So here's something interesting I forgot to share. The main knock on this game still seems to be theme, if the ratings are any indication. Once people heard what it was they formed an opinion about it before they played it (much like people are doing with Oktoberfest..... come on guys). I played the game a good 10-20 times and fell in love with it. I dreamt about it and yearned to own one someday.
When I finally bought one this past June, I immediately donated it to my local co-op, which is a place people donate machines collectively so we all get to play them. Anyway Dialed In made it's arrival about 1-2 weeks after Iron Maiden also made its arrival. In the beginning, Iron Maiden was easily everyone's favorite game to play. I can't blame them either, it's an awesome game with great sounds and lighting, the theme is powerful and the gameplay is nonstop. I like playing it but my only knock on the game is that points are easy to find, even if you have no idea what you're doing. I scored over 300 million in my first game, and I had no idea what I did to make it happen. It's not an easy game (I struggled to get over 100 million after that), but there's so much going on that you can basically do anything to get points at any time. I think this is why people weren't afraid to play it, because they'd get a score of 50-100 million and felt good about it.
Anyway, Dialed In was the complete opposite. People would play it, get 25-50k, they'd feel bad about it and then not return. Not many people knew I owned Dialed In so I got to hear all sorts of opinions about it from conversations happening around me. "The theme is weak" and "it's too confusing" and the like. It was rarely played, so I got to play it a lot which I liked, but I also felt a little sad about people purposely avoiding it to play just about anything else.
Fast forward to today and wow have times changed. I think the best players at the co-op are the ones who are most attracted to the game. It's challenging with a deep ruleset which I think is the greatest strength AND weakness of the game; Unless you take the time to understand what's going on, you'll never like it and never improve. I think this turns a lot of new-to-average players off. The game has been so popular lately that I can't get myself into a game! It's always on 4 player and there's always a huge line to play it. I've heard so many people call it their favorite machine in the room that I've lost count. It took a LOT of time for people to warm up to it, but now that they have I feel a lot better about having donated it. It makes me happy to see people play and enjoy it... and get frustrated at missing a crucial shot, or hitting the big bang in a big moment, or collecting a sim card (always a huge "YES!" when that happens).
It's a great game. I'm so happy to own it. It's my #1 rated game of all time and buying one is the best decision I ever made.