Quoted from koops:
I spent some time tonight looking at why shots were bricking. It was consistently the scoop vertical reenforcements.
Lifted the pf and looked at the mech. Mine had been installed with a fair bit of slack space behind it for the cables etc. So my guess is that the mech is waaay forward in my machine.
As a test I unscrewed the entire mech and moved it around by hand. It didn’t hit anything else so I moved it as far back as I could go and put in a screw.
This instantly made the phone scoop so much better. I did have to realign the subway from the sim card. It had enough play to only require one end to be moved.
Measurements between old and new position is 7.5mm.
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Also...a bit ago I went ahead and moved the phone scoop back. I had previously changed to using a mantis scoop protector but I kept getting what I call "clanking" rejects. Shots that look like they should go in just fine but don't. I know many have already moved the phone scoop, and for some its not necessary, but for me it was really aggravating. You can't get many points in DI if you can't start modes!
It was actually pretty easy to move back. I don't think I needed to try and move it back as much as possible, just a little would be enough. If you try to go back to far you run the risk of changing the horizontal angle of the scoop.
Be careful to maintain the same angle!
Unlike some others, I did not have to move the subway in anyway. There is a small overhang from the opening of the scoop, but not enough to stop balls.
Now...its like a completely different playing machine!