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(Topic ID: 177016)

Dialed In Owners and Fans Club


By goren1818

3 years ago



Topic Stats

  • 11,502 posts
  • 598 Pinsiders participating
  • Latest reply 2 hours ago by Kevlar
  • Topic is favorited by 210 Pinsiders

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Topic index (key posts)

23 key posts have been marked in this topic, showing the first 10 items. (Show topic index)

There are 11502 posts in this topic. You are on page 18 of 231.
#851 3 years ago

I have a DI on order, are the balls that come with it so bad that I shouldn't use them?

#852 3 years ago
Quoted from pinball_mutha:

I have a DI on order, are the balls that come with it so bad that I shouldn't use them?

Not really .... i just like super nice ones lol

#853 3 years ago
Quoted from delt31:

thanks. I will prob need to replace some of the rubbers too (slings, etc). What do you recommend from that place?

Not sure but maybe titan wld b great?

#854 3 years ago
Quoted from PtownPin:

Has anyone seen this trap door error?

Trap door stuck up ?

Two thoughts come to mind. See the yellow circle pointing out the latch that hooks or releases the trap door ? Avery thin bit of grease on top of the latch. Then the "C" clip above it, is the end of an axle. A little grease or light oil along the top of it where the moving parts are riding the axle. Then work the mech up and down a few times and you should be good to go.

If you need more. Grab the coil bracket part and give it a gentle tug towards the front of the machine.

LTG : )

Trap Door Mech_Latch CO (resized).jpg

#855 3 years ago
Quoted from PtownPin:

Has anyone seen this trap door error?

Yes, i saw it all the time until i took the mech apart and bend the metal lip. But try greasing is on the points in the picture above first

#856 3 years ago
Quoted from LTG:

Trap door stuck up ?
Two thoughts come to mind. See the yellow circle pointing out the latch that hooks or releases the trap door ? Avery thin bit of grease on top of the latch. Then the "C" clip above it, is the end of an axle. A little grease or light oil along the top of it where the moving parts are riding the axle. Then work the mech up and down a few times and you should be good to go.
If you need more. Grab the coil bracket part and give it a gentle tug towards the front of the machine.
LTG : )

Thanks....I'll give it try tonight....

#857 3 years ago

I had the same problem, Lloyd told me to grease it, did it and it's been working perfectly since and that's been about 3.5 months ago

#858 3 years ago
Quoted from moonduckie78:

Anyone else noticing a ton of scratches on their playfields already? See pics above. Mine still has less than 100 games. Not seeing nearly this much wear & tear on my WOZ75 even after 900 games! What is happening to my DILE?

Id be changing the balls.

#859 3 years ago

Had scuffs on mine also... have around 500 plays. I just did a light shop with some new rubbers , waxed and ajusted some switches. Scuffs came out and holy shit it plays so dam fast now that the games are over im 3min lol.

#860 3 years ago

If anyone is looking to leave the dialed in club and join the Indiana Jones club I have a restored clear coated IJ to trade for a dialed in.

https://pinside.com/pinball/market/classifieds/archive/55144

#861 3 years ago

Just got out DILE yesterday and love it. Thanks Joe@PinballStar.

I’ve removed the Mylar over the magnets and moved the BOB sign thus far but do have one question. I’ve had it say it’s taking selfies and that it did take x number of selfies but never see any pictures. The camera is enabled in settings. Also when the lottery ticket is displayed we wave our hand but the ticket is not scratched. Any thoughts as to why the camera seems to not be working?

#862 3 years ago

Sounds like the camera is not plugged in or is not pointing in the right direction. Pull the back glass and take a look at it.

#863 3 years ago
Quoted from Grateful_Pin:

Just got out DILE yesterday and love it. Thanks Joe@PinballStar.
I’ve removed the Mylar over the magnets and moved the BOB sign thus far but do have one question. I’ve had it say it’s taking selfies and that it did take x number of selfies but never see any pictures. The camera is enabled in settings. Also when the lottery ticket is displayed we wave our hand but the ticket is not scratched. Any thoughts as to why the camera seems to not be working?

Make sure camera is plugged in the backbox..mine became unhooked in shipping

#864 3 years ago
Quoted from bigd1979:

Make sure camera is plugged in the backbox..mine became unhooked in shipping

Yep. Nothing plugged into camera but don’t see anything to plug into it. No stray wire or unconnected connector.

#865 3 years ago
Quoted from Grateful_Pin:

don’t see anything to plug into it. No stray wire or unconnected connector.

Look around the bottom of the cabinet, probably fell down.

LTG : )

#866 3 years ago
Quoted from LTG:

Look around the bottom of the cabinet, probably fell down.
LTG : )

That’s what I assumed possibly but still don’t see it

image (resized).jpg

image (resized).jpg

#867 3 years ago
Quoted from Grateful_Pin:

That’s what I assumed possibly but still don’t see it

Stuck in the neck going down from backbox to bottom ? Between head and cabinet, crushed ?

Or open a ticket on it. Maybe it got lost ?

LTG : )

#868 3 years ago
Quoted from LTG:

Stuck in the neck going down from backbox to bottom ? Between head and cabinet, crushed ?
Or open a ticket on it. Maybe it got lost ?
LTG : )

I’m online checking manual to see color of wire and where it originates from.

#869 3 years ago
Quoted from Grateful_Pin:

where it originates from.

Probably motherboard.

LTG : )

#870 3 years ago
Quoted from LTG:

Probably motherboard.
LTG : )

Removed the monitor and found it!!! Thanks LTG.

#871 3 years ago

This game is just kicking my butt tonight! One more game, then one more game, then one more game repeat lol!

#872 3 years ago

I got my new DI a few days ago and I'm having the opposite problem to everyone else with their trapdoor.
My trapdoor won't stay up. It kicks up all the time but doesn't lock in.

#873 3 years ago
Quoted from BladeFury:

This game is just kicking my butt tonight! One more game, then one more game, then one more game repeat lol!

It has been kicking my ass since I got it. I don't know why, but I thought I would be better. My games don't last very long, and I think I've made it through 4 disasters, max.

#874 3 years ago

1.54??? 1.13 is still up on JJP's site. there's new code?!

#875 3 years ago

1.45 testing at expo
Releasing very soon

#877 3 years ago

Version 1.45 October 11, 2017

Game Code
+ Added "rough cut" of Chaos in Quantum City wizard mode (available after six
Disaster Modes)
+ Added support for Collectors Edition topper lamp
* Turned off extra ball score award setting
* Added delay to opening trap door when left loop is made
* Fixed SIM Card carryover setting
* Fixed logic for marking moving target bad when it fails to initialize

==============================================================================
== Version 1.40 September 18, 2017 ==
==============================================================================

- KNOWN ISSUES:
High Score photo will crash game if face not detected.
High Score photo does not work correctly with multi-player games.
(Photo of wrong player is displayed/saved for players 2-4.)

- IMPORTANT: The smartphone app has been updated to work with this release.
Previous versions of the phone app will not work with this or later
releases of of game software.

=== Game Code
+ Added option to take player photos for High Score
* Improved operation of camera when unplugging/re-plugging
* Major re-work of Bluetooth connectivity code
* Fixed Left Orbit/Trap Door scoring interaction
+ Added some display, lamp, and sound/music effects
* Balanced and/or re-worked scoring in lots of areas
+ Added Grouped LED Test
* Showdown can now be played more than once in the same game
+ Added a Phone "overcharge" rule
* Changed some display effects to disallow short-circuiting via flippers
+ Added Enter Initials for Armageddon, High Voltage, Monkey Wrench, Drones Gone
Wild, and Combo champs
* Fixed Combo shot logic
* Moved Light Extra Ball to 35th Combo
* Implemented competition mode for some normally random things
+ Added adjustment to always show mode timers on main display (defaults to
MB only)

=== Core Code

* Fixed a drain/tilt condition that could cause a game to hang
* Suppress knocker when Match is skipped via start button (on free play only)

#879 3 years ago
Quoted from aejsm:

My trapdoor won't stay up.

Please look at the picture on post 854. Something is wrong with your latch, the part circled.

Easy to look at and figure out. Relay pulls down to release, spring holds up to latch. Maybe the latch part came loose ?

LTG : )

#880 3 years ago
Quoted from bigd1979:

Version 1.45 October 11, 2017
Game Code
+ Added "rough cut" of Chaos in Quantum City wizard mode (available after six
Disaster Modes)
+ Added support for Collectors Edition topper lamp
* Turned off extra ball score award setting
* Added delay to opening trap door when left loop is made
* Fixed SIM Card carryover setting
* Fixed logic for marking moving target bad when it fails to initialize
==============================================================================
== Version 1.40 September 18, 2017 ==
==============================================================================
- KNOWN ISSUES:
High Score photo will crash game if face not detected.
High Score photo does not work correctly with multi-player games.
(Photo of wrong player is displayed/saved for players 2-4.)
- IMPORTANT: The smartphone app has been updated to work with this release.
Previous versions of the phone app will not work with this or later
releases of of game software.
=== Game Code
+ Added option to take player photos for High Score
* Improved operation of camera when unplugging/re-plugging
* Major re-work of Bluetooth connectivity code
* Fixed Left Orbit/Trap Door scoring interaction
+ Added some display, lamp, and sound/music effects
* Balanced and/or re-worked scoring in lots of areas
+ Added Grouped LED Test
* Showdown can now be played more than once in the same game
+ Added a Phone "overcharge" rule
* Changed some display effects to disallow short-circuiting via flippers
+ Added Enter Initials for Armageddon, High Voltage, Monkey Wrench, Drones Gone
Wild, and Combo champs
* Fixed Combo shot logic
* Moved Light Extra Ball to 35th Combo
* Implemented competition mode for some normally random things
+ Added adjustment to always show mode timers on main display (defaults to
MB only)
=== Core Code
* Fixed a drain/tilt condition that could cause a game to hang
* Suppress knocker when Match is skipped via start button (on free play only)

I hope they do something with the 4 LED's on the apron...currently their useless

#881 3 years ago
Quoted from PtownPin:

I hope they do something with the 4 LED's on the apron...currently their useless

They get alot of gi/flasher use now..... looks nice imo. Lots of new lighting in the new code.... wait to you see the start mb now and the mini wizard mode....big wow factor.

#882 3 years ago
Quoted from bigd1979:

They get alot of gi/flasher use now..... looks nice imo. Lots of new lighting in the new code.... wait to you see the start mb now and the mini wizard mode....big wow factor.

I dont notice mine at all...maybe I should start paying attention

#883 3 years ago

damn that code cant come fast enough. Hope it doesn't take the rumored two weeks.

#884 3 years ago
Quoted from delt31:

damn that code cant come fast enough. Hope it doesn't take the rumored two weeks.

My guess is the code is ready, and they are waiting for the app updates to be approved by Apple and Google. Just a guess.

#885 3 years ago

wait is that a joke? Don't we just download the code and install ourselves.

#886 3 years ago

Yeah, what? The firmware update for DI is done through the app (and over bluetooth to the machine) and not through a connected usb or something? That's bass ackwards.

#887 3 years ago

No it’s a traditional update just like always. I think you’re missing his point.

#888 3 years ago
Quoted from delt31:

wait is that a joke? Don't we just download the code and install ourselves.

Quoted from aeonblack:

Yeah, what? The firmware update for DI is done through the app (and over bluetooth to the machine) and not through a connected usb or something? That's bass ackwards.

The new code needs a new version of the phone app for compatibility -- so maybe they're just timing the 2 together. That's what he meant.

#889 3 years ago
Quoted from epthegeek:

The new code needs a new version of the phone app for compatibility -- so maybe they're just timing the 2 together. That's what he meant.

Oh got it. Phone connectivity is so dumb what a waste imo now it could delay code great

#890 3 years ago

Got the call today...mine is shipping next Thursday. Should be officially in the club by Halloween!

#891 3 years ago
Quoted from BigT:

Got the call today...mine is shipping next Thursday. Should be officially in the club by Halloween!

Congrats!!

12
#892 3 years ago

Joined the club today

IMG_0936 (resized).JPG

IMG_0944 (resized).JPG

#893 3 years ago

Where should lock ramp/station 3 wire form exit to instead of SDTM? Left or right flipper?

#894 3 years ago
Quoted from Grateful_Pin:

Where should lock ramp/station 3 wire form exit to instead of SDTM? Left or right flipper?

Left

#895 3 years ago
Quoted from Grateful_Pin:

Where should lock ramp/station 3 wire form exit to instead of SDTM? Left or right flipper?

Edge of left flipper.

#896 3 years ago

Finally just had a good game and broke a million (1.44 million). Feels so good when you are in the zone hitting shot after shot! Man I'm loving this game!

#897 3 years ago
Quoted from brucipher:

Finally just had a good game and broke a million (1.44 million). Feels so good when you are in the zone hitting shot after shot! Man I'm loving this game!

Its definitely special when it all comes together and your stacking modes. Get as good as u can on code 1.13 bc the new code seems to much more difficult for some reason. I did take away some extra balls but its just more difficult overall.

#898 3 years ago

It is killing me not to just up and order one RIGHT now...

#899 3 years ago
Quoted from Grateful_Pin:

Where should lock ramp/station 3 wire form exit to instead of SDTM? Left or right flipper?

Yeah left flipper...I had to adjust The wireform connection point to get it to fall correctly

#900 3 years ago

Just got mine, really enjoying this one!

I'm confused about the left orbit though... the trap door always opens and catches the ball? When should it go around?

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There are 11502 posts in this topic. You are on page 18 of 231.

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