Ok community, need your opinions in helping me dial in my dialed in. First, its a fantastic game... but...
1) I've read the SIM card posts... Help me decide if the satisfaction of RANDOMLY achieving the SIM card shot (or striving to achieve multi-ball to increase chances of achieving SIM) is GREATER than the pain and frustration of losing the SIM light on a drain... it really bugs... DO I SET THE SIM light to carry over? NOTE TO DEVELOPERS... consider adding an achievement during game play (say based on combos after SIM lit) to carry over SIM card light to next ball.
2) In light of 1, I'm thinking about removing the cliffy protector on my SIM hole. First, need to maximize chance of it going in. Second, I wouldn't object entirely if the hole wears down over time getting a little bigger. Honestly. What say you?
3) I may buy new smaller ones or trim the existing rubbers guarding the post, and perhaps even do straight edge cuts to promote ricochet into the hole.
4) Upper right flipper position is not perfectly parallel with the ball guide above it. Its angled slightly so that super fast loops up the theater where I fail to hit the ball with the upper right flipper will drain if I don't attempt with the lower right flipper (say during multi ball and I'm not paying attention). Ramp shot from upper right flipper in this position is virtually automatic though. SIM card shot impossible.
What do you think? Most SIMs I've collected in a game is 3. Most I ever see in theory in current configuration is 4.
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