(Topic ID: 177016)

Dialed In Owners and Fans Club

By goren1818

7 years ago


Topic Heartbeat

Topic Stats

  • 13,641 posts
  • 745 Pinsiders participating
  • Latest reply 8 hours ago by aeneas
  • Topic is favorited by 256 Pinsiders

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Topic index (key posts)

23 key posts have been marked in this topic, showing the first 10 items.

Display key post list sorted by: Post date | Keypost summary | User name

Post #1 Welcome to the club Posted by goren1818 (7 years ago)

Post #14 Game play video. Posted by solarvalue (7 years ago)

Post #800 What happens if you don't cut mylar off magnet core posts Posted by crwjumper (6 years ago)

Post #805 Cut mylar off magnet posts at drones and theatre Posted by cooked71 (6 years ago)

Post #1026 Ball adjustment for tilt Posted by PinMonk (6 years ago)

Post #1079 Adjustment for flipper that feels "clunky" Posted by spida1a (6 years ago)

Post #1128 Left inlane post does NOT need a rubber sleeve! Posted by Mageek (6 years ago)

Post #1151 Adjusting the kickback Posted by pinstadium (6 years ago)

Post #1246 Another ball trap location Posted by Vyzer2 (6 years ago)


Topic indices are generated from key posts and maintained by Pinside Editors. For more information, or to become an editor yourself read this post!

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#4817 5 years ago

If anyone would like to trade their Dialed In for my Total Nuclear Annihilation, PM me. You can check out my add in the marketplace for details.

1 year later
10
#9887 4 years ago

Joined the club over the weekend. What a great game. Always enjoyed it at shows. Not so much st first, but it grew on me. But now, at home, it is so much fun.

1 week later
#9983 4 years ago

Is the phone scoop easier to hit without cliffy? I get a ton of rejects. Surprisingly I hit the sim shot pretty reliably. Lucky, I guess.

2 weeks later
#10063 4 years ago

Debating the pop building, but I like watching the ball going around that turn. Will likely be getting the Bob sign upgrade so it faces me. Then mirror or art blades and I'm done. This game has so much, really doesn't need much more.

1 month later
#10270 4 years ago

Does anyone know the type of switch (part number) is used for the ramp? I need to replace one. The manual gives a part number, but none listed on JJP site. Figured I could get one from Pinball life or Marco if I knew the William's equivalent.

2 weeks later
#10367 3 years ago

Been in the club for a few months. Was a little nervous the first couple of weeks that the theme and callouts would wear on me. But have to say, completely the opposite. I find myself yelling, "crazy!" all the time now. It is just such an enjoyable game. And when you really get things going it sure opens up. Very happy with this one.

1 week later
#10428 3 years ago

Over the weekend replaced the warped (bending upward) factory cliffy with a Mantis protector for the phone scoop. Wow! What a difference. Was a pain to place. Had to remove the old cliffy, the scoop mech and the subway going into the scoop. But it was worth it. So many fewer rejects.

#10438 3 years ago
Quoted from Indusguys:

I started with Cliffy protector, too many rejects, went with the mantis protector (what a major pain to install), eventually I removed the mantis protector as well and now the game plays flawless and both me and my wife have put up multiple high scores. I don’t care how beautiful the game looks, if it doesn’t play well it’s useless to me. Interestingly enough I have a cliffy on my Sim card scoop and I hit it almost every time with the upper flipper never get any rejects. The game place so much better with a naked phone scoop I just can’t believe it!

You Bastard! Just kidding...but the thought of dismantling everything to remove the Mantis protector alone will probably never allow me to see what life is like with a naked phone scoop.

#10445 3 years ago
Quoted from delt31:

Any trick on the SIM shot?

My Dad has had a Monopoly for years. The Utility shot is the exact same shot as the Sim card shot. So comes natural to me. I don't get any SIM rejects with factory cliffy. My phone scoop cliffy was bent upward and would cause issues. The foam thing is a good trick, worked wonders on my AMH and TNA when I had those.

1 week later
#10534 3 years ago
Quoted from CUJO:

I have a Mantis protector I have been procrastinating to put in. I don't have any wear but curious if it effects ball dropping into the scoop?

I swapped the cliffy for a Mantis and couldn't be happier. Still get occasional rejects, but think those would be rejected anyway. A really hard shot has to be more accurate than a soft shot. Just like his scoop on TAF, TZ, Monopoly or so many others.

1 month later
#10728 3 years ago

I've owned this game for a few months now and gotta say, this may be the greatest designed game ever. Not saying it is the best game of all time, but from a design/layout standpoint, this game is just the smoothest shooter I've ever played. I just completely enjoy hitting the shots on this game. And when you hit the ramps, the ball just seems to want to make the journey effortlessly. It's a heck of a lot of fun. It's tough, but rewarding. It's got some humor and the light show is great. I have a love/hate relationship with the magnets, but that gives it some serious character. But just wanted to comment on the shots. Anyhow, for all you owners, I'm sure you all know this already. Just happy to have this game in my collection.

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