So here's a little mini review on my DI experience. I Got to play some DI today on location. After about a half dozen games, based on what I've been reading on pinside, the rules started clicking. Absolutely love this pin in every way! The guys at JJP nailed it. There are a lot of disasters to go through (which is a good thing), but did make getting to Armageddon a long process. At first, I felt the sim letters going away if you dont collect before ball drain was harsh, but it made sense and in the end I really like that rule.
If I had one criticism, I would get away from the extra all candy (I got 3 in this game), seems JJP games give out tons of EBs. I know that can be adjusted in home settings.
Ball times in conjunction with wizard modes seemed fitting at 30 mins to get to showdown. Maybe make the game slightly harder but speed up progression. Not sure how other peoples experiences have been but it was 20-25 mins to get Armageddon, and showdown came right after that as I only had 2 letters left. So maybe some kind of special mode at the 10-15 minute marker to fill the gap? But the modes, multiballs, bob modes really kept my attention and fun factor level up the whole time. Learning how to bypass multiball and get a mode going really helped progression and getting SIM cards.
Big Bang and SIM cards are awesome and very rewarding! It's a very very clever and fun pin. I take back what I said about the lack of excitement. There's plenty of excitement and thrills to be had in this game and they executed it very well.
This game is the real deal. Here's my final score on a 45 min game. Not much to do after showdown, the game did get harder not giving me kick backs, but maybe they need to get real wild with the magnets after showdown almost forcing the game to end.
Only criticism is the long game time. I'm sure this can be adjusted appropriately in a home environment.
Awesome game. Congrats pat, Ted, and JJP. You guys nailed it.