Quoted from Allibaster:I'm not sure what I'd prefer, just complaining.
It just seems too easy. The lock automatically lights after the first mode, then when you lock it through normal gameplay, the phone is no longer accessible to modes. I'm always feeling like I need to get that multiball out of the way in order to progress through the rest of the game. There's no avoiding it. The multiball is fun, but it's awarded so early in the game play, every game, that it almost becomes a chore.
I completely agree. If you don't stack a mode with multiball or have a sim card to collect, it just feels like there is nothing to do in multiball. You can get some point, but it is one hell of a grind to get the jackpots up in value. Much different feeling that in TZ, where you are collecting a serious jackpot, then have a lot of fun getting it relit at the camera, then collect another serious jackpot. Also, the increase in jackpot value shoot ramps and/or orbits makes it more fun.
Dialed in multiballs are just blah. It would be great if there was a good reason to collect all of them for minimal points other than to relight them for slightly more minimal points.
check_switch_26 -- this is just a small critique on an otherwise superb and wonderful set of code you've developed for the game. If nothing changed in the code, I'd still be happy.
One idea is that after collecting the three jacks, the side ramp jackpot gets lit for a 5-10x rather than a 2x jackpot. If any of the regular jacks are lit, the side ramp collects 2x.
Another would be that the side is 5-10x when lit, but only relights after the three normal jacks are collected.
And a final idea: there is a progress meter on the screen for escaping from DIE Corp agents. As you collect jacks (or perhaps some combination of shots), you make progress on an escape . If you escape, you get some mega points or light a shot for mega points..