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(Topic ID: 177016)

Dialed In Owners and Fans Club


By goren1818

3 years ago



Topic Stats

  • 11,001 posts
  • 581 Pinsiders participating
  • Latest reply 6 hours ago by Lostcause
  • Topic is favorited by 205 Pinsiders

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Topic index (key posts)

23 key posts have been marked in this topic, showing the first 10 items.

Display key post list sorted by: Post date | Keypost summary | User name

Post #1 Welcome to the club Posted by goren1818 (3 years ago)

Post #14 Game play video. Posted by solarvalue (3 years ago)

Post #800 What happens if you don't cut mylar off magnet core posts Posted by crwjumper (2 years ago)

Post #805 Cut mylar off magnet posts at drones and theatre Posted by cooked71 (2 years ago)

Post #1026 Ball adjustment for tilt Posted by vireland (2 years ago)

Post #1079 Adjustment for flipper that feels "clunky" Posted by spida1a (2 years ago)

Post #1128 Left inlane post does NOT need a rubber sleeve! Posted by Mageek (2 years ago)

Post #1151 Adjusting the kickback Posted by pinstadium (2 years ago)

Post #1246 Another ball trap location Posted by Vyzer2 (2 years ago)


Topic indices are generated from key posts and maintained by Pinside Editors. For more information, or to become an editor yourself read this post!

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#1464 2 years ago

The multiball can be canceled just after locking the last ball. The phone become green, and you have to press both flippers. The phone stop vibrating and you can start a mode or bashing QED. If you loose the ball the "start multiball" restart and can't be canceled.

1 month later
#2188 2 years ago

Not 100% for me too.
Maybe due to the call outs.

2 weeks later
#2404 2 years ago

VUK shot will become easier with time, Sim card one is really really hard and rejected for me 50% of the time.
Many many drains also for me... and I'm nudging it but not like it sould for sure.

1 month later
#3183 2 years ago
Quoted from snaroff:

Just had a pretty decent game (2M) and collected 4 SIM cards. Had a very long running High Voltage Multiball and it seemed like I was awarded more than 1 SIM card while playing HVM. Is it possible to earn more than 1 SIM card while playing a "Quick" Multi-ball?
Curious,
snaroff

The quick multiball award a sim card lit once you have done enough (bash QED, pass diverter, collect bonus). You still have to collect the sim card.

#3191 2 years ago
Quoted from check_switch_26:

The team agrees with you. This behavior has been changed, and will be in the next release.
--Ted

Thanks TED, I agree too. Nice improvement

1 month later
#3790 2 years ago
Quoted from PanzerFreak:

Game was built on 4/13/18.

Born date has changed, it is now on sticker on the base cabinet, on early versions it was directly written on the backbox

3 weeks later
#4182 2 years ago

collect sim cards during quantum city chaos

1 week later
#4387 2 years ago
Quoted from mrgregb123:

Acid Rain only requires left ramp shots. Pop bumpers increase the value to a certain point.

Making left ramp count as 2 bump in jets. You can avoid 3 left ramp by going into the jets and make 6 bump.

2 weeks later
#4658 2 years ago

Yes for DI, shaker comes with standard

#4688 2 years ago

E-mail jack, you'll have an answer fast.
No problem for my game but I just asked for new cliffy and they are now travelling from the US to France.

#4697 2 years ago

That was Franck for me the 25/06/18. Few answers too after replies to his mail.
Great communication for me without a call.

1 month later
#5132 2 years ago
Quoted from Marvin:

this game begs for a midnight madness mode too, but its not something that was promised.

What a great idea.
City disaster is a good opportunity for this.

3 months later
#6511 1 year ago

With 1.60 you can disable disaster mode intro with flippers. Can we disable this new ability in the settings ?
This sounds fool, but I want (and my children too) to see animations.

#6542 1 year ago

Same bug for me with the last right line on the theatre screen.

3 weeks later
#6879 1 year ago

Found this under my playfield :
Any idea ?

IMG_4351 (resized).JPGIMG_4352 (resized).JPG
#6881 1 year ago
Quoted from snaroff:

Screw on the back of the QED dude...

Correct ! Thanks

6 months later
#8687 1 year ago
Quoted from RipleYYY:

you have only 1 cancel per game,

I'm not sure, I think only 1 cancel per multiball

#8715 1 year ago

If I change the CPU, it boot nicely or I need to do something at the first boot ?

#8717 1 year ago

Ok it's like adding DDR

1 month later
#9297 11 months ago
Quoted from dug:

* QED and Betty now start moving at beginning of ball search instead of at end

Marvelous !

2 months later
#9620 9 months ago

Increase the tilt of the playfield. Mine did the same and now it's OK

2 weeks later
#9701 8 months ago

And sim collectable in "chaos in quantum city" ?

2 months later
#10022 6 months ago
Quoted from Thot:

hi all! i just join you by buying a DI CE, my 4th JJP , sent to me this week, can't wait ^^

Happy Guy !

2 months later
#10384 4 months ago
Quoted from johninc:

So, I got an early Father's Day present...[quoted image]

Need !

3 months later
#10947 23 days ago
Quoted from BENETNATH:

I really love my Dialed In, but there is one thing that is bugging me so much : ball stuck behind the moving guy. It happens 2-3 times per game, and I have to wait for a ball search..
Did anyone face the same issue and find a trick ?

Leveled up the upper right leg, It happens less. The playfield protector is also one of the reason

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