From the software team - today is the day!
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Version 1.50 is being packaged up at the moment, and we are doing some final sanity tests. Should be available on Wednesday.
Here are the changes since Release 1.13. We will be pushing phone app updates out as well.
--Ted
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== Jersey Jack Pinball, Inc. ==
== Presents ==
== Dialed In ==
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== http://www.jerseyjackpinball.com/ ==
== Facebook: http://www.facebook.com/JerseyJackPinball ==
== Support Portal: http://support.jerseyjackpinball.com ==
== Company Twitter: @JJPinball ==
== Software Department Twitter: @JJPSoftware ==
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== Copyright © 2017 Jersey Jack Pinball, Inc. ==
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Comments, questions, and/or bug reports? Ask @JJPSoftware, which is monitored
and responded by humans.
Issues with your game?
Please open a ticket: http://support.jerseyjackpinball.com
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== Legend ==
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+ Addition * Change/bugfix - Note
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== Version 1.50 October 31, 2017 ==
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=== Game Code
+ Added Test Report message for BT dongle not present
* Updated some choreography for Chaos in Quantum City mode
+ Added design team selfies in attract mode
* Added some new graphics and sound effects
* Fixed Crazy Mode display effects hanging around during wizard modes
=== Core Code
+ Added check for switches stuck closed/open at power up
+ Added check for any opto switch working at power up; multiball devices will
not kick if no opto switch working
+ Added display message at power up if Test Report error detected
* Trough will abandon kicking after a while
+ Added check for all trough switches closed (including jam); trough will not
kick when this condition detected (likely a failure of the trough board);
game will not start during this condition, and a Trough Error message is
displayed
* Multiball devices will abandon kicking with coin door open now; abandoned
devices will kick when door is closed
* Turned on Test Report "dot" Paid Play preset
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== Version 1.46T October 20, 2017 ==
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=== Game Code
* Fixed a crash in attract mode that occurred after taking a high score picture
* Fixed "player up" display for Reserved Ball setting
* Fixed Under Attack MB incoming call after Chaos MB, Armageddon, and Showdown
* Fixed newscaster sometimes talking over himself
* Fixed old photos of a player carrying over to next game
* Fixed Last Game scores not showing all players in attract mode
* Fixed double scoring of bonus when bonus count is short-circuited
* Fixed score pushed to phone before bonus applied on last ball
* No longer display "Lock/Extra Ball/Special is Lit" at end of ball
* Turned off Daily High Scores for COIN-OP preset
=== Core Code
* Fixed displays sometimes go black when restarting a game
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== Version 1.45 October 11, 2017 ==
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- KNOWN ISSUE: Crash/reset in attract mode after taking a high score photo.
=== Game Code
+ Added "rough cut" of Chaos in Quantum City mode (available after six
Disaster Modes + 1 multiball)
+ Added support for Collectors Edition topper lamp
+ Added operators manual
- hide quoted text -
* Turned off extra ball score award setting
* Added delay to opening trap door when left loop is made
* Fixed SIM Card carryover setting
* Fixed logic for marking moving target bad when it fails to initialize
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== Version 1.40 September 18, 2017 ==
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- KNOWN ISSUES:
High Score photo will crash game if face not detected.
High Score photo does not work correctly with multi-player games.
(Photo of wrong player is displayed/saved for players 2-4.)
- IMPORTANT: The smartphone app has been updated to work with this release.
Previous versions of the phone app will not work with this or later
releases of of game software.
=== Game Code
+ Added option to take player photos for High Score
* Improved operation of camera when unplugging/re-plugging
* Major re-work of Bluetooth connectivity code
* Fixed Left Orbit/Trap Door scoring interaction
+ Added some display, lamp, and sound/music effects
* Balanced and/or re-worked scoring in lots of areas
+ Added Grouped LED Test
* Showdown can now be played more than once in the same game
+ Added a Phone "overcharge" rule
* Changed some display effects to disallow short-circuiting via flippers
+ Added Enter Initials for Armageddon, High Voltage, Monkey Wrench, Drones Gone
Wild, and Combo champs
* Fixed Combo shot logic
* Moved Light Extra Ball to 35th Combo
* Implemented competition mode for some normally random things
+ Added adjustment to always show mode timers on main display (defaults to
MB only)
=== Core Code
* Fixed a drain/tilt condition that could cause a game to hang
* Suppress knocker when Match is skipped via start button (on free play only)