Quoted from msj2222:
OH YA! Ive missed a bunch of sim cards because of it. Maddening
For me, four scenarios.
1) magnet grabs the ball and flings it up. Goes around to the upper right flipper 100% of the time
2) magnet grabs ball and drops it down. Goes to the end of the left flipper 100% of the time
3) No active magnet but I hit it strong enough to make it through the station. Either goes around to top right flipper or drops into pops
4) No active magnet and I don't hit it strong enough to make it through the station. 75% of the time SDTM.
I think that is how the game should be. As soon as I hit a weak shot up the middle, I know I'm going to get screwed (yeah I try to nudge some but I don't manhandle and on the rare occasions I save it I always get a warning)