Quoted from DropGems:How deep is DI? Played it on location a bunch casually and always wanted one and always liked it. I currently have only room for 1 pin at each location. Have Houdini at one place and
Shadow at the other. Shadow is my fav all around pin but I totally dominate it now so thinking of getting rid of it. Is DI a good solo pin? Thx!
It has reasonable depth with easy to understand rules. I have always thought it would stand up well as a solo machine.
Some of the good points for me are (minor spoilers below):
1. The main phone modes are not that repetitive as you get to select them as you play through the game.
2. There are lots of multiballs and being able to have more than one multiball running at one time is massive. The majority of multiballs give you the option of trying to qualify and start other multiballs so these don't feel like you are only shooting jackpots. The multiballs are also some of the most fun I have played. With the three hidden magnets firing off and your flippers being attacked etc. they always feel like chaos.
3. Bob's modes are decent side-modes although they are difficult to initiate.
4. The quantum theatre has a lot of depth.
5. The wizard modes are fun to work towards and rewarding to play through.
6. The humour of the machine keeps it fresh and there are a lot of different call outs.
The major downside are the sim cards. They are incredibly important and disappear if you lose a ball as the default setting. This can make the game exciting, although it forces you to shoot for only one thing. This can be adjusted in the settings and makes the final wizard mode (which is awesome) much easier to achieve.