Just got my DI LE over the weekend. As usual, the guys over at Game Exchange are a pleasure to deal with. I barely gave this game a thought it June when I saw it. I thought a cell phone themed game was probably the worst idea I've ever heard, and we have WWE pinball. Also, in June, there was basically no code.
Fast forward 6 or so months, I was looking at buying a Hobit but decided the game wasn't for me. On a whim I start researching Dialed In and I was just blown away. For me, risk/reward, modes, and speed are my top three most important qualities in a pinball game, this was it. This game is so much fun, both because of the big things like the rules, but also the little things, like the little sounds it makes when you hit the skill shot.
My game wasn't without issues. My first big issue was that the left loop was rejecting almost everything. Upon inspection, it it goes up a little ramp before it gets dumped on the other side of the orbit. The ramp flap in the upper left corner of the game was raised. As luck would have it, you have to remove EVERY ramp to get to it. So I did and I fixed that issue.
When you guys shoot the left ramp, how often does it make it to the upper flipper? My shots don't go around super fast, it makes it to the upper flipper probably 60-70% of the time, but it feels like it just barely makes it.
My right orbit is also rejecting 30-40% of the time, I'm going to try the fix that Pat suggested to another pinsider and see if that helps.
I gotta say though, when this game is flowing, when the orbits and ramps are working, this game is absolutely amazing. The flow, the pressure, the theme are all great. I'm not sure how this cell phone / disaster / retro / sci-fi/ Illuminati theme works, but it does. I have no idea what the theme of this game is, but I love it. Maybe it's the awesome layout (when you get it working), and the crazy good rules etc affecting my judgement there, but it's all great.