 3 BOB targets "rotating" with the left flipper button (as in CAPCOM PINBALL MAGIC) ... lower B is/seems actually impossible to get with a direct shot
- making ball search routine starting with the QED guy
- spinner in the theatre not always spinning (magnet activity) because of the various situations (not sure something could be done here)
- set up/maximise/change the possibility of looping again and again the left ramp (right flipper shot, left flipper pass) whith the 10.000 hurry up... i did this as skillshot while starting a game, my record is now 35 or 36 (see pic somewhere above)
- theatre multiball : when ready and shooting it to start it, cut the magnet sooner, to avoid having a second ball shot in there and having the 2 balls "glued" to the magnet (lets admit it's possibly my balls (oups) fault, being magnetized !?) ... sometimes i even can put a 3rd glueing there too, sometimes it helps to free the 2 others
- erratic coils power in 1.61

#7830 6 months ago

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#7832 6 months ago
Quoted from FatPanda:

I've had that happen on Baywatch with a 6 ball multiball. I couldn't nudge it free and had to take off the glass I miss that game.

"round" nudging was enough here, only a warning was lost...

#7833 6 months ago
Quoted from FatPanda:

I knew I had a pic of it somewhere...[quoted image]

respect ! lol

#7848 6 months ago
Quoted from RipleYYY:

UPTODATE
i dont think we have to create a separate topic, as DI code is not Ghostbusters...
but in the same time, these few codes post are in the middle of all others...
we all know Ted is on pinside, and so on this topic, but he may just not read all just because he has something else to do
i had some direct mails exchanges with him already, i'm OK to summarize all latest ideas to simply submit them
well than, something else you wanna say about the code ?
********************************************
- making the 3 BOB targets "rotating" with the left flipper button (as in CAPCOM PINBALL MAGIC) ... lower B is/seems actually impossible to get with a direct shot
- making ball search routine starting with the QED guy
- spinner in the theatre not always spinning (magnet activity) because of the various situations (not sure something could be done here)
- set up/maximise/change the possibility of looping again and again the left ramp (right flipper shot, left flipper pass) whith the 10.000 hurry up... i did this as skillshot while starting a game, my record is now 35 or 36 (see pic somewhere above)
- theatre multiball : when ready and shooting it to start it, cut the magnet sooner, to avoid having a second ball shot in there and having the 2 balls "glued" to the magnet (lets admit it's possibly my balls (oups) fault, being magnetized !?) ... sometimes i even can put a 3rd glueing there too, sometimes it helps to free the 2 others
- erratic coils power in 1.61

ok, just mailed Ted...

#7867 6 months ago
Quoted from Gogojohnnyquack:

We had a few DI at the NW Pinball And Arcade Show this past weekend in a couple lineups with new games like Oktoberfest, POTC, Alice Cooper, MMRM, AFMRM. There were many times I'd walk by and there were lines for everything else but DI was sitting unplayed. It is a hard game to step up to and know what the heck is going on. I've had one for a couple weeks now and I am still pretty lost, other than knowing to hit the electric guy then the phone to start a mode.

rules flowchart : https://scontent.fbru3-1.fna.fbcdn.net/v/t1.0-9/27971878_1870098726342048_7922805187565002305_n.png?_nc_cat=108&_nc_ht=scontent.fbru3-1.fna&oh=d462f1bb34bfd27e79770be4fb0de41f&oe=5D5673C7

in fact, its very easy to understand, it came quickly by simply playing it...
but OK, sometimes lots of things going on in the same time

#7869 6 months ago

how much is your hi-score while losing points after tilting ?

just done 597.000 ... seems not bad heh

#7892 6 months ago

funny... (well not really)

mine was also (2nd hand) coming with the kickbak coils just the same as yours, and blocking too (how the previous owner did not set up that before ???)

and ball going behind the phone is an easy DIY tweak, see :

https://www.dropbox.com/s/uml2ckpome4kgyy/IMGP2281.JPG?dl=0

100% reversing... else, as some others, you can drill the upper PF and simply install a starpost, model of your choice

#7910 5 months ago

another good news, about code suggestions we had here few ago, as i just got a more than positive answer email from Ted...

#7912 5 months ago

well, Ted could say it himself, he's active here (tanx God)
but OK, to answer you, lets say Ted is listening to us...

just a reminder of our ideas (also added the last one from my son) :

- making the 3 BOB targets "rotating" with the left flipper button (as in CAPCOM PINBALL MAGIC) ... lower B is/seems actually impossible to get with a direct shot
- making ball search routine starting with the QED guy
- spinner in the theatre not always spinning (magnet activity) because of the various situations (not sure something could be done here)
- set up/maximise/change the possibility of looping again and again the left ramp (right flipper shot, left flipper pass) whith the 10.000 hurry up... i did this as skillshot while starting a game, my record is now 35 or 36
- theatre multiball : when ready and shooting it to start it, cut the magnet sooner, to avoid having a second ball shot in there and having the 2 balls "glued" to the magnet (lets admit it's possibly my balls (oups) fault, being magnetized !?) ... sometimes i even can put a 3rd glueing there too, sometimes it helps to free the 2 others
- erratic coils power in 1.61
- actually : when having ATTACK MB available, we can delay it while flipping 2 time, thats nice
but when losing the ball, ATTACK MB became active again at the start of the next ball : than same logical/tactic/idea, would be nice to have the possibility to chose to double-flip to delay it again (and than go to start the next mode, while of course the MB become ready again as soon after) >>> of course, doing this will remove the risk/reward feature, as all "players" will delay MB to start a mode before...

#7920 5 months ago
Quoted from romulusx:

I finally made it to Armageddon after owning game for a year.
Anyway I was kicking ass and all of sudden it just quit the Armageddon mode and went to a single ball start up.By the way is this the last of the wizard modes?

no

showdown is the big wizard mode (collecting all DIALED IN letters)

#7933 5 months ago

just found something new about code (1.61)

i thought all modes were "timed rule", but just found ERUPTION is not

had 5 modes played, than start ERUPTION as the 6th one, was on last ball, than craddle ball on a flipper and was waiting it finish by himself (to shoot phone & start CHAOS)

"hurry up points" were decreasing (in this case its not time, but points) until it reached 400 points, and than nothing happend, mode didnt end by itself, it does when i decided to play the ball and do some switches on the PF...

not sure if this is intended or a bug !?

#7936 5 months ago
Quoted from drizzt76:

As intended. The Hurry Up establishes the points for each shot. After you make the theater shot (which establishes your point value) then the timer starts. I believe....

ha yes, never see it as it, more than logical, will check
anyway, just retried the previous thing, and after waiting (looooooooooooooooooooooooooooong), the mode ends

#7937 5 months ago
Quoted from Mbecker:

1660 miles this weekend solo drive.. made it home intact and I’m joining the club for a while

enjoy !

#7938 5 months ago
Quoted from drizzt76:

As intended. The Hurry Up establishes the points for each shot. After you make the theater shot (which establishes your point value) then the timer starts. I believe....

and BINGO, checked already lol, you're right, hurry up start at 7.000 (to 400 than), followed by the timer after 1st theatre shoot

anyway, still have too wait a very long time when doing as i've explained (0 shoot than), but let's deal with it...

#7944 5 months ago
Quoted from Nickrc3:

...and 'easy-difficulty' mode. Left 3-ball active. After two weeks on these settings, I achieved a 2M+ score and made it to Showdown....

2M score and made it to showdown !? seems the easy mode is way to... easy

will give it a look/try

#7957 5 months ago
Quoted from Nickrc3:

#922 - 1.61 - Been playing DI now for two months, usually getting destroyed and somewhat frustrated over very brief ball times and killer SDTM drains.
I decided to follow some advise from this thread and set up the machine for player-friendly operation - 6.5 pitch, flipper strengths, and 'easy-difficulty' mode. Left 3-ball active.
After two weeks on these settings, I achieved a 2M+ score and made it to Showdown.
My questions:
Is there a source of information or can someone explain these advanced modes, what to expect and what to achieve? PM me if necessary.
I must say, didn't quite know what was happening in this specific mode other than it appears as the player is now observing the control room of Quantum Electric Co.? What is this about? The fast pace, constant feed of multiball's is incredible!
I've got to say, DI is by far the most advanced pinball machine I've ever played in four decades. Seriously, this machine is absolutely awesome in every aspect - cool, original theme (though I still don't thoroughly understand it), code/modes, toys, graphics, quality of audio, shaker integration, call-out's, and especially the lighting. The lighting-blows me away!
I love my AFMr-LE, but DI is in a league of its own and certainly justifies its price tag.
What a product!

i'm back...

scoring "only" 2M points while having reached showdown, there's clearly something i can't understand
could you explain your tactic please ?

even if i see only one, quite simple, as to go to showdown : need to complete all DIALED IN letters > than need to collect 8 SIM cards > than need to play AND complete the 8 modes (OK, or less as could light SIM cards other way, also didnt forget the BIG BANG) > and if you do all this, that means you have multiplicators +1 between each modes > that means collecting more big points... !!!???

just tried here, and i reached 2M points while still playing my ball 2 (+ 2 extra ball following) with : only DIAL letters collected (didnt miss a mode)
this game ended at 4M points, with DIALED letters collected...

my test game seems to copy/paste this video of reaching showdown (!!! spoiler !!! dont watch if you dont wanna know !!!) :

i call myself a good player, but may be i'm missing something here ?
tanx in advance for some more explanations

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#7972 5 months ago
Quoted from Mbecker:

Anyone know what turns the divertor on and off for the left ramp (the woman mechanic)

yes

mainly when LOCK is ready
but also when in monkey MB, or acid rain mode...

#7975 5 months ago
Quoted from Nickrc3:

#922 - 1.61 - ... After two weeks on these settings, I achieved a 2M+ score and made it to Showdown...

Quoted from RipleYYY:

i'm back...
scoring "only" 2M points while having reached showdown, there's clearly something i can't understand
could you explain your tactic please ?
even if i see only one, quite simple, as to go to showdown : need to complete all DIALED IN letters > than need to collect 8 SIM cards > than need to play AND complete the 8 modes (OK, or less as could light SIM cards other way, also didnt forget the BIG BANG) > and if you do all this, that means you have multiplicators +1 between each modes > that means collecting more big points... !!!???
just tried here, and i reached 2M points while still playing my ball 2 (+ 2 extra ball following) with : only DIAL letters collected (didnt miss a mode)
this game ended at 4M points, with DIALED letters collected...
my test game seems to copy/paste this video of reaching showdown (!!! spoiler !!! dont watch if you dont wanna know !!!) :
i call myself a good player, but may be i'm missing something here ?
tanx in advance for some more explanations

after your post, than my asking point, and still no reply from you, i just did a quick/easy test, while removing the glass i just hit with hands the needeed switches to : light the phone (QED guy), start the mode (phone scoop), hit needeed switches to complete the mode, collect SIM card (in SIM scoop)

of course lets add some points for some "missed" switches... but in the other way i did NOT play MBs, not collect jackpot, not play secondary missions...

with the result, i still really can't understand how you have done what you are saying !?
of course, situation may change a little while playing others modes, or by collecting SIM cards not directly after a mode ends... but...

ok than, here're these results :

mode 1 : acid rain, D, 270.xxx pts
mode 2 : alien invasion, DI, 587.xxx pts
mode 3 : whirlwind, DIA, 891.xxx pts
mode 4 : EMP, DIAL, 1.258.xxx pts
mode 5 : eruption, DIALE, 1.805.xxx pts
mode 6 : meteor storm, DIALED, 2.496.xxx pts
mode 7 : earthquake, DIALE I, 3.416.xxx pts
mode 8 : flash fire, DIALED IN, 4.287.xxx pts

that's than 4.287.xxx pts even before playing SHOWDOWN... !
and you say you've reached & played it, and finally score (only) 2M+ ... there's a bug somewhere

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#7984 5 months ago
Quoted from Nickrc3:

...I may have missed-quoted the 2M+ and will post a pic of the score. How I got there, don't really remember. Machine is set in 'easy-difficulty' mode, several extra balls, big-bangs, and as MEuRaH states, multiple sim card awards.

Quoted from MEuRaH:

Isn't there a setting that gives you 4 sim cards at the start? That would explain it perfectly, and the stats would match up.

my test was done on "easy", same as Nick
with the easiest setting on extra easy, you start with 2 SIM already collected

Quoted from RTS:

If you complete modes via big bang, you will not achieve the same point totals as if you hit the required shots to complete the modes as you did in your test.

that's also a parameter, i could retest with all the 8 modes beaten directly by a "bing bang" shoot, but OK will not do it

#7985 5 months ago
Quoted from Wanderers:

Thankyou for your help, please can you tell me how to update to the new code.
I have never done this before.
Thankyou Simon

check the JJP site, nothing really complicated
in your case, small update from 1.52 to 1.57
or big the big one, must first go to 1.60 before going to 1.61

#7988 5 months ago
Quoted from Mbecker:

I just went from 1.52 to 1.61 — what issues exist at 1.61 — game ending or crashing issues or just minor stuff?

issue in 1.60 (& 1.61) are glitches (video & sounds are not well synchronize) in some animations
seems that this may vary from a pin to another !?

#7989 5 months ago
Quoted from Nokoro:

... so I would suggest just going to 1.57 if it is still available...

not more listed at JJP, but still online

http://159.203.76.48/di/DialedIn-v1.50.iso

http://128.199.38.78/di/di_update_157.zip

#7992 5 months ago
Quoted from gliebig:

I got to Armageddon on 1.57 and it froze on me. Is this issue resolved with the latest code?

get it on 1.61, no prob here...

#7996 5 months ago

having some autoderision is nice in the pinball world...

who can do better than me ? i've just done this (including a 10.000 pts super skillshot !!!)

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#8022 5 months ago
Quoted from Mbecker:

Struggling with scoop rejects. Not from the cliffy - they reject by hitting the metal sides of the scoop mech itself.. that hole is damn tight. Wondering if I can remove the mech and bend the sides out wider..

even from a right-reverse shoot ?

#8023 5 months ago

and OK, carry over SIM cards is not factory, but let's admit this is the way it should be, as it its more than hard enough already (never reached showdown)

about the backglass, mine was also blocked... the previous owner did forget to replace the 2 wood-blockers, than the TFT screen free ityself during transport to my home, and was pushing on the glass :/

i finally (sweat...) get it by pushing just enough in the backbox, but for sure i know now that i was lucky to not break/damage the BG
than listen to the guys above, much better than doing (stupid) thing while under hurry

and good score already, have fun with DI, for sure one of the best pin on the market

#8028 5 months ago
Quoted from Marvin:

no, it shuldn't be that way out of the factory, the game is too easy that way.

+1 with Tranquilize above...

are you Keith Elwin ?

#8035 5 months ago
Quoted from Marvin:

not at all, just an average Marvin, who likes a challenge. Scoring high by making a game easy isn't as fun.

yep, OK, but saying its "too easy" !?

not sure what is average when you're talking about you...
i'm right now ranked 506 (and call myself a good player), i dont feel DI being too easy with SIM carry over (on factory settings of course)

my hiscore is (only) 7.3M, with D-I-A-L-E-D collected, while I-N letters were blinking/ready to collect...

#8046 5 months ago
Quoted from Mbecker:

A backhand? I can hit those 90% now — figured out the sweet spot. But from the left flipper they are very very difficult and iffy..

nice than
same here... shoot from left flipper have to be perfect, else its a reject

#8049 5 months ago
Quoted from RTS:

I think he was referring to the mode he hadn't yet played, Armegeddon, the one which requires collecting Sim cards.

heu...

armageddon is not a mode (as a mission), but a wizard mode

and the (big) wizard mode requiring collecting SIM cards is not armageddon, but showdown...

than, to be clear :

playing modes only, and you 1st get CHAOS (mini-wizard), than after ARMAGEDDON (wizard)
playing modes, finishing them and getting SIM cards, you get the SHOWDOWN (big wizard)

1 week later
#8108 5 months ago

about the BOB flap/trapdoor broken :

first of all, seems this happend on more than few pins... :/
on mine, didnt replace it, as (may be just losing some speed ?) its seems to not be a prob, versus the playfield, and in gameplay to make the full orbit shoot

see: https://www.dropbox.com/s/ezqrrg2giy9tn10/IMGP2283.JPG?dl=0

...

Quoted from mrofnoc:

My trap door flap broke off. Is this something I have to get through JJP or is there a vendor that sells them? I couldn't find one.

not more than 2 sec search with GGL : https://pu-parts.com/dialed-in-crazy-bobs-trap-door-replacement

now, as surelly lots of others, got mine from JJP...
not sure how they work with it now, but piece was gently offered in warranty (which was OFF), but have to pay the sending costs
contact them & ask...

#8129 5 months ago
Quoted from Tranquilize:

...P.S. - I have my game set to tilt warnings per ball and Sim carry-over, but these are code adjustments

+1

and with a sensitive tilt...

#8149 5 months ago
Quoted from PinLen83:

Extra easy on 3-ball should make the game a cake walk so long as you can keep the ball alive. I've ran through the entire game in well under 40 mins and put up a stupid score.

do you still have cliffy on scoops ?

#8159 4 months ago

from direct mails i've exchanged with Ted E. few ago, Joe K. & him are working on a new code

but i can't say more than that, i'm just a pinside member (& DI player)

#8177 4 months ago
Quoted from Coindropper:

NIB as of 7/5/19 and have some questions/issues with coil strength. I am on code 1.61 and the slingshots are extremely weak no matter what I set them at, the flippers feel "different" and not snappy, and the trough struggles to kick out a ball unless I turn it all the way up. The kickback and the scoops all feel weak as well and don't seem to really adjust to any changes in the settings either. I can still make all of the shots and it all functions (well, the trough takes a few tries) as it should and still excellent to play, just feels off. I have a JJP POTC and the coils are strong on it and adjustments seem to take affect as they should. Any recommendations?

is code 1.61 was on it when received ? if not, does it was 1.57 ? if yes, does it was OK than ?

else :
i know its some downgrade to do, but seems that's a fact in some cases : no coils probs on 1.57 (which is already more than complete) as seems this appears later with 1.60 & 1.61

#8180 4 months ago
Quoted from Coindropper:

It came with 1.52 but I upgraded before I played a game, so not really sure. I may have to try rolling back to 1.50 then to 1.57 to see if it makes a difference.

yep, go back to 1.57 and see if its OK or not...

#8188 4 months ago
Quoted from branlon8:

... That‘s a good tip about the diverter being down when lock is lit - is there a reason for this?

i'm not in the head of the programmers, but the 1st think i feel logic is : you relight the LOCK with the 2 ramps, than when you've done it the game is telling you, ok, LOCK is now lit, aim for something else

its also a way to change the flow, and not doing the same shoots for ever (left ramp - right ramp)

#8195 4 months ago
Quoted from Coindropper:

So, I decided to try and update to 1.61 again and am happy to say that now it seems to play as it should. Must have been some unseen issue in the update. No video sync issues either!

well... strange for sure

videos : even in ACID RAIN !?

#8198 4 months ago
Quoted from Coindropper:

Yes, even in acid rain. Heck, everything is playing better now than it did in 1.57. First time on 1.61 not so much. Didn’t re-download either, just used the same download from before. Makes zero sense to me...

Makes zero sense to me too (lol)

#8253 4 months ago

dont worry, as simply the main objective while playing is having a good time

i'm a tournament player, quite good (well i think lol), my high is 7M+ on DI, but i also scored that :

https://pinside.com/pinball/forum/topic/dialed-in-owners-and-fans-club/page/160#post-5059286

have fun, enjoy, and forget about all the rest

#8256 4 months ago
Quoted from Kevlar:

Any clue as to what will be new in 1.7?

surelly more power... I CAN FEEL THAT POWER !

#8262 4 months ago

and about combos, here how i just perfectly beat ALIEN INVASION, first time that way (there're lots of possibilities)

1. starting mode from the right flipper, to the left ramp
2. to left flipper, to theatre
3. to upper flipper, to side ramp
4. to left flipper, on the volley, to right ramp
5. to right flipper and finishing to the left lane

di (resized).JPG

#8264 4 months ago

we all know that multiple combos are available with DI, making flow in various way possible...
here's how i just perfectly beat ALIEN INVASION (for the 1st time that way)

1. starting from right flipper, to left ramp (than enabling all shots)
2. to left flipper, to theatre
3. to upper flipper, to side ramp
4. to left flipper, on the voley, to right ramp
5. to right flipper, to left ramp
6. to left flipper, up & pass to right flipper, to left lane... done lol

di (resized).JPG

#8283 4 months ago
Quoted from KevInBuffalo:

If there's interest I'll get this up on YouTube though. See you guys tomorrow!

of course, do it (to me cant be on the live as will be at work), we all like to see some new TZ easter eggs...

#8287 4 months ago

yep, DI is a great pinball, really playing like a ROCKET !

#8302 4 months ago
Quoted from jorant:

I didn't see much that blew me away on this stream

well, will talk in my name, there's a lot of really nice new small things, more polishing than big changes of course, as code was already more than complete
btw, all has not be seen in the stream (well, i've only just rewatched the 1st half show after my nighshift)

CHAOS is much better now, not only for the SUPER (scored more than you Kevin, near 600.000 pts ! lol) which made this mode a real plus to reach/play
but (for me, an old man with not so good eyes as before) mostly for the reduced "epileptic" lightshow : first, it was really hard to see balls on the PF, i was blinded, now its playable and just perfect

"JJPLive:have you noticed the TZ shout out on the big kick rule in the theater?" ... its impossible to see it in the stream Joe

bravo & tanx to you & Ted

#8305 4 months ago
Quoted from Pinballomatic:

Looks like 1.70 is a delta that can go on top of 1.60 full install

it is (over 1.60 or 1.61)

Quoted from brucipher:

...I wish they would do more with the phone app...

i was personaly thinking of a video mode
i have an idea i will submit in private
but already, i'm quite sure the team behind DI have talked about that, and if its not in the pin right now, its because they have decided its not a good idea...

#8310 4 months ago
Quoted from KevInBuffalo:

Much thanks, friend!

... but almost, you could have played better !!!

(take this as belgian humor )

#8313 4 months ago
Quoted from Skipnatty:

I had the previously mentioned coil inconsistency issues as well as video slowdown on 1.61 and in beta testing 1.70, I have yet to see either be a problem...the changes, while subtle, I think are nice polish to an already fantastic game. Appreciate the continued support for the game!

also beta-tester...
but different as you, still got the video/sound not being sync (acid rain being the most)
and to be honest, not sure about the coils power (edit : finally i can say not perfect, i do see some diff with ejected balls from the phone)

#8319 4 months ago

again, i think i can reply on this without breaking some "secrets"

infos i get from the coders team, they are still working on sound/video desync (...), that should mean another update (!?), and going further in the supposition, may be the coils power will be include too...

and to reply to some others, about the BOB targets not "cycling" (which i was also hopping to have), i get an explanation on this, but here i let Joe/Ted talk if they want

#8326 4 months ago

(if you know it) some changes from 1.70 ?

edit : should be, as from 25 to 106 megas !!!

edit 2 : well not, as there is the PDF manual in the 1.71...

#8329 4 months ago

for what i remember you may save your settings (and your hiscores ?) before upgrading... give an eye on the JJP site

#8351 4 months ago
Quoted from pb_lawww:

...This is really a pitty, it is very constant power with older code versions and even 80s and 90s games were able to kick out balls of scoops in a predictable way... This is the only thing I do not like right now...

strange as this seems to not touch every DI !? mine is doing as yours
and about the phone scoop, my son is feeling just as you :/ to me i can deal with it, but i understand of course

#8354 4 months ago
Quoted from edelhert:

I would recommend to do the upgrade. It's fantastic. You can always downgrade if disappointed (which is unlikely).
Nice improvements. I still notice some out-of-syncs on the phone, but for me, these do not really impact the game quality.
My main complaint is: all my drones are dead, and that does impact game quality. It was a fun effect when they worked during the first few months, but now it's a non-functional section of my machine. This is not related to software version but to component quality. I don't know what to expect, as my support ticket is still unanswered

what can we say about drones...
mine are working, but reading all about this, i did desactive them in the setup

about the desync on the phone, still get it here too
also get some on the main screen (mainly the extra animations over the city), happening when lots of things are running in the same time, let's admit should be the CPU fault (being to weak !?), as the more they add things on code, the more the CPU could be (over)loaded

#8379 4 months ago
Quoted from pb_lawww:

Yeah. Exactly. You said you have some contact with the coders. Could you ask if they can reproduce it on one of their machines? Are they working on it?
If I remember right, this problem was introduced with the 1.60 update, which also updated the foundation (drivers etc.) for newer mainboards. So maybe there is something wrong in this part and not working correctly with some mainboards / chipsets / etc. So maybe it would be worth to compare our DI!s with some of the DI!s without these problems...
Once we know what makes the difference, it might also help the developers to fix it...
Thanks,
Lars

funny Lars as i've exposed the possible hardware prob yesterday... for now, no reply on that

#8380 4 months ago
Quoted from Kevlar:

The phone screen lag seems worse when there's lots going on, multiball and a mode for example, like the cpu/mpu can't keep up with everything it's being asked to do.

thats also the feeling i have (after having installed the 1.71 and with big lags on the main screen yesterday)
same to my son (he's an IT TECHNICIAN)...

#8382 4 months ago

well, i wanna say : exposed to them

#8383 4 months ago

and same here, i think i will allow my son to "operate" the computer in my DI...

#8384 4 months ago
Quoted from Insanity199:

Not coincidence. Going back to 1.5x code resolves the problem.
To be clear, this is very intermittent and minor. Anyone that walked up to the machine to play would not notice. However, I am very particular and notice the slightest changes. After a year or so on previous code, I can tell the subtle difference and inconsistency. I would bet most have the same “issue” and don’t even notice. No biggie, it still plays great but something is definitely different in a very minor way that may only agitate the highly critical people.

this ! even if you were talking about coils, just the same about the desync sound/video on the phone, or the latency on the main screen
tanx if you guys wanna check this video and tell if its the same on yours DI...
its in HVC1, may be you'll need some codecs, but must be ok as you're all great guys lol

https://wetransfer.com/downloads/9a5216d29b6facbd68823afe55b3a46520190725183230/f895e877405c88c16971b974566742ab20190725183230/5104b0

in fact, the worst was the first minutes of our 1st game with the new code, we had a SUPER JACKPOT animation which was played quite pic by pic :/
and while we were playing more & more, all goes finally OK

1'05 extra ball
1'55 big bang
2'45 two jackpot in a row, the 2nd one
3'10 super jackpot
...

#8386 4 months ago
Quoted from Kevlar:

Will these issues be picked up by JJP from this thread or do we need to report to JJP somehow?

i'm also mailing them of course... and we know they're here on PINSIDE & reading, but may be not all/always...
but can't say more than that, i'm just like all others you here

#8391 4 months ago
Quoted from MEuRaH:

Confirmed. All that. Working 100% perfectly.

whats are your pin hardware specs ?

here're mine :

HARDWARE INFO
Serial 8721449, country 1 (USA), HW id 0, model 1 (Limited Edition), num 0, max 3000
I/O Board: JJP-IO-REV06-063014
Jersey Jack Pinball LED Driver Version 529
Machine: Device: desktop Mobo: MSI model: H81M-P33 (MS-7817) v: 1.0 serial: N/A
BIOS: American Megatrends v: V1.21B1 date: 12/11/2015
CPU: Dual core Intel Celeron G1840 (-MCP-) cache: 2048 KB
clock speeds: max: 2800 MHz 1: 2799 MHz 2: 2799 MHz
Memory: Used/Total: 121.4/3636.1MB
Device-1: ChannelA-DIMM0 size: 4 GB speed: 1333 MT/s type: DDR3
Drives: HDD Total Size: 60.0GB (10.2% used)
ID-1: /dev/sda model: Patriot_Blaze size: 60.0GB
IF: enp3s0 ip-v4: N/A ip-v6-link: N/A
HDMI1 connected primary 1920x1080+0+0 (normal left inverted right x axis y axis) 600mm x 330mm
VGA1 connected 1024x768+1920+0 (normal left inverted right x axis y axis) 0mm x 0mm
HDMI-1-1 disconnected (normal left inverted right x axis y axis)
VGA-1-1 connected 1024x768+2944+0 (normal left inverted right x axis y axis) 0mm x 0mm

from memory the 2nd GPU is a RADEON HD 6450

#8417 4 months ago

not only the speed, but also the PENTIUM vs the CELERON ! may be we have a clue here...

EDIT : not sure as diff is very limited :

https://cpu.userbenchmark.com/Compare/Intel-Pentium-G3260-vs-Intel-Celeron-G1840/m31434vs2849

#8418 4 months ago
Quoted from pb_lawww:

Then I would give it a try with 1.71. If it is the processor, you should be fine and get all the improvements. If you experience the problems, you can easy go back and restore all settings and highscores and we get much more information if or if not the processor is the source of the problems...
Thanks,
Lars

+1

tanx in advance for trying it, as this could help without a doubt...

#8419 4 months ago

and i would have tried by myself, but pity my son's collection "old CPU" did not have nothing (better) to put on that MOBO socket... :/

WP_20190726_17_48_38_Pro (resized).jpg

lol

#8438 4 months ago
Quoted from ClarkKent:

By the way - does somebody have a link to the official 1.57 full install (or full install + delta) just to have a backup in my archive.

http://159.203.76.48/di/DialedIn-v1.50.iso

http://128.199.38.78/di/di_update_157.zip

#8480 4 months ago
Quoted from Nokoro:

... I've noticed that my balls get magnetized very quickly in DI, even carbon steel balls. When they start getting magnetized, I don't get good ejects from the scoop...

+1

that's indeed another point...

#8488 4 months ago

for those caming "late" in this topic, and not reading what have been said before, dont get upset, and no need to be scary (of the 1.71 new code) : enjoy your DI as it remain one of the best pin on the market ! (even with these small probs)

#8492 4 months ago
Quoted from PanzerFreak:

I got around to installing an LED mod for the translite, really dig it. Theres so much more artwork around the translite that is now visible. Bad game though on ball 3, lol, got to almost 800k the next game!
[quoted image]

a DIY mod ? if yes, show/explain us
tanx

#8494 4 months ago

yep i know (tanx)... was more to see a DIY job

and i love DI ! should i say this here !? lol
just another great game, 5.9M pts, with near 1M in ARMAGEDDON, but still no SHOWDOWN
now (since i've removed the protector on the SIM hole) this is what i'm aiming for...

#8497 4 months ago
Quoted from ChanceKJ:

...I tried formatting a USB stick for a full install, and when i insert the stick and turn on the game nothing happens but what was mentioned above. I let it sit for 10-20 and still nothing...?

with what on the key ? i suppose a main code (1.50 or 1.60) !?

#8498 4 months ago
Quoted from ClarkKent:

I wonder if there will ever be a 12th disaster as there is one missing to fill the display of the phone. Would at least be a challenge to have this as a secret mission or something.

another nice idea

i was also thinking to have a retro mode, which was about the scoreboard being reproduced as a sys 11... but since STERN has done something similar in BK3, would not do it anymore (let's credit STERN for that)

in the same way, i've exposed my video mode idea to Ted & Joe, but still no reply on this... may be its a good sign !? lol
but OK, i think this will never happends on DI (shuuuuut for now) ...

#8537 4 months ago
Quoted from Rob_G:

How many owners had the trap door flap break off? I have new flap material, just not the correct rivets to attach.
Rob

+1 broken

#8545 4 months ago
Quoted from Rob_G:

I guess I should have also asked, did you leave it alone?
Rob

didnt changed it, to me its broken "perfectly" (if i can say that lol), and dont really feel it cause a prob to the ball rolling...

see : https://www.dropbox.com/s/ezqrrg2giy9tn10/IMGP2283.JPG?dl=0

#8546 4 months ago
Quoted from Coindropper:

I received my new Processor from amazon today. About 10 minutes to swap out. I’m posting from a phone, so my photos may not be in order. Just 4 screws to remove the cover. Turn the 4 brackets to remove the CPU Cooler, remove the old processor, add a dab of thermal paste to the replacement processor (also clean the old paste off of the cooler with alcohol) and reseat. Make sure the arrow in the corner of the processor faces the bottom right of the mb. Seems everything is working as it should. Videos don’t look to have any slow down and everything seems consistent.[quoted image][quoted image][quoted image][quoted image][quoted image][quoted image]

ok, easy about the hardware CPU swap, but only for those with some knowledge... than may be to those who dont know what they are doing, better think of it before making some "mistakes"

...

and than, no doubt it should run better of course (https://cpu.userbenchmark.com/Compare/Intel-Core-i5-4590-vs-Intel-Celeron-G1840/2604vs2849)

now, can you confirm (must be someone else to check while you're playing) all is perfect on the main screen too ? (did you watch my video, if not check this post https://pinside.com/pinball/forum/topic/dialed-in-owners-and-fans-club/page/168#post-5114563)

and last ask : as i see you've also added a second bank RAM, let's admit not for the amount of memory (...) but surelly to get these 2 slots working in dual channel... did this help too ?

tanx

#8561 4 months ago
Quoted from Coindropper:

...Yes, same issue seems resolved. The extra ram was just a test that I did before the processor swap. It doesn’t use all 4gb of ram so no benefit from that.

yep, i see/know about the amount of memory, was more talking about using the dual channel... a bit faster for sure but reading you this not really help

the CPU swap seems the way to go

#8593 4 months ago

well, all this seems logical

the i5 swap not only better for processing perf but also for the integrated GPU in it (main screen)...
and if that part make all the system running better, the added GPU (the radeon 6450 for the theatre+phone) takes also advantage of the overall situation...

#8608 4 months ago

...

#8616 4 months ago

i'm running a CYRIX P166+ !!! and i have just done that :

43 (resized).jpg

#8620 4 months ago