(Topic ID: 177016)

Dialed In Owners and Fans Club


By goren1818

2 years ago



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  • 8,812 posts
  • 486 Pinsiders participating
  • Latest reply 55 seconds ago by psexton
  • Topic is favorited by 158 Pinsiders

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Topic index (key posts)

22 key posts have been marked in this topic, showing the first 20

Post #1 Welcome to the club Posted by goren1818 (2 years ago)

Post #14 Game play video. Posted by solarvalue (2 years ago)

Post #800 What happens if you don't cut mylar off magnet core posts Posted by crwjumper (1 year ago)

Post #805 Cut mylar off magnet posts at drones and theatre Posted by cooked71 (1 year ago)

Post #1026 Ball adjustment for tilt Posted by vireland (1 year ago)

Post #1079 Adjustment for flipper that feels "clunky" Posted by spida1a (1 year ago)

Post #1128 Left inlane post does NOT need a rubber sleeve! Posted by Mageek (1 year ago)

Post #1151 Adjusting the kickback Posted by pinstadium (1 year ago)

Post #1246 Another ball trap location Posted by Vyzer2 (1 year ago)

Post #1253 Velcro fix for right ramp hangup Posted by cooked71 (1 year ago)

Post #1258 Detailed pictures for adjusting a misbehaving trap door Posted by foobeer (1 year ago)

Post #1332 Getting access to computer in backbox on Dialed In Posted by hank527 (1 year ago)

Post #1347 Ball trap location. Posted by Kevlar (1 year ago)

Post #1377 Fix for USB at the coin door not working Posted by Pinhead1982 (1 year ago)

Post #1391 Fix for Tilt Bob not working all of a sudden Posted by vireland (1 year ago)

Post #1431 Adjustment point to grease for trap door to operate smoothly Posted by LTG (1 year ago)

Post #1451 Adjusting arm on Quantum Mechanic Posted by vireland (1 year ago)

Post #2507 How to get in backbox to check audio connections Posted by pinstadium (1 year ago)

Post #2661 DIY Lighting how-to for sides of Dialed In backglass Posted by lyonsden (1 year ago)


Topic indices are generated from key posts and maintained by Pinside Editors. For more information, or to become an editor yourself read this post!

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#3284 1 year ago
Quoted from frankmac:

How do you connect cell phone flipper controls?
I have the app downloaded it searches for the machine but no go? Anyone know if it is something in settings?
Thanks

The Bluetooth dongle dies frequently so try to sync right after you turn on the game.
Boot Up Game
Boot Up App
Hold left flipper on machine and on app while pressing start button for a new game.
Test to see if sync by using flipper buttons on app

#3285 1 year ago

Haven't tried it without holding down button on app. As suggested by VIRELAND. So this may not be necessary.

#3345 1 year ago
Quoted from Damien:

Posted about this before, but figured I'd revisit before trying to fix it. My phone screen now is predominantly pink/red, and the character animations usually are frozen (as in, there mouths don't move, but the image appears in a tinge of red).
Does this sound like the issue is the phone, or the video card?

This sounds like a phone issue.
Call JJP.

#3352 1 year ago

There is a Dialed In for sale on CL and here is the description:

"... Includes mini-monitor (in the "cell phone") adjustment board that is NOT included with new ones anymore. "

Anyone know anything about this special adjustment board? Is it possible that this board kept the monitor from having issues?

#3365 1 year ago
Quoted from vireland:

For me the multiballs are an annoyance on Dialed In.

What he said^^
I do like the Quantum Chaos and the Armageddon multiballs but the shoot two ramps and lock the balls generic multiballs are not awesome.

#3367 1 year ago
Quoted from vireland:

Right. I was talking about the "generic" multiballs with "your under attack" happening. Boring/annoying.

I do like the way you can postpone the multiball, that feature makes it more fun. I like to postpone multiball, start another mode then start multiball and try to cap it off with a Big Bang before running out of time or draining.

#3395 1 year ago

crinear@comcast.net with a list and quantity of the products you are looking for.

1 week later
#3462 1 year ago
Quoted from geoncic:

3. Sometimes when the ball goes into the sim card slot, it will trigger the trap door sensor (Emoji, selfie, etc.)

This happened to me too. When the BOB opto is very close to the sim hole (they share the same subway) and the sim hole shot will roll the ball back up the subway and activate the BoB opto before the SIM hole opto. I followed the suggestion from another pinsider and moved the BoB opto further up the subway. I did have to drill two teeny pilot holes for the screws but it was a simple fix that has solved this issue completely.

https://pinside.com/pinball/forum/topic/dailed-in-by-jjp/page/31#post-4167664

Quoted from JWJr:

I farted around with that issue on mine for a month_, and never could get it right. I finally hit on the idea of moving the BOB opto arch around the curve from it's current location, away from the SIM Card hole, as close to the trap door as I could get it. Only two screws, and even though the subway is drilled where the opto was originally located, it works just fine in its new location shining through the subway. Problem solved.

1 week later
#3555 1 year ago
Quoted from Tranquilize:

Definitely too low. Adjust it. I usually use a straight edge to make the flippers parallel to the guide rails, but DI has that hexagon, which makes it really easy. Adjust so that the bat is just touching that left point. Done!

I found that by doing a fresh 1.50 complete install (fresh everything, redownloaded it, different usd drive etc...) then the 1.52 delta helped to correct my phone issues.

#3558 1 year ago
Quoted from mamemaster:

Hey I just installed a chrome candy shooter with their external spring and now it's too weak to make the ramp shot. The upside it I get skillshots everytime now lol- but it feels like cheating.
Anyone have a suggestion for a stronger internal main spring? - I don't know the color system of the springs. Is orange the strongest?
NM found this on pinside from pinball life-- anyone upgrade to a stronger spring?
Spring tension from lowest to highest:
Thanks!

I had the same issue and found that the problem is the spring which is on the knob side of the cabinet is too long with the Chrome Candy knob.
The JJP knob is hollowed out but the Chrome Candy knob isn't. Get a shorter spring for the outside and you will be fine.

#3562 1 year ago

Sounds like my issue. Always fixed by unplugging and replugging the vga cable. When I did the reinstallation, (I did it several times) my problem, while still the wrong colors, changed. Meaning the colors changed, they were still wrong just different kind of wrong than before the reinstall. Then I tried another phone (replacement number 2) and I haven't had an issue with it since.

#3600 1 year ago

Your MEGA phone is amazing!

#3611 1 year ago
Quoted from mamemaster:

Jack just got involved personally-

Another reason to buy JJP games. Industry shaming support of their products.
JJP - Taking the industry by the ear and dragging it into the future.

1 week later
#3805 1 year ago
Quoted from KingBW:

... built on Friday the 13th ... superstitions are nonsense, right?

Just be glad it wasn't a 420 Friday. That sounds like a recipe for manufacturing disaster

2 weeks later
#4053 1 year ago
Quoted from WackyBrakke:

Time and time again....I finish a mode...that pretty blue SIM card light turns on.....I take a few shots at it and miss then the ball drains! Ugh! Would it be sacrilege to turn on SIM card memory so it’s still there after I drain???

Nope. Its your machine. Play it the way you like it.

#4094 1 year ago

Pretty good for a grumpy guy

1 week later
#4205 1 year ago
Quoted from OnTheSnap:

Hey guys,
I notice on some DI that you can easily back hand the phone. On mine it’s not possible and catches the right sling.
Is there a way to adjust this? The game is MUCH easier on machines where this back hand works. On my machine the tightest it goes without hitting the sling is the post left of the scoop.

Just Guessing,
check your flipper alignment at rest as it may have something to do with this issue. I have my flipper at rest aligned so it parallel with the return lane rail.
With this setup I can make the back hand shot to the phone.

#4230 1 year ago
Quoted from OnTheSnap:

Well here’s my flipper setup. Does it look right?

I think the alignment is where you want it to be.

1 week later
#4369 1 year ago
Quoted from Oldgoat:

Press both flippers at the same time, you will see that on the phone. However, you can only defer once. (At least I don't know of any other way. That being said, there is so much complexity to the underlying rules I would not be surprised if there were other ways to delay it.)

May not need to be said but JIC.
You need to do the double flipper action right when you qualify multiball. If you wait too long you can't defer it. Also if you have deferred the multiball and you drain, the Multiball deferral is over and must be played before you can start another mode.

In general I give a couple of double taps when I lock a ball, because it is fun and because it defers multiball.

1 month later
#4776 1 year ago

How can you talk about deep rule sets and not have WOZ at or near the top of the list?

#4838 1 year ago

I like what you did with the signs!
Man this is a great looking game.

2 weeks later
#4963 1 year ago
Quoted from Damien:

I'm on my third phone. So far, it's good.
I doubt it's the video card in my case, so that leads me to believe the phones are problematic.

Same here

#4979 1 year ago
Quoted from crwjumper:

Just an FYI:
My phone is flawless. Sorry about those of you who have gotten bad ones, but I bet you are in the minority. QA at JJP is top notch!

For me, I take comfort in the fact that JJP has always worked with me until whatever is going on is fixed. Zero stress. Thanks JJP!

#4983 1 year ago
Quoted from JayLar:

Got the Cliffy protectors for the inlanes. Anyone else have problem with the ball getting stuck? I've tried bending down the metal spring which helped but still have balls getting stuck from time to time.

To solve this I have started filing down the top side of the protector's leading edges. This makes the transition between the playfield and the protector insufficient to stop a slowly rolling ball.

#5021 1 year ago
Quoted from JayLar:

Anyone tried the plastic protectors from Mezelmods?
https://mezelmods.com/collections/dialed-in-pinball-mods/products/dialed-in-pinball-plastic-protectors?variant=46378502472
Are they worth getting? What´s the difference aesthetically?

I have them. I went with the Blue/Red kit. Blue on slingshots and red on lane guides. They add a little bit of color to the bottom of the playfield but they don't stand out much. If you are specifically looking at them you will see the difference they make, but if you aren't looking for it you probably won't notice they are there.

1 month later
#5320 11 months ago

Not disagreeing but with no awesome jackpots it really puts the emphasis on accumulating sim cards which have the potential for dramatic score enlargement. I think what I am trying to say is some machines are all about the multi ball jackpots, some aren't. which begs the question does a game need to have multi ball jackpots to be fun/great/complete?

#5324 11 months ago

I totally agree that the standard lock a ball(s) in the station multi ball really interrupts the game unless you have a mode going before starting it.

#5355 10 months ago

Everything you need to know about ordering your manual

#5387 10 months ago

Mine showed up yesterday.

#5389 10 months ago
Quoted from Rdoyle1978:

Uncool, man! Lol

Just saying they are shipping and yours will be there any day now.

And while you wait I will be enjoying mine

#5455 10 months ago
Quoted from mrgregb123:

your Dialed In copy is not representative of all the others.

Which brings us around to, Why not? I am always amazed at how different copies of the same machine play. My WOZ doesn't play like any other WOZ I have played. My DI is the same. Must be that there are so many variables that contribute to game play. From the angle of the flipper to the age of the rubbers to the line voltage, was it made on a Friday or a Monday and on and on.

1 week later
#5604 10 months ago
Quoted from DeathHimself:

...with only 430+ games on it...

***Rant Warning***

I wish that people would not post the 'games' metric in their ads. This is completely unverifiable without a continuous video stream since the game was originally unboxed. Certainly it is no more of a reliable wear indicator than the word 'used.'

Experienced shoppers ignore this description and the uninformed are liable to misunderstand. After the new code drops next week, according the to audits section I will have a machine with less than 100 games on it. Even though I have owned it and played it for a year now.

Rant over, back to Dialed In

#5622 10 months ago
Quoted from epthegeek:

You're a statue when you play? Really?

...he plays like a statue becomes part of the machine...

#5629 10 months ago

Is there any discussion comparing the Mantis and the Cliffy protectors for the phone hole?
To me the mantis protector looks like it wouldn't interfere with shooting the hole. But I am not convinced it will protect the edge of the hole from getting roached.
Any insights, experiences or other thing to consider?

#5632 10 months ago

Is there a Mantis protector for the SIM card hole?

#5742 9 months ago

That indicates that you didn't play an entire game.
In fact it looks like you didn't even drain your first ball when you turned your machine off.

1 week later
#6118 9 months ago
Quoted from bigd1979:

I tried everything and it wld help for a few games then start bouncing back and sometimes out over the flippers.... so i made the wire thing and it is so much better and is super fast getting back to my flipper now. It made my game so much better and its not really to noticeable. I cld spend some more time refining it but it does its job which is all i wanted lol.

Almost looks stock. Nice Job.

#6158 9 months ago

I can't help with the spare yellow connector but DI is notorious for being difficult to reseat.
Basically the tube with the wires going from the playfield to the backbox bumps against the back of the playfield.
Just give it an extra push and it will go just fine.

1 week later
#6301 9 months ago

ground and power wires swapped?

#6366 8 months ago
Quoted from Owlnonymous:

I just noticed "the button" on DI.
[quoted image]

Nice one.
Just one question.
Why were you looking for this?

#6389 8 months ago
Quoted from Nokoro:

Some of us have just put a small piece of sticky felt right before the curve at ball height. It slows down the ball slightly and completely solved the problem for me, eliminating rejected shots as well. There’s a photo of where to place it somewhere in this thread.

https://pinside.com/pinball/forum/topic/dialed-in-owners-and-fans-club/page/26#post-4048873

For those like me that don't want to go searching.
Thanks for sharing this Nokoro and originally Cooked71 . The rejects are driving me crazy and it is great to have this easy fix.

1 month later
#7039 6 months ago
Quoted from Thunderbird:

The theme is easy to explain. I just tell people it’s very much like “Get Smart”

Brilliant analogy. Thanks for sharing this.

#7096 6 months ago

Dude, your phone is on drugs!

1 week later
#7134 6 months ago

No reason not to carry over, but just want to voice my support for leaving the setting as is.
I get a rush when I collect the SIM card knowing that a drain prior to collection will make this opportunity disappear. Better yet hitting the Big Bang and ricocheting into the SIM hole to finish the mode and collect the SIM card is a blast! Or maybe it should be called a Really Big Bang?

#7165 6 months ago
Quoted from WJxxxx:

...an option to earn multiple SIM cards then collect them all with a single shot

^^^This, without carryover.^^^

Making a SIM hole shot required for every SIM card removes flexible game play.
If you only lost one qualified uncollected SIM per drain (instead of all qualified, uncollected SIMs) that would be a better fit with the current requirement.

Better yet would be to just collect all qualified SIMs when the hole is hit.
Stacking SIMs would allow the player to decide their risk threshold.
Maybe you want to collect as you go, or maybe you want to just focus on finishing modes and let the random nature of being able to make the hole determine when you collect the SIM.
Many times while playing I start a new mode before collecting the qualified SIM. Because you can't restart a mode until they have all been played you are forced to abandon your SIM collection quest and focus on the mode. Once you have completed the next mode you are behind in SIM collection which further drives players to mechanically go for SIM collection after finishing a mode instead of having the option to pursue another objective.

#7167 6 months ago
Quoted from FatPanda:

That certainly adds to the risk/reward model that makes pinball so fun. Do you try to go for several modes and collect 2,3,4 Sim Cards at a time, but risk losing them in a drain, or do you go conservatively and collect them as you complete modes?

Right and maybe if you start a new mode you say I don't care a mode has started there are too many SIMs on the line. I am going to focus on collecting the SIMS and I will just have to wait till next time around to collect this mode.

#7173 6 months ago
Quoted from RipleYYY:

a stacked pack of SIM should only give +1X (and not the amount of SIM stacked)

Yes,
That would be the way to do it.

#7212 6 months ago
Quoted from gliebig:

Can't find it anywhere.

I'm pretty sure that pinball machines are made with "Instant Hole."
Worst product ever made.

The instant hole appears around 2:40 in the below.

2 months later
#7643 3 months ago
Quoted from kidchrisso:

I tried using both https://unetbootin.github.io/ and https://rufus.ie/, neither one would unzip the code correctly for uploading. It worked fine on WOZ

I am sure you know this but just in case, use Rufus or unetbootin to copy/install the files to the usb drive.
The instructions can be found here:
http://marketing.jerseyjackpinball.com/general/install-full/

Make sure you are using a USB drive that isn't too big also you might try a different USB drive.

1 month later
#7953 61 days ago
Quoted from Mbecker:

Man.. I’ve played this game a ton at several shows and on locations. It’s still so different at home — to hear all the nuances, music, callouts. To have properly powered flippers, new balls and the Playfield playing real smooth and fast.. Crazy! Really enhances the game to play at home.
Gotta do the Velcro trick on the phone though I think — lots of rejects so far, a frustrating amount. The thin cliffy is slightly lifted around the hole for some reason - is this common?

I would say it is very common which is why many have ditched the external protector for the Mantis internal protector.

https://mantispinball.com/product/dialed-in-phone-scoop-protector/

1 week later
#8050 53 days ago

In theory you can light SIM cards by completing modes and a handful of other ways too.
In practice I have only lit SIM cards by completing modes (proper or Big Bang)
Anyone ever light a SIM card other than completing modes? If so have your incorporated this into your game strategy? Any suggestions for someone that is jonesing for more SIM cards (aside from carryover)?

1 month later
#8595 17 days ago
Quoted from Rob_G:

Is the 'photo with high score' feature broken? A lot of the time the game will make like it is taking a picture just after high score initials, but it doesn't use the photo it just supposedly took. Instead, you see another picture that was taken sometime during gameplay. The option is not disabled on my game either. Face tracking and general picture taking works fine otherwise.
Rob

I found that I only had this happen when I was trying to make a funny picture. Anyone ever get a picture to come out of you flipping the bird? I have tried and tried, no dice.

#8629 14 days ago
Quoted from Mbecker:

what rotates the mode selection..

Flipper Buttons

#8668 11 days ago
Quoted from pb_lawww:

It should be a double flip with both flippers. Needs to be done, while the cancellation message is still displayed. It is possible one time for each multiball (not only once per game), but never during a mode.

I double tap as soon as the bezel lights start to indicate a mb is ready and then I double tap again after a micro pause.
This maneuver takes about 2 seconds and the rhythm is 3 beats, beat one (Tap, Tap), beat two (Rest), beat three (Tap, Tap). This always works for me.
FWIW I get ready to start tapping right when the ball hits the side ramp or the Bob hole. So my taps start right when the lights start, not after the lights have started.

#8671 11 days ago
Quoted from Mbecker:

All right I’ll keep trying lol, sounds like it IS possible at least. Once you cancel, can you lock a second ball so you start the first multiball with 3 instead of 2?

No.
AFAIK Extra balls are only available as add-a-ball by hitting the phone 3x during a multiball.

#8676 11 days ago
Quoted from V4Vendetta:

Thinking of joining this club to round out my collection but have couple questions for the owners? can someone tell me what the difference is between standard and LE version? Is it worth it to get the LE over standard? For the LE owners, if you can do it again, would you still buy the LE or buy the standard?

LE all the way. I almost sold my LE to replace it with the CE.

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