Joined the club yesterday.
What a great pin
980 000 currently as my best game
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Same issue here. The qed guy is a pain with the playfield protector. I was wondering if a small mod being the target would allow to avoid the ball stalling behind him..
I agree that Dialed in has a special feeling on flippers. I did not get this with willy Wonka or woz, really related to this model.
I was wondering is it's not a spring issue. For me, the flipper has not as reactive as I expect to come back in place, and I found also that some shots are weaker than expected on cradled balls. But that's mainly in contrast to other machine I own, bally and stern are also different each others
To avoid them being crazy, you need to do specific shots. Like qed guy or between bumpers.. The rails of leds on the playfield is showing the time remaining before the attack happens, when moving lights touch your flippers, that's a really well thought design. Love it
Man, that's helpful !
I was justing listening to the voice mentioning who was attacking to know where to shoot ^^
Yellow : QED
Blue : Theater
Red : bumpers, agree that's a tricky shot
need to keep that in mind !
About flipper reactivity, I made a test today.
I've installed stern flipper springs instead of the original one.
Feeling is better for me, snappier, don't know if there is a link but made my GC score 2 plays after, with a nice 4.5M, 2 quantum theater, 1 chaos and 4 letters..
Quoted from PanzerFreak:
I'm a bit embarrassed to admit that I never knew you could delay the main multiball with the flippers and instead start a mode first. Just noticed that while watching the Buffalo Pinball stream haha. That's a great strategy option to have.
I still wish that the main multiball was 3 balls as opposed 2 as it often ends too early if you can't get the add a ball.
I mostly aim for 2 balls locked, in order to get a better multi! It's written on the phone, you know :p
I had shadow and jd, and I'm not sure I'd go for a switch. These are three middle games, far away from Dialed In in term of flow and beauty.
That prices can exist, but only in ultra collector state.. And I don't see someone trading 3 collectors against one nib
Size of the collection is a good point.
I'm trying to reduce to 6 slots, therefor it's more focused on really good games.
Shadow is great, fast and interesting but I'm not so fan of the comic or the movie, so it's not so appealing.
Judge Dread has plenty of things to do and my kids were in love with the supermodel start. The theme is really well done and fun.
Demo is lower in term of interest, never bothered to get one at home.
But at the end, I turn on dialed in, lightshow is wonderful and all ramps are butter smooth. It's really more challenging than the three other ones. That's the new generation and side by side, these three get old fast.
Same incline, but i had mostly finished shadow in less than 2 months and felt it a bit repetitive. Callouts and so. Light show is poor, lock magnet also gets old.
I've not yet reached showdown on my DI (my playfield protector seems a good helper to miss Sim cards..
Question on playfield.
My DI has had playfield protector when I bought it. I'm considering to remove it as I made that move on my deadpool and the gain in precision of shots was significant.
That said, I'm planning to pu some mylar in the potential wear area.
I've cliff's installed, but were do you recommend to protect?
Exit of the phone seems to one risky area?
Or nothing to fear in a normal 5-10 games per day rhythm?
Cliffys are already installed,
Any feedback of other owners that removed their playfield protector?
Thanks folks for your advices
i'm the owner of a DI Std.
I am really in love with the flow, the lightshow, and the gameplay, BUT I'm considering selling it.
The flippers !
It's driving me nuts.
I can't stand the behavior of the flipper. They are properly tweaked, but i really don't like how they work.
They feel floaty, buttery and not reactive.
For comparison, I've got Stern but also a WOZ and played wonka.
I've played another DI and the buttery feeling was the same.
The strength settings does not change this feeling at all, any suggestion before I let it go (with a real deception..)
Quoted from gjm7777:
See my post a few pages back
All feets at min and flippers a bit down gave a real better feeling.
Still a bit frustrated when the left orbit just can't do it, but that's more playable. At least it gave me back the feeling I had initially.
When I moved it I had put back feets at max and forefeets at min to gain speed. Seems not good for this one
Will see in the coming days but that's really better.
not sure if it was already adressed, but ball sometimes stucks under the BOB trap. It enters well on floaty shot, but then doesn't move under the playfield to the phone scoop. I have to raise the playfield and give a good shake for the ball to go down.
Otherwise plays perfectly.. any tricks, tweaks to recommend ?
Quoted from Oneangrymo:
I had the same issue, raising the right back leg some helped I think
ok, but as the whole pinball is flowing at its best, I fear to kill the whole equilibrium found
I'm questioning about a small piece of mylar or like that to cover the junction of the ramp..anyone tried ?
Quoted from t500:
I had the same thing happen and the info here completely solved my problems:
Seems exactly what I'm looking for!
I really love my Dialed In, but there is one thing that is bugging me so much : ball stuck behind the moving guy. It happens 2-3 times per game, and I have to wait for a ball search..
Did anyone face the same issue and find a trick ?
Quoted from poup:
Leveled up the upper right leg, It happens less. The playfield protector is also one of the reason
I already removed the protector, no impact on that issue. And It's well levelled for the whole flow.
3D printing would be ideal. I have the printer but not the 3d design skill ^^
If someone is skilled enough, and as spare time, i can work with to design a prototype.
Was considering in selling my Dialed In.
I played a lot of Turtles Stern recently, which is more punitive.
Seems that It trained me also as I just raised my HS in Dialed In from 2 to 5.4M
A blast game, DIAL but lost two letters. Twice quantum multi and a good chaos city.
This game is really great.
So finally not selling it
You may need to.. Dialed in your pinball.
I agree that the shot is clunky on cradled balls, but it works well on rolling balls
The subway seems anyway to be the real target in the orbit. Not like a lord of the ring fast orbit shot...
The main 'issue' or at least 'difference' between dialed in and my other machines (jjp and stern) is the flipper feelings.
I don't know why but they react differently.
It's not bad, it's just not.. usual
They feel not reactive and strong but can anyway send powerful shot. It's a bit a weird feeling.
But once you get used to that, they play fine
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