(Topic ID: 177016)

Dialed In Owners and Fans Club


By goren1818

2 years ago



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  • Latest reply 11 hours ago by T3quila
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There are 9612 posts in this topic. You are on page 191 of 193.
#9501 23 days ago
Quoted from altan:

Anyone have trouble with the molex connector that goes to the trough boards?

Yes I have

https://pinside.com/pinball/forum/topic/dialed-in-owners-and-fans-club/page/152#post-4945053

#9502 23 days ago
Quoted from BC_Gambit:

Very cool; thank you for sharing! I checked your website out, some neat stuff like realigning the "attack lights" PCB...
I need to get off my butt and upgrade to the new software myself this weekend

Thanks! Glad you found it interesting. There isn't too much about Dialed In, but lots of stuff on older pins like Twilight Zone (and older vids like Star Wars and Tempest).

Definitely get the upgrade done!

Thanks for pointing that out. I learned a new word form your post: splayed. Which is exactly the word I should have used.

... Altan

#9503 22 days ago

The magnet is not pulling the ball through on the theater on my game lately. It will hold the ball fine than drop it down instead of throwing around. I'm sure it's a delay setting although I am not sure if I should be adding delay or taking delay away. Any help would be appreciated.

#9504 22 days ago

Getting better.. 2.5M limit broken!

#9505 22 days ago
Quoted from Yoxxy:

The magnet is not pulling the ball through on the theater on my game lately. It will hold the ball fine than drop it down instead of throwing around. I'm sure it's a delay setting although I am not sure if I should be adding delay or taking delay away. Any help would be appreciated.

Raise it to -90--100.. if that dont work go a little more. Mine is a -110 but i have my di at 7.0 slope.

#9506 22 days ago
Quoted from Yoxxy:

The magnet is not pulling the ball through on the theater on my game lately. It will hold the ball fine than drop it down instead of throwing around. I'm sure it's a delay setting although I am not sure if I should be adding delay or taking delay away. Any help would be appreciated.

I had the same issue so I put it at -100 and the problem went away.

#9507 22 days ago
Quoted from Skyemont:

I had the same issue so I put it at -100 and the problem went away.

I updated the code and could not find this magnet setting. Where is it? I swear I must be blind. I thought I had triple checked all the menus.

#9508 22 days ago

Hopefully this helps. Here. Is a bit of a report after having a "new to me" DI for a little over a week.

I replaced the CPU fan. Success!

I replaced the CPU battery as it was getting towards the 3 year mark. That was pretty hard due to the graphics card for the phone AND having to do it with the machine on.

Has anyone tried booting the game without the phone graphics card installed? Assuming the game doesn't freak out that would have been much easier for me.

My phone had four!!! Loose screws inside. All four of the screws that held the screen on internally were rattling around inside. Has this been reported before?

On the plus side I had an opportunity to clean off some of the factory dust that seems pretty common in between the phone screen and the external plastic cover.

#9509 22 days ago
Quoted from BC_Gambit:

My phone had four!!! Loose screws inside. All four of the screws that held the screen on internally were rattling around inside. Has this been reported before?

Same with my phone. I then had an accident with the LCD ribbon and had to get a new phone display. The bottom middle LED on the light board got knocked off during reassembly.

Rob

#9510 22 days ago
Quoted from Rob_G:

Same with my phone. I then had an accident with the LCD ribbon and had to get a new phone display. The bottom middle LED on the light board got knocked off during reassembly.
Rob

Thank you for the feedback. I am damned if I do and damned if I don't. I can yank the phone out and apply something like hot glue to the screws to keep them in place. Seems risky no matter what. I will probably leave as is for now and see if the phone turns into a maracca again after several hundred plays.

#9511 22 days ago
Quoted from BC_Gambit:

Hopefully this helps. Here. Is a bit of a report after having a "new to me" DI for a little over a week.
I replaced the CPU fan. Success!
I replaced the CPU battery as it was getting towards the 3 year mark. That was pretty hard due to the graphics card for the phone AND having to do it with the machine on.
Has anyone tried booting the game without the phone graphics card installed? Assuming the game doesn't freak out that would have been much easier for me.
My phone had four!!! Loose screws inside. All four of the screws that held the screen on internally were rattling around inside. Has this been reported before?
On the plus side I had an opportunity to clean off some of the factory dust that seems pretty common in between the phone screen and the external plastic cover.

I reported it years ago when i got my pin delivered . I believe i added lock washers with the little teeth. Its been fine ever since.

#9512 22 days ago

What is the trick to disconnecting the ball trough transmitter board? Thanks!!

#9513 22 days ago
Quoted from mulder2010:

What is the trick to disconnecting the ball trough transmitter board?

If you mean remove the board. Easiest is remove the ball trough so you can get at that side.

LTG : )

#9514 21 days ago
Quoted from BC_Gambit:

I updated the code and could not find this magnet setting. Where is it? I swear I must be blind. I thought I had triple checked all the menus.

Tests - Devices - Theater Magnet

#9515 21 days ago
Quoted from Skyemont:

Tests - Devices - Theater Magnet

Thank you! I will have a look. I think my magnet self corrected with software after I removed the mylar from the magnet core. But good to know this adjustment is still there.

Another thing that was not obvious to me ( and I could still be wrong) is the stacking of the theater modes like the spider spinner and kilowatt drops may cause you to think the magnet could be doing better when it is really doing something different than you expect?

#9516 21 days ago

i had remove the magnet working in these cases, and its way better/fun/flow with pin set up like this...

#9517 18 days ago

New Dialed In LTD EDT just arrived - bumpers pop without a ball hitting them
Can anyone tell me how to fix this please ?

#9518 18 days ago
Quoted from forgetthegouge:

New Dialed In LTD EDT just arrived - bumpers pop without a ball hitting them
Can anyone tell me how to fix this please ?

How often? Constantly or just randomly?

If the latter, it could just be that the switches are gapped too close. Go into switch test mode and bang around the playfield with your fist to see if the vibration triggers those bumper switches. If not, please provide more details about when it happens in the game. What else is going on?

#9519 18 days ago
Quoted from forgetthegouge:

New Dialed In LTD EDT just arrived - bumpers pop without a ball hitting them
Can anyone tell me how to fix this please ?

I had the same thing on mine. Just adjust the contacts.

#9520 18 days ago
Quoted from forgetthegouge:

New Dialed In LTD EDT just arrived - bumpers pop without a ball hitting them
Can anyone tell me how to fix this please ?

Do you mean the slingshots, near the flippers ? Turn the game off, remove the plastic over the kicker and two leaf blade switches. Look down on the leaf blade switches. The long front one should be just touching the rubber ring, not pushing it. The shorter rear one should be close enough so the slightest ball hit triggers it, but far enough away so vibration, or going off by itself, doesn't happen. A little tweaking and you'll be fine.

If you mean the pop bumpers. Below the playfield is a leaf blade switch. A plastic rod comes down from the pop bumper skirt and rests in a plastic spoon on the top, longer leaf blade switch. The plastic rod should just be resting on the plastic spoon, not pushing it, and the plastic spoon shouldn't be pushing the plastic rod. The shorter lower rear one should be close enough so the slightest ball hit on the pop bumper skirt triggers it, but vibration doesn't. A little adjusting and you'll be fine.

Thank you,
LTG : )

#9521 18 days ago

To adjust the leaf switches, use a hook like this:
https://www.marcospecialties.com/pinball-parts/77-SWK-B

and TURN THE MACHINE OFF when you do it - I had to learn the hard way. At least now I know how to switch out transistors on a data east pinball CPU board...

#9522 18 days ago

OK, I'm adding an RGB undercab lighting strip to my AFMr...and I have extra length of the LED strip so might as well add it to DI as well.

I already have the mezelmods pop bumper building, which connects to the RGBs of the popbumpers. I'll connect the under cabinet lighting to another pop bumper...or some other GI RGB light.

I'm doing a Digikey order tomorrow for some parts...but I can't find/identify the parts that JJP (and mezel) uses for their 4 pin rgb cables? It looks like this ->

20191117_213111 (resized).jpg

Can anybody help me identify these connector housings?

#9523 18 days ago
Quoted from fnosm:

I'll say it. This is not a bug. Playing on your mobile device is a gimmick that turns your real pinball machine into a virtual pinball machine.
Cool to try for sure and kudos for being the first game with this type of remote play but please do not spend any development cycles making enhancements to this functionality.
I know we all want our machines to work 100% but if my/your dongle doesn't work it just doesn't matter or impact game play a bit. To me, this remote not working is as much of an issue as getting a scratch on the bottom of a leg leveler.

I don't see it as a gimmick at all. It's really fun to play the game from a phone as it changes gameplay in interesting ways. I'd welcome some improvement on the app.

#9524 17 days ago
Quoted from Gogdog:

OK, I'm adding an RGB undercab lighting strip to my AFMr...and I have extra length of the LED strip so might as well add it to DI as well.
I already have the mezelmods pop bumper building, which connects to the RGBs of the popbumpers. I'll connect the under cabinet lighting to another pop bumper...or some other GI RGB light.
I'm doing a Digikey order tomorrow for some parts...but I can't find/identify the parts that JJP (and mezel) uses for their 4 pin rgb cables? It looks like this ->
[quoted image]
Can anybody help me identify these connector housings?

I would give Kristin at mezel a call. She's very friendly and helpful.

#9525 17 days ago

Just got a di over the weekend. Does anyone have a relatively inexpensive way to brighten up the playfield with some spotlights or something? I've done it on older games using matrix kits, but jjp obviously doesn't have the normal gi lights to tap into. Appreciate the help

#9526 17 days ago
Quoted from Buellxb12r:

Just got a di over the weekend. Does anyone have a relatively inexpensive way to brighten up the playfield with some spotlights or something? I've done it on older games using matrix kits, but jjp obviously doesn't have the normal gi lights to tap into. Appreciate the help

Really? Dile is super bright imo and the best lit jjp pin by far and brighter than many sterns. Throw a few spotlights on the slings and call it a day

#9527 17 days ago
Quoted from bigd1979:

Really? Dile is super bright imo and the best lit jjp pin by far and brighter than many sterns. Throw a few spotlights on the slings and call it a day

I have jjp pirates and it's lit way better. Unless I'm missing something the di is extremely dark. I had guests over for the weekend and they also asked why it was so dark. I intend on putting a few spotlights on but I am not familiar with how to hook them up for a jjp machine as I said in my post. Is there some sort of spotlight kit for jjp machines?

#9528 17 days ago
Quoted from Buellxb12r:

I have jjp pirates and it's lit way better. Unless I'm missing something the di is extremely dark. I had guests over for the weekend and they also asked why it was so dark. I intend on putting a few spotlights on but I am not familiar with how to hook them up for a jjp machine as I said in my post. Is there some sort of spotlight kit for jjp machines?

I had my left GI circuit not working for a while. It took me a while to notice because of so many other lights.

#9529 17 days ago
Quoted from Buellxb12r:

Just got a di over the weekend. Does anyone have a relatively inexpensive way to brighten up the playfield with some spotlights or something? I've done it on older games using matrix kits, but jjp obviously doesn't have the normal gi lights to tap into. Appreciate the help

You didn't say new or used. I'm wondering if a previous owner had turned down the lighting in the settings. My DI is nice and bright

#9530 16 days ago

Check your GI brightness settings. It may be turned down.

#9531 16 days ago
Quoted from imagamejunky:

You didn't say new or used. I'm wondering if a previous owner had turned down the lighting in the settings. My DI is nice and bright

It's used, the only led setting I see is for insert brightness. I turned it to high, but it's still dark specifically in the middle of the playfield. Pirates has spotlights to light the middle and it makes a big difference. That's what I'm trying to achieve.

20191119_082752 (resized).jpg20191119_082810 (resized).jpg
#9532 16 days ago

I dunno man, I have my DI in my black light room that gets zero natural light and I've never thought the game was to dark.?

#9533 16 days ago
Quoted from Buellxb12r:

... Unless I'm missing something the di is extremely dark. I had guests over for the weekend and they also asked why it was so dark. I intend on putting a few spotlights on but I am not familiar with how to hook them up for a jjp machine as I said in my post. Is there some sort of spotlight kit for jjp machines?

Don't look at Woz or your eyes might bleed.

The "correct brightness" of a pin is very subjective. Sounds like you are a stadium lighting guy.

#9534 16 days ago

Fair enough, I just figured a spotlight or two would make the art pop in the middle of the playfield like it does in pirates. If there's an easy way to add spotlights to a jjp machine, I'd appreciate any input.

#9535 16 days ago
Quoted from imagamejunky:

I would give Kristin at mezel a call. She's very friendly and helpful.

Yeah, no go. Kristin replied back and was treating the identification of the connector as a trade secret basically. Maybe I'll take a few better pics and ask on a different thread what those motherboard connectors are called....

#9536 16 days ago

Ill assume 12V is the same at coin door, as WOZ, and if you add 2 COB strips like these on the apron, above ball travel height, you will be brighter than you want! (I have added a dial to control brightness)
2 strips are under $3.

pasted_image (resized).png
#9537 16 days ago

I always restore my games to default factory settings every time I bring a game home. You never know what kind of wonky settings the previous owners used. I never thought my DI was too dark either. I have an LE with the ramp lights though. I would restore factory settings first.

Beyond that, I would make sure there are no lights that are out, and if they are, I would check connectors under the pf.

#9538 16 days ago
Quoted from FatPanda:

I always restore my games to default factory settings every time I bring a game home. You never know what kind of wonky settings the previous owners used. I never thought my DI was too dark either. I have an LE with the ramp lights though. I would restore factory settings first.
Beyond that, I would make sure there are no lights that are out, and if they are, I would check connectors under the pf.

I always reset factory settings as well. No lights are out, you can see my comparison picture between pirates and di, there's basically no lighting in the middle of the playfield. That's why I was hoping to add spotlights to the slings or something. It's not like it's unplayable, just wanted to make the art pop. I think it's too pretty to keep it dark.

#9539 16 days ago
Quoted from Buellxb12r:

It's used, the only led setting I see is for insert brightness. I turned it to high, but it's still dark specifically in the middle of the playfield. Pirates has spotlights to light the middle and it makes a big difference. That's what I'm trying to achieve.[quoted image][quoted image]

Since I have my DI right next to my POTC as well I thought I would take a couple pics for you to compare. Now that I'm looking closer I have to agree with you. The middle of the playfield on DI is definitely darker than Pirates. I've attached two pictures, one is attract mode with the inserts lit and the other is during play.

Nick

20191119_090437 (resized).jpg20191119_090711 (resized).jpg
#9540 16 days ago
Quoted from Buellxb12r:

I always reset factory settings as well. No lights are out, you can see my comparison picture between pirates and di, there's basically no lighting in the middle of the playfield. That's why I was hoping to add spotlights to the slings or something. It's not like it's unplayable, just wanted to make the art pop. I think it's too pretty to keep it dark.

I know that people wont agree with me and hate PinStadium, but of all my JJP pins I only put them on DI as I thought that center area was a little dark also. The PinStadiums make that art pop and I like the UV flash going off when you hit the QED dude. DI doesn't have RGB GI lights, so having the brighter lights (that you can dim to your own liking) didn't take away from the light show. When the GI turns off, so do the pinstadium lights. I wouldn't want them on my other JJP titles though, so don't beat me up for that.

Even though I suggested that, look into the sling spots that lermods has for Wonka and WOZ. I might get a set of those for Wonka as that center area is a little dark at times and his set brightens and dims with the GI on that pin. If that looks promising, contact him to see if he can come up with a cover for on top of those spots that is DI theme appropriate.

#9541 16 days ago
Quoted from KingBW:

I know that people wont agree with me and hate PinStadium, but of all my JJP pins I only put them on DI as I thought that center area was a little dark also. The PinStadiums make that art pop and I like the UV flash going off when you hit the QED dude. DI doesn't have RGB GI lights, so having the brighter lights (that you can dim to your own liking) didn't take away from the light show. When the GI turns off, so do the pinstadium lights. I wouldn't want them on my other JJP titles though, so don't beat me up for that.
Even though I suggested that, look into the sling spots that lermods has for Wonka and WOZ. I might get a set of those for Wonka as that center area is a little dark at times and his set brightens and dims with the GI on that pin. If that looks promising, contact him to see if he can come up with a cover for on top of those spots that is DI theme appropriate.

Thanks . We can definitely do a set for DI, I just hadn’t considered it because I never felt it was dark. If anyone wants a set, let me know and I’ll make them for you. $30 shipped.

Here as a link to our product for woz...woz requires a split connection so it’s slightly more.

https://lermods.com/shop?olsPage=products%2Fwizard-of-oz-pinball-spotlight-covers

#9542 16 days ago
Quoted from Lermods:

Thanks . We can definitely do a set for DI, I just hadn’t considered it because I never felt it was dark. If anyone wants a set, let me know and I’ll make them for you. $30 shipped.
Here as a link to our product for woz...woz requires a split connection so it’s slightly more.
https://lermods.com/shop?olsPage=products%2Fwizard-of-oz-pinball-spotlight-covers

FYI ... (off topic) you need to add the install instructions for those to the link on that page, or change the link. The instructions for those aren't there.

#9543 16 days ago
Quoted from KingBW:

I know that people wont agree with me and hate PinStadium, but of all my JJP pins I only put them on DI as I thought that center area was a little dark also. The PinStadiums make that art pop and I like the UV flash going off when you hit the QED dude. DI doesn't have RGB GI lights, so having the brighter lights (that you can dim to your own liking) didn't take away from the light show. When the GI turns off, so do the pinstadium lights. I wouldn't want them on my other JJP titles though, so don't beat me up for that.
Even though I suggested that, look into the sling spots that lermods has for Wonka and WOZ. I might get a set of those for Wonka as that center area is a little dark at times and his set brightens and dims with the GI on that pin. If that looks promising, contact him to see if he can come up with a cover for on top of those spots that is DI theme appropriate.

I had pinstadium on my mmr because it came with it from a trade. They were pretty awesome, but I just can't see paying that much money for them. If they were more reasonably priced I'd be all for them. I'll try the lighting from lermods and see how that is. Or I'll rig up two spotlights tapping into the coin door inserts. Thanks for the input.

#9544 16 days ago

OK...just in the off chance that someone new is looking at this...here are some better pictures of the connectors I'm looking for. I just need the family name for them or anything about them so I can find them online. They are used on the board for the pop bumper flashers.

Pop bumper board...which powers 2 pop bumpers. The 3rd pop bumper is powered by a different board and connector.
20191119_140815 (resized).jpg

Male 4pin connector ->
20191119_141138 (resized).jpg

20191119_141234 (resized).jpg

Female 4pin connector ->
20191119_141259 (resized).jpg

20191119_141326 (resized).jpg

20191119_141331 (resized).jpg

20191119_141353 (resized).jpg

Really...these look just like 4 pin versions of the 2 pin connectors used nearly everywhere else for the GI LED boards ->
20191119_141014 (resized).jpg

My goal with this? I was going to create a wiring harness to connect a 12V RGB LED strip to be used as undercabinet lighting.

Another big question I have...is that using a multimeter on these 4 pins...each R G B pin measures at 3.87V. Am I correct that a 12V led strip would work with this connection? As in...if you add up each pin, its close to 12V (11.61V), or should each individual pin measure at 12V?

#9545 16 days ago

I really dig that game more and more, I end up only playing Dialed In at my location that has 50+ pinballs.

The one thing I still don’t get is the “upper” playfield, the transparent piece on top of the pop bumbers. There’s a hole in the middle but I dont see any opto or through and going in it doesnt seem to do anything.

#9546 16 days ago
Quoted from adol75:

I really dig that game more and more, I end up only playing Dialed In at my location that has 50+ pinballs.
The one thing I still don’t get is the “upper” playfield, the transparent piece on top of the pop bumbers. There’s a hole in the middle but I dont see any opto or through and going in it doesnt seem to do anything.

It's just a nudge game. If the diverter is down and you can get the ball to go through the hole, the pops are worth the same amount as super pops I believe.

#9547 16 days ago
Quoted from Nokoro:

It's just a nudge game. If the diverter is down and you can get the ball to go through the hole, the pops are worth the same amount as super pops I believe.

I think acid rain mode requires left ramp to pops for 5 hits? Bumping required.

#9548 16 days ago
Quoted from TOLLS:

I think acid rain mode requires left ramp to pops for 5 hits? Bumping required.

You don't have to hit the left ramp though...a direct shot into the pops works too for acid rain's initial phase, then its left ramps to complete.

#9549 16 days ago
Quoted from Gogdog:

You don't have to hit the left ramp though...a direct shot into the pops works too for acid rain's initial phase, then its left ramps to complete.

Correct.

#9550 16 days ago
Quoted from adol75:

I really dig that game more and more, I end up only playing Dialed In at my location that has 50+ pinballs.
The one thing I still don’t get is the “upper” playfield, the transparent piece on top of the pop bumbers. There’s a hole in the middle but I dont see any opto or through and going in it doesnt seem to do anything.

I know I have said this before but it was a while back. The upper playfield is important when you are going for multiball the second time and you have to lock them in the train station. When the diverter is down, a fast shot up the left ramp will usually have the ball fall out the back of the playfield and into the skill shot. It will then feed the upper right flipper for a shot on the train station lock. Very clever and extremely useful.

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