Quoted from thatdangguy:
Also I'm surprised some owner hasn't made an issue/fixes thread.
True. That's always a plus. Really helps others AND the manufacturer.
Quoted from fattdirk:
So my NIB dialed-in is playing great but there are two little issues that I noticed immediately.
2. My audio has a horrendous amount of feedback and static. Now I see in this thread that people have talked about it being a known issue. I'm not sure if it happens on every game but mine is definitely super noisy when the audio is off. I submitted a ticket to JJP and they responded with an amazon link to buy my own filter. It's a pretty simple solution, but why the fk are they sending games out with a known issue and then expecting the buyer to pick up the tab on a part? They said they could order me one from the factory but it'd be faster for me to just buy it on my own.
I don't typically let little things bother me but the fact I just dropped 8k on a toy and the company basically acknowledges something is wrong with the game and expects me to alleviate it really rubs me the wrong way. I like JJP way better than Stern but ignoring known problems isn't a good way to conduct business.
Anyone else have this static issue and get the same response?
I'd probably just buy the thing on Amazon, BUT after dropping $8K on a toy with a known issue that is covered under warranty and being told to pay/fix it herself, my wife would probably head to JJP and rip someone's heart out Temple of Doom style.
Quoted from fattdirk:
I ordered it on Amazon - it's the principal of the matter not the money. Someone play tested the game, definitely heard blaring static and was like - "good enough". Ship IT!
Yeah I'd be pissed off don't get me wrong, but at some point you just want the damn thing fixed and I guess that's what they're counting on, right?
I'll tell you what, though. It turns me off from buying a DILE. I'm this close. But there's a lot of machines out there on the market at 1/2 price or less. Why deal with the BS?
Quoted from Kenz:
Why so many used DI's appear up for sale ?
It it just lots were sold or does the pin get old quick!
I think it clicks w/you or it doesn't. We had ours only about 2 weeks.
I liked it -- didn't necessarily "click" -- but no one else in the house enjoyed it. It is packed with shots though. I mean Lawlor did an amazing job on the design. The left ramp shot is awesome. The outer loop has like 4 different ways for the ball to travel. I think every feature Pat could think of is in the machine, except for a Talking Head.
I didn't mind the theme, but man, it was tough to explain to guests though.
The music and sounds aren't the best. They're really monotone, even keeled, etc. I know that's done on purpose but both Mandi and the Anchorman are really calm. Excitement there is lacking.
Multiball where you fight off the pulse attacks is amazing. Overall the game shoots really well. Wish it wasn't an original theme.
But hey that's pinball. If you don't enjoy it, it just goes to the next owner for them to enjoy.
Quoted from gliebig:
Original theme is what makes it great for me. Wish we'd see more original thought in new pins.
Hard to explain, but Dialed In tries hard to be a "modern classic" original theme, but it just didn't get there for me. It tries real hard to do it though.
I set the SIM to carry over for a few games and felt it made it much easier. In a bad way. I don’t think DI’s code is particularly deep. Felt like SIM carryovers really changed the game in s negative way.
Still the SIM card shot is really funky.
Quoted from RipleYYY:
its very rare i'll get one with a direct shot from the right upper flipper, that shot is not easy.
It's not easy to hit that shot. I don't really know of any other shot in a game I've had that is the same level of questionably designed frustration. Doesn't feel right.
For being such a key shot, it's not satisfying at all, because 90% of the time it's a bounce off another target that you rely on.
BUT, if that shot isn't as difficult, I think the game code would play too shallow.
Quoted from TheLaw:
Don't know if I'd go that far. As always I'll bring up RBION which for me is a great game, and basically set up the same way, with less letters to collect and no shot to award letter; It's still a monumental task to complete. Of course it's not complete the same with the kick back etc etc.
I'll clarify. DI code to me, feels like, I see the entire game EVERY game. If SIMs carried over, I felt like I'd see nearly all the code all the time.
Basically each game, I'd see 5+ modes, start Lottery Frenzy, Get a bunch of drone packages, Selfie mode, light some SIM cards, try to luck a shot in the SIM hole, see multiple multi balls, etc. This was pretty much each game.
Reached Armageddon a few times in the few weeks I owned it, but it just felt like each game was the same over and over again and there wasn't much more to see.
Quoted from bigd1979:
Also a lot/most games are like you mentioned? You see most of the same stuff everytime u play.. at least di has alot of that stuff to see lol
I know but it's just how I felt about it. On location, it felt awesome. At home, it was kinda "blah".
The shots are FANTASTIC, particularly the side ramp. Left Ramp > Theatre > Side Ramp is awesome.
The monotone nature of the sounds wore on me. I liked the "CANDY" speech, but the add the blah news anchor and it just wore on me quickly.
Quoted from Gogdog:
Ok....my replacement cliffy is already raising up. I installed it 2 and a half months ago, 600 short plays. I'm going to buy a mantis right now.[quoted image]
That always happens. One accidentally misstep installing and/or getting hammered. I always buy an extra, sadly.
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