(Topic ID: 177016)

Dialed In Owners and Fans Club

By goren1818

7 years ago


Topic Heartbeat

Topic Stats

  • 13,641 posts
  • 745 Pinsiders participating
  • Latest reply 24 hours ago by aeneas
  • Topic is favorited by 256 Pinsiders

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Topic index (key posts)

23 key posts have been marked in this topic, showing the first 10 items.

Display key post list sorted by: Post date | Keypost summary | User name

Post #1 Welcome to the club Posted by goren1818 (7 years ago)

Post #14 Game play video. Posted by solarvalue (7 years ago)

Post #800 What happens if you don't cut mylar off magnet core posts Posted by crwjumper (6 years ago)

Post #805 Cut mylar off magnet posts at drones and theatre Posted by cooked71 (6 years ago)

Post #1026 Ball adjustment for tilt Posted by PinMonk (6 years ago)

Post #1079 Adjustment for flipper that feels "clunky" Posted by spida1a (6 years ago)

Post #1128 Left inlane post does NOT need a rubber sleeve! Posted by Mageek (6 years ago)

Post #1151 Adjusting the kickback Posted by pinstadium (6 years ago)

Post #1246 Another ball trap location Posted by Vyzer2 (6 years ago)


Topic indices are generated from key posts and maintained by Pinside Editors. For more information, or to become an editor yourself read this post!

You're currently viewing posts by Pinsider gjm7777.
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#9762 4 years ago

Hey all,
So I would like to get this game at some point, but there just isn't anywhere local that has one so I can put more time on it first.
It looks like you need to hit the SIM card shot to finish a mode and progress on to the next which is fine - but how much truth is there to the fact it's near impossible to hit skillfully (more like luck) resulting in a design flaw.

I would hate to have a game where you couldnt progress due to a flaky shot design resulting in more frustration than fun.

Appreciate the insight.

2 weeks later
#9835 4 years ago

Does anyone know if the shooter eject protector is the same one used for MM/AFM/MB - at a glance without taking the apron off, it appears to be (Square hole)

2 weeks later
#9870 4 years ago

I finally have this game "Dialed In" the way I like it and thought I would share a few things in case it helps others.

Leveling the Game
I screwed in the feet all the way flush to the legs on all 4 - and it was darn near perfect at 6.5. I made a few back and forth trips under the machine again to raise up the rear right foot until the theater magnet would stop releasing the ball back straight down the middle for cheap drains. The game is still level from side to side, but this is the one tedious adjustment I recommend doing

Left Orbit Shot and Flipper Strength
There are a few things I had to deal with here, and I created most of the problems on my own. I had thought the main flippers had a bit too much droop initially and I decided to raise them up a bit to be more square with the rails - this was a mistake and the result was a limp left orbit shot most of the time that would dribble off into the pops.
I put the flippers back down a bit (see pic below) and that seemed to help some, but still it felt weak on some shots - mostly right flipper shots to the left ramp and again the left orbit.
It turned out that the leafs needed some adjustment on the flipper switch to make contact at the very end of the button press, but the main issue was that the flipper shaft itself was not gapped correctly. The pawl was up too high and it was binding a tad on the bushing (essentially there wasn't enough up/down play on the flipper if you pulled the bat from the top)

I finally settled on putting my flipper strengths to
Upper Right - 16
Left - 21
Right - 23

Result is that every shot is hit smooth and with power, including the left orbit (when you hit the shot solid of course) that brings it back around to the upper right flipper

Theater Magnet
I'm on 1.73 and have the Magnet set to -90 and also using the TEST LAB setting in Game settings

I realize every game is different but wanted to share. I can't believe how much better the game is playing now, it's like night and day and flows amazing.
20200211_090905 (resized).jpg20200211_090905 (resized).jpg

1 month later
#10023 4 years ago

I'm hoping the next code update includes new disasters such as:

Hand Sanitizer Showdown
Toilet Paper Riots
Stock Market Mayhem
Tony Pepperoni's Toilet Wine Challenge
BOBs BombShelter Bonanza

1 week later
#10090 4 years ago

Honestly the drone thing is not worth focusing on.

1. They will fail due to their inherent design in a short amount of time
2. They spin so fast you can't even tell they are doing anything while playing

2 weeks later
#10192 4 years ago
Quoted from BENETNATH:

hello,
i'm the owner of a DI Std.
I am really in love with the flow, the lightshow, and the gameplay, BUT I'm considering selling it.
Why?
The flippers !
It's driving me nuts.
I can't stand the behavior of the flipper. They are properly tweaked, but i really don't like how they work.
They feel floaty, buttery and not reactive.
For comparison, I've got Stern but also a WOZ and played wonka.
I've played another DI and the buttery feeling was the same.
The strength settings does not change this feeling at all, any suggestion before I let it go (with a real deception..)

See my post a few pages back
Post #9870

1 month later
#10395 3 years ago

What is your game leveled at pitch-wise?

1 month later
#10725 3 years ago

I have had this happen a few times, ball search is initiated on the game, ball is stuck behind the raised bob trap in the orbit.

My first thought is to go into coil tests to move the door, but it only seems to raise it, not lower it.

My only solution has been to pull the glass, get the ball free back to the trough, then when you start a new game it lowers the bob trap.

Am I missing something?

#10727 3 years ago
Quoted from BC_Gambit:

Yes. It seems there is some issue stopping your door from closing. It should close in the test for example.
Look for a mechanical issue or broken wire to start.

Thanks I'll check it out, it's odd that once all balls are accounted for and a new game is started it closes without issue.

#10730 3 years ago
Quoted from LTG:

You can lower it in test
Consider a dab of grease on the latch that locks the arm of the trap door up. And oil on the axle the arm pivots on. Do this, and then work it up and down manually a few times and you should be good to go.
See pictures. Arrows point to where to oil or dab of grease.
LTG : )
[quoted image][quoted image]

Thanks so much for the detail,
So it turns out I was only testing via the coil test, not the device test which actually has the raise/lower option.
I'm still going to grease it up as it cant hurt.

5 months later
#11587 3 years ago

Mom Jeans are back in style - that stonewashed denim could never stay out of the fashion spotlight forever.
I'm almost done with my latest mod which is a pair of 64" waist jordache jeans pulled up over my front legs and a pair of white new balances put over the feet.
My only hang up is the orientation, do i face the jeans with zipper towards me or the back pockets, the shoes would obviously need to follow suit.

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