(Topic ID: 177016)

Dialed In Owners and Fans Club


By goren1818

1 year ago



Topic Stats

  • 5,562 posts
  • 370 Pinsiders participating
  • Latest reply 9 hours ago by mountaingamer
  • Topic is favorited by 136 Pinsiders

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There are 5563 posts in this topic. You are on page 112 of 112.
-2
#5551 2 days ago

I hope the new code makes it easier to progress in this game. As it is now it is way too hard...

#5552 2 days ago
Quoted from FatPanda:

Tweaked the magnet settings for the new balls. I set the value to -102 and the magnet toss works perfectly now. It needed a little more oomph to get the non-magnetized ball back around the orbit. All is good! Plus, it mitigates SDTM drains from the Theater and is a good way to feed the upper flipper at times. Please dont remove it Ted!

Oh, things are way past the point of being able to remove that functionality.
--Ted

#5553 2 days ago
Quoted from check_switch_26:

Oh, things are way past the point of being able to remove that functionality.
--Ted

I like the sound of that Can't wait to see the stream and play with the new updates!

#5554 2 days ago

I love the magnet when the throw back works right. I put new balls in it last week, I might need to take it off of "experiment lab" or whatever and try it again since people are getting different results from different sets of balls.

#5555 2 days ago

I love the theater magnet too. My only slightly quibble is that it would be great to get the theater modes to behave more like the physical devices they are replicating. For example, don't have the bash toy catch the ball for so long. Same with the drop targets. Again, just a slight quibble . . .

#5556 2 days ago
Quoted from Nokoro:

I love the theater magnet too. My only slightly quibble is that it would be great to get the theater modes to behave more like the physical devices they are replicating. For example, don't have the bash toy catch the ball for so long. Same with the drop targets. Again, just a slight quibble . . .

The "hold" time is there to increase the chance of the ball bouncing off the back of QED and avoid a drain. It has been further refined in the next release. (Life is full of compromises.)

--Ted

#5557 2 days ago
Quoted from LTG:

You can try turning the connector 180 degrees and plug back on. Be sure it is plugged into the board in the backbox too.
LTG : )

Is the connector that your saying to rotate,180 degrees,the connector right above the "Volume control

Quoted from LTG:

You can try turning the connector 180 degrees and plug back on. Be sure it is plugged into the board in the backbox too.
LTG : )

Is the headphone jack that has to be rotated 180 Deg. directly above the "Volume control Switch"? I'd just like to make sure,before I make this adjustment. It wouldn't hurt my feeling if you point to it with an arrow,

#5558 2 days ago
Quoted from ralphs007:

the connector right above the "Volume control

Quoted from ralphs007:

"Volume control Switch"?

Yes.

Page D-109 in the manual, J101 is the only one of the two that you can turn around.

LTG : )

#5559 2 days ago


Quoted from LTG:Yes.
Page D-109 in the manual, J101 is the only one of the two that you can turn around.
LTG : )

Thank you. Now my headphones are working like they should.

#5560 1 day ago

What about ball parking in the groove of the Moving Target Sculpture till the system starts the search for balls?
How often does it happen in your DI?

#5561 23 hours ago
Quoted from waynetrane:

What about ball parking in the groove of the Moving Target Sculpture till the system starts the search for balls?
How often does it happen in your DI?

Every once in a while. Not too often. If it happens too often for you, perhaps check the pitch of your game.

#5562 18 hours ago
Quoted from waynetrane:

What about ball parking in the groove of the Moving Target Sculpture till the system starts the search for balls?
How often does it happen in your DI?

Quoted from Nokoro:

Every once in a while. Not too often. If it happens too often for you, perhaps check the pitch of your game.

Yes - ^^^ what he said ^^^

Mine was getting stuck maybe every 10th game. My pitch was at about 6.7 degrees. I dropped it to about 6.3 degrees when I rearranged my pins and it only got stuck there once in about a hundred games or so. For mine, lowering the pitch helped that out - which seems backwards, but it worked. Adjust it a bit in one direction, and if that doesn't help, adjust it the other way a bit.

#5563 9 hours ago

Long time fan and just picked up this beautiful LE yesterday! This is one fast silky smooth game. We’re still figuring things out but that’s half the fun, plus I stink - 937,000 is my best so far on stock medium settings. Tonight I’m gonna look for the best deal on mirror blades, and maybe some better flipper rubber. Everything seems to work perfectly, although the upper flipper shot seems inconsistent, or just has to be perfect to make it up to the subway - again I stink!
Can’t wait to see the new code!

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