Here are my Dialed In! thoughts after a few days of ownership. I'll put this into my review.
I cannot express the awesomeness of Dialed In!
First of all, Dialed In! is incredibly fun. I keep going back for another game. It’s a delight to play. I smile when I’m playing.
The “toys” are stellar --- even setting a new bar. Quantum Theater deserves a specific callout. I used to have a Pin2K Revenge from Mars. The Quantum Theater is like a Pin2K in a box. A screen is “magically” displayed over the playfield, just like Pin2K. It’s integrated perfectly into the game, providing functionality like: destroying a spider, virtual spinners, hurry up target, virtual drop targets. Yes, virtual drop targets. There is a magnet under the Quantum Theater so Dialed In! can display a virtual drop target and stop the ball when it is hit!
There a real camera. Physical ball locks. Drones with spinning propellers.
This game has magnets galore under the playfield that really impact the ball during certain modes.
Dialed In! is a Lawlor game. I have several so when I say that Lawlor games don’t always have tons of flow, I know first-hand. Dailed In! is all about flow. The ball smoothly zips around the orbits, the two ramps, and there are various diverters and trap doors which cause the shots to always feel unique.
And… Dialed In! has a subway. I enjoy it when the ball disappears under the playfield and pops up somewhere else. Subways are sadly missing from many modern games, IMHO.
Music is super catchy, sound effects are impressive.
While I like the computer assistant MANDI, if I could change one thing… I would make a couple of her callouts be more energetic (such as jackpot).
Lighting and artwork are first rate.
Game is built like a tank. Did you know the 27” LCD display is mounted on an articulating arm?
In summary, if I could have only one pinball machine, it would be Dialed In!
... Altan