Take out the tilt bob?
Quoted from cooked71:Sort of reminds me of TZ in a narrow body for some reason. Maybe code/modes. Anyone else?
Much faster and flows better than tz. Both great in their own way
Quoted from tryton1000:Yeah....No. any other suggestions.
Someone else had this problem, I can't remember how it was solved but if you look in all the DI threads you will find it.
Quoted from bigd1979:Much faster and flows better than tz. Both great in their own way
Yeh, the flow and combos on DI are insane. But there's something about it that still reminds me of TZ - maybe its the packed nature of the PF - the feeling that everything has been thrown into the game with no regard to budget. Or the mode based code (sim cards = door panels), or that TZ also feels like non licenced theme. Some shots are very similar - right upper flipper to sim scoop = right upper flipper to camera, Phone scoop = Slot scoop, theatre shot = ball lock (but easier).
Anyway, whatever it is theyre both brilliant. DI deserves to be up there with TZ.
Quoted from cooked71:Yeh, the flow and combos on DI are insane. But there's something about it that still reminds me of TZ - maybe its the packed nature of the PF - the feeling that everything has been thrown into the game with no regard to budget. Or the mode based code (sim cards = door panels), or that TZ also feels like non licenced theme. Some shots are very similar - right upper flipper to sim scoop = right upper flipper to camera, Phone scoop = Slot scoop, theatre shot = ball lock (but easier).
Anyway, whatever it is theyre both brilliant. DI deserves to be up there with TZ.
For sure... many of pat l pins feel similar .
Quoted from PinballCharlie:You could shape a piece of Mylar and put it in that area to eliminate the lip, perhaps.
Maybe cutting a V into the protector? that way it rolls down.. The mylar is a possibility as well..
Speaking of PF protectors, for those that aren't putting one on, make sure you put a piece of Mylar under the station ramp, where the ball drops out onto the pf. TBH, the mylar protection on this game ex works is great - that's the only bit they missed, but probably needs it most.
Quoted from tryton1000:Not with the playfield protector
Doesn't releasing the flipper smack it out?
Quoted from tryton1000:Not with the playfield protector
Cut a few centimeters of weather stripping foam and put a square of it there behind the flipper. That will prevent balls from hanging there. I've had zero problems since I did that.
Quoted from tryton1000:It's not stuck on the wireform, there is a cutout in the pf protector where the flipper is, the ball is stuck on the lip of it.
I gotcha. Never put a playfield protector on before.
Quoted from DANGERTERROR:Cut a few centimeters of weather stripping foam and put a square of it there behind the flipper. That will prevent balls from hanging there. I've had zero problems since I did that.
Thanks for the tip! Will try that..
I would like to see manufacturers have audio Jacks and even usb audio outs on the back to plug into stereo systems or home theater receivers for surround sound immersion.
Why in the heck can't I find the setting to adjust the theatre magnet to prevent dropping the ball straight down the middle. I've read a negative setting is good but can anybody comment on where the hell this setting is and what number seems to work best. I'm at about a 6.6% pitch.
Quoted from Cserold:Why in the heck can't I find the setting to adjust the theatre magnet to prevent dropping the ball straight down the middle. I've read a negative setting is good but can anybody comment on where the hell this setting is and what number seems to work best. I'm at about a 6.6% pitch.
It's in the tests under theatre test, not the game settings (for some strange reason). Start at -90 and go down (bigger negative number) from there.
Since this seems to be a common "out of the box" adjustment needed by many, maybe JJP should add the location of the adjustment to the sheets with warnings and information taped to the glass when you unpack it.
Quoted from PinMonk:It's in the tests under theatre test, not the game settings (for some strange reason). Start at -90 and go down (bigger negative number) from there.
Quoted from Pinballomatic:tests - device tests - theater test
-90 to -100
Thanks guys!
Does anyone have a list of when the theater magnet should drop the ball down instead of flipping it back around to the upper flipper? My game does it during EMP and volcano mode, and also when hitting the train doors. The game was built about six weeks ago and had -120 for the theater magnet from the factory.
Quoted from Pale_Purple:Does anyone have a list of when the theater magnet should drop the ball down instead of flipping it back around to the upper flipper? My game does it during EMP and volcano mode, and also when hitting the train doors. The game was built about six weeks ago and had -120 for the theater magnet from the factory.
I haven't figured it out yet. Modes where I think it should it sometimes doesn't.
Quoted from Pale_Purple:Does anyone have a list of when the theater magnet should drop the ball down instead of flipping it back around to the upper flipper? My game does it during EMP and volcano mode, and also when hitting the train doors. The game was built about six weeks ago and had -120 for the theater magnet from the factory.
Those modes are suppose to drop the ball down
Quoted from Pdxmonkey:Those modes are suppose to drop the ball down
I've had EMP whip it back and around, but I can't figure out why it does only sometimes.
Quoted from PinMonk:I've had EMP whip it back and around, but I can't figure out why it does only sometimes.
Hmm I’ve never seen it go up during that mode
Quoted from PinMonk:I've had EMP whip it back and around, but I can't figure out why it does only sometimes.
Depends if other stuff is also lit at theater.... lava does same thing sometimes ...
Right - for example, if Mystery Package is lit during EMP or Volcano, you'll get the whip around after it's (silently) awarded.
I'm going to go report that as a bug...
Quoted from JWJr:Right - for example, if Mystery Package is lit during EMP or Volcano, you'll get the whip around after it's (silently) awarded.
I'm going to go report that as a bug...
Why would it be a bug (unless you mean the silent part)? I would see it as an advantage to stacking 2 things together.
Quoted from TheLaw:Why would it be a bug (unless you mean the silent part)? I would see it as an advantage to stacking 2 things together.
I love stacking, too. The bug I reported is that there's no callout (audio or visual) of the award. The same happens if you have transit or spider lit over Mystery Package - the T or S award is shown, but the Mystery...remains so.
JJP sent me the metal protectors for the phone and sim scoops a couple of days ago. Both scoops already appear to have milar on them and I don't seem to see any issues of wear without having the metal protectors on and they appear to be quite a bit of work to put them on. I am sure it is best to put the metal protectors on but are they really necessary and what exactly would be the issue if I didn't put them on?
Quoted from psexton:JJP sent me the metal protectors for the phone and sim scoops a couple of days ago. Both scoops already appear to have milar on them and I don't seem to see any issues of wear without having the metal protectors on and they appear to be quite a bit of work to put them on. I am sure it is best to put the metal protectors on but are they really necessary and what exactly would be the issue if I didn't put them on?
Yes, the clear coat will start chipping on the Sim hole.
Quoted from psexton:JJP sent me the metal protectors for the phone and sim scoops a couple of days ago. Both scoops already appear to have milar on them and I don't seem to see any issues of wear without having the metal protectors on and they appear to be quite a bit of work to put them on. I am sure it is best to put the metal protectors on but are they really necessary and what exactly would be the issue if I didn't put them on?
Put them on. Mylar will not stop the chipping, and they WILL chip.
Yay! Dialed In LE #218 arrived yesterday, and is up and running on location in Trondheim, Norway The two playfield protectors were not installed from factory, but came in an envelope taped to the outside of the box. Beyond installing protectors and a coin mech there was really no tweaking needed. We had an audience of eager players we set it up, and they seemed to really enjoy the game so far
Quoted from Lermods:Yes, the clear coat will start chipping on the Sim hole.
Our game actually had a small chip (round-ish shape, around 3 mm diameter) when we unboxed it, before we played it at all. Most likely from a QA test game performed at the factory. No problem since the protector covers it all, but yes, install protectors as soon as you can to avoid damage.
The four lights on the apron are a holdover from before the phone connection went to its current Bluetooth configuration. On the prototype games there was a sensor on the glass and the apron that you placed the phone over, then the LEDs would blink and then lock on solidly to show you that the phone was synced up. The sensors and concept were scrapped but the LEDs remain.
Just sold my Metallica pro to fund a DI, Just holding off till I see what game 4 is next thurs
I think Woz has staying power and never leaving my game room, You guys feel DI is on the same level ? Any rumors of anymore code drop?
Quoted from mtp78:Just sold my Metallica pro to fund a DI, Just holding off till I see what game 4 is next thurs
I think Woz has staying power and never leaving my game room, You guys feel DI is on the same level ? Any rumors of anymore code drop?
Code to add topper lighting support for the CEs is coming very soon and Expo is next week...
Quoted from Zampinator:Dialed In #184 arrived yesterday! What a fun pin!
Nice lineup, I think I want to add a LOTR to mine.
Quoted from woody76:Nice lineup, I think I want to add a LOTR to mine.
Thank You. LOTR is a great pin! A true journey each time you press start.
Quoted from mtp78:Just sold my Metallica pro to fund a DI, Just holding off till I see what game 4 is next thurs
I think Woz has staying power and never leaving my game room, You guys feel DI is on the same level ? Any rumors of anymore code drop?
Different games, but DI is kind in a league of its own....I love that JJP took a risk with an original theme....I enjoy playing all the JJP games, and its nice that they are all a different from each other.
Finally did the budget and DI is in sight!!
Anybody know if I order now (say from my closest distro, PinballSTAR), how long before it ships?
Quoted from Rdoyle1978:Finally did the budget and DI is in sight!!
Anybody know if I order now (say from my closest distro, PinballSTAR), how long before it ships?
Call Joe probably not long!
Phone scoop is definitely trickier to make with the JJP protector on. I'm also noticing some crazy ball spin when it ejects from that scoop at times which makes the eject unpredictable (not sending the ball to a consistent spot). Anyone else noticing this or do I need to look further into my install of that protector from JJP?
I have the cliffy protectors. At first, making the scoop did seem more difficult, but over time with use, it seems to have settled in and I can now make it with no issue. I also pushed the sides in a little. I don't notice and spin from the eject.
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