Quoted from Mbecker:
I am having a blast on this game but I lose a ball about every second or third game because of a bad scoop eject between the flippers (either unsavable or I tilt trying to save). I’m about to just remove the tilt bob im getting so frustrated with the varied scoop eject power and theatre ‘throws’ that just drop straight down as I desperately try to save the drain.
After how much this has been brought up (it’s been going on a long time, right??) I’m just really surprised JJP didn’t address it either thru code or mechanics diagnostics.
It’s the one detriment to the game- I am super happy with everything else.
The phone scoop variations could be just due to mechanical issues. Check out the phone kick-out mechanic.
But there is also a change in code (drivers) introduced with version 1.60 causing this behaviour for some machines. If you read through the last few pages, you will understand.
You can check this by downgrading to version 1.57 i.e. and check, if the kick-out is consistent again.
For now there is no real fix, not even a statement from JJP. What we (users here) discovered so far: there are different CPUs used in different DI!s. People with the Pentium do not or only rarely report this problem, people with a celeron do report it often.
Some tried updating the processor (myself included) and it seems to fix the problem or at least covers it. Beside the phone kick-out consistency it also fixes video delays and other inconsistency i.e. the magnet power, etc...
So it might be a try for you to swap the processor of your DI!...
The theatre balls sdtm can be reduced by just rising the back right leg a bit, so the ball - if not deflected by the electrical guy or the magnets is going to the left flipper finger...