(Topic ID: 177016)

Dialed In Owners and Fans Club


By goren1818

2 years ago



Topic Stats

  • 9,372 posts
  • 506 Pinsiders participating
  • Latest reply 3 hours ago by the_zap
  • Topic is favorited by 176 Pinsiders

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Topic index (key posts)

22 key posts have been marked in this topic, showing the first 20

Post #1 Welcome to the club Posted by goren1818 (2 years ago)

Post #14 Game play video. Posted by solarvalue (2 years ago)

Post #800 What happens if you don't cut mylar off magnet core posts Posted by crwjumper (2 years ago)

Post #805 Cut mylar off magnet posts at drones and theatre Posted by cooked71 (2 years ago)

Post #1026 Ball adjustment for tilt Posted by vireland (1 year ago)

Post #1079 Adjustment for flipper that feels "clunky" Posted by spida1a (1 year ago)

Post #1128 Left inlane post does NOT need a rubber sleeve! Posted by Mageek (1 year ago)

Post #1151 Adjusting the kickback Posted by pinstadium (1 year ago)

Post #1246 Another ball trap location Posted by Vyzer2 (1 year ago)

Post #1253 Velcro fix for right ramp hangup Posted by cooked71 (1 year ago)

Post #1258 Detailed pictures for adjusting a misbehaving trap door Posted by foobeer (1 year ago)

Post #1332 Getting access to computer in backbox on Dialed In Posted by hank527 (1 year ago)

Post #1347 Ball trap location. Posted by Kevlar (1 year ago)

Post #1377 Fix for USB at the coin door not working Posted by Pinhead1982 (1 year ago)

Post #1391 Fix for Tilt Bob not working all of a sudden Posted by vireland (1 year ago)

Post #1431 Adjustment point to grease for trap door to operate smoothly Posted by LTG (1 year ago)

Post #1451 Adjusting arm on Quantum Mechanic Posted by vireland (1 year ago)

Post #2507 How to get in backbox to check audio connections Posted by pinstadium (1 year ago)

Post #2661 DIY Lighting how-to for sides of Dialed In backglass Posted by lyonsden (1 year ago)


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#1464 1 year ago

The multiball can be canceled just after locking the last ball. The phone become green, and you have to press both flippers. The phone stop vibrating and you can start a mode or bashing QED. If you loose the ball the "start multiball" restart and can't be canceled.

1 month later
#2188 1 year ago

Not 100% for me too.
Maybe due to the call outs.

2 weeks later
#2404 1 year ago

VUK shot will become easier with time, Sim card one is really really hard and rejected for me 50% of the time.
Many many drains also for me... and I'm nudging it but not like it sould for sure.

1 month later
#3183 1 year ago
Quoted from snaroff:

Just had a pretty decent game (2M) and collected 4 SIM cards. Had a very long running High Voltage Multiball and it seemed like I was awarded more than 1 SIM card while playing HVM. Is it possible to earn more than 1 SIM card while playing a "Quick" Multi-ball?
Curious,
snaroff

The quick multiball award a sim card lit once you have done enough (bash QED, pass diverter, collect bonus). You still have to collect the sim card.

#3191 1 year ago
Quoted from check_switch_26:

The team agrees with you. This behavior has been changed, and will be in the next release.
--Ted

Thanks TED, I agree too. Nice improvement

1 month later
#3790 1 year ago
Quoted from PanzerFreak:

Game was built on 4/13/18.

Born date has changed, it is now on sticker on the base cabinet, on early versions it was directly written on the backbox

3 weeks later
#4182 1 year ago

collect sim cards during quantum city chaos

1 week later
#4387 1 year ago
Quoted from mrgregb123:

Acid Rain only requires left ramp shots. Pop bumpers increase the value to a certain point.

Making left ramp count as 2 bump in jets. You can avoid 3 left ramp by going into the jets and make 6 bump.

2 weeks later
#4658 1 year ago

Yes for DI, shaker comes with standard

#4688 1 year ago

E-mail jack, you'll have an answer fast.
No problem for my game but I just asked for new cliffy and they are now travelling from the US to France.

#4697 1 year ago

That was Franck for me the 25/06/18. Few answers too after replies to his mail.
Great communication for me without a call.

1 month later
#5132 1 year ago
Quoted from Marvin:

this game begs for a midnight madness mode too, but its not something that was promised.

What a great idea.
City disaster is a good opportunity for this.

3 months later
#6511 10 months ago

With 1.60 you can disable disaster mode intro with flippers. Can we disable this new ability in the settings ?
This sounds fool, but I want (and my children too) to see animations.

#6542 10 months ago

Same bug for me with the last right line on the theatre screen.

3 weeks later
#6879 9 months ago

Found this under my playfield :
Any idea ?

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#6881 9 months ago
Quoted from snaroff:

Screw on the back of the QED dude...

Correct ! Thanks

6 months later
#8687 68 days ago
Quoted from RipleYYY:

you have only 1 cancel per game,

I'm not sure, I think only 1 cancel per multiball

#8715 64 days ago

If I change the CPU, it boot nicely or I need to do something at the first boot ?

#8717 64 days ago

Ok it's like adding DDR

1 month later
#9297 7 days ago
Quoted from dug:

* QED and Betty now start moving at beginning of ball search instead of at end

Marvelous !

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