Quoted from WJxxxx:
...an option to earn multiple SIM cards then collect them all with a single shot
^^^This, without carryover.^^^
Making a SIM hole shot required for every SIM card removes flexible game play.
If you only lost one qualified uncollected SIM per drain (instead of all qualified, uncollected SIMs) that would be a better fit with the current requirement.
Better yet would be to just collect all qualified SIMs when the hole is hit.
Stacking SIMs would allow the player to decide their risk threshold.
Maybe you want to collect as you go, or maybe you want to just focus on finishing modes and let the random nature of being able to make the hole determine when you collect the SIM.
Many times while playing I start a new mode before collecting the qualified SIM. Because you can't restart a mode until they have all been played you are forced to abandon your SIM collection quest and focus on the mode. Once you have completed the next mode you are behind in SIM collection which further drives players to mechanically go for SIM collection after finishing a mode instead of having the option to pursue another objective.