(Topic ID: 174278)

Dialed In now available to play on location at Level 257!

By Tech257

7 years ago


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  • 371 posts
  • 98 Pinsiders participating
  • Latest reply 7 years ago by jar155
  • Topic is favorited by 12 Pinsiders

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#97 7 years ago
Quoted from solarvalue:

It seems like you had a bad experience with WOZ and have made your mind up about JJP. That's not really "keeping it real". Keeping it real would involve judging each new machine on it's merits. Now, if DI ships and has quality problems by all means flame away but judging DI build-quality based on WOZ playfield adhesion issues or wear around the magnet on the DI test game seems premature, as does judging the game before you have played it by the way.

Yea the di prototypes have had the snot played out of them for months consistently and have held up very well. A simple mylar ring around that magnet is all thats needed. That particular magnet gives off a ton of action . Look at all the met pins with wear around the magnet in a realitivty short time unless a cliffy or mylar was added. Its awesome jjp actually put these out for test so they know what to fix in the production run. It much better than sterns way which is just produce and no real world testing.... look how that's worked out the last few years...lol.

#127 7 years ago
Quoted from Chrizg:

I will route a DI once I see game times in the 2-2:30 time frame. I saw guys at expo play 20 minute games. Not much $ to be made on 20min games

Some changes in settings for kickback and outlane posts moved will quickly change this....

#139 7 years ago
Quoted from indybru:

If I heard right at Level 257 the average ball times were 72 seconds and Pat would like them at 55 seconds.
That being said I was up and out in no time.

Wow not bad at all...so excited to get my le

#145 7 years ago

Most games can be made much more difficult with some ajustments....

#157 7 years ago
Quoted from TiltDis:

Not sure how far code is now. But there seems to be a male actor narrating the game which differs from expo. It is a fun game and here are some pics I took. The shooter lane is doing good, scoop is okay, but yeah that magnet is not so great!

Yep holding up well considering all the play and use of that magnet imo.... a ten cent piece mylar will eliminate that wear

2 weeks later
#209 7 years ago
Quoted from CaptainNeo:

he said it has 2800 paid for plays on it. Not including freebies, or employee tests and what not.

Codes been getting updated on this particular di tho right?

#212 7 years ago
Quoted from PinMonk:

Who knows how many free plays, though? Probably close to at least that many free from taking it to show off at the reveal and elsewhere before it landed here.

Yes this pin has a ton of plays that were free .

#239 7 years ago
Quoted from Cloud7:

I'm sure JJP sees how much ware is around the magnet and will take the proper precautions to remedy it for production. I can't imagine they want to mass produce something that would ware that fast.

Agreed... a simple cheap price of mylar will fix this issue. It needs it bc of all the action it produces...

#240 7 years ago
Quoted from Cloud7:

I'm sure JJP sees how much ware is around the magnet and will take the proper precautions to remedy it for production. I can't imagine they want to mass produce something that would ware that fast.

Agreed... a simple cheap price of mylar will fix this issue. It needs it bc of all the action it produces...

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