JP easily over Dialed In.
Dialed In is entertaining for a bit, but then gets stale imo. I'm not a fan of the flippers being disabled, reversed, no-hold, and such so the rumbling of the flippers in multiball is not for me. The mechanic in the back is random (it seems) but greatly affects flow. The SIM shot is the most important in the game and basically can't be directly shot, more of a lucky bounce. The side modes are boring and worthless as for points. So it is a linear game basically progressing thru the disasters (many of which are well-done). I like the different characters for each disaster too. But for me, the negatives (including spongy, weak JJP flippers) outweigh the positives so I sold mine and honestly don't miss it a bit.
JP has a better layout imo and better rules. The progression thru the paddocks is a bit linear, but the rules associated with this are unique with the rescues and dinosaur captures. The control room modes are very well-done as are the t-rex modes. I like the DNA combos as well. CHAOS is a nice nod to the DE game. The mini wizard modes and final wizard mode are all solid too. All in all, JP is a very good title, and one of the best machines in a long time imo. Casual players may not find it intuitive at first, but the basics can easily be explained.