First let me begin by saying I am a huge Pat Lawlor fan. He is like a god to me of pinball designers. He has made all my favorite games. (TZ,TAF,SC, etc.) I have to say I had very realistic expectations for the reveal of his latest endeavor. I was at the Expo reveal and everyone was psyched to see it. The Expo reveal room was electric. People chomping at the bit to see it unveiled. After all the expected prelude to the reveal, he finally reveals it and all you hear is complete silence due to the utter amazement of the entire crowd; literally speechless in awe. He says the new game is "Dialed In" and pulls the sheet off the game. People in the audience look at each other like WOW That is Fing AMAZING. Are you kidding. Is this some kind of amazing pinball world were a designer has poured his heart, soul, and genious into a truley unique unlicensed theme and done even more than we could have ever imagined! After five minutes, people are jumping out of their chairs in anticipation of playing it.
I am in shock. Look at my friends and they just start laughing and are giddy with excitement. I say this can't be real, I must be dreaming. Let me try it, NOW! I play it the night of reveal, and again on Saturday multiple times. It is a cross between all of the disaster themes but wrapped up in a more modern day semirealistic play on the doomsday world we live in where many people let their phones control their lives rather than playing pinball with friends and saving the world through real social interaction. It has this futuristic world with great model toys and interactive aspects akin to the wonderous features of a game like TZ or Roadshow' they really work together visually or mechanically to be a thing of beauty and excitment. Scale is perfect as well. Drones are tiny compared to electric guy, and scale between two figures on playfield are just right, the guy is life sized and the girl is a giant that can wreck havoc on your game; almost like a moster of giant proportion I can just imagine using the drones to try and attack her as I take the trains across the city to gather supplies and then set traps! Play is better than any other as compared to other Lawlor titles. I was super impressed with the infrastructure / cabinet build as well as the game. I tried it several times and the game just gets better. Probably best of all Lawlor titles and this is just 20% coded, WOW.
Pat, I'm so happy you did not play it safe and try and pick socially trending topics like nostalgia laced liscenses from the mid 80s that are no longer of interest and lack all imagination and creativity. What a cool way to use smart phones, droids and resource based city apps to create a disaster scenario that really brings in the player and imerses them in the fun of pinball. Thank goodness you did not just use google to do some dumb socially trending topics like Kim Kardashian, Pokémon Go, and Trump / Clinton campaign. Those three topics string together like a train wreck without imagination and do not translate well to pinball! So many awesome toys that 'wow' us and make us wonder how they work; giant handywomen to divert balls and cause havoc; cool theater with a much improved pin2k technology, great flowing ramps and orbits with mutiple divertors, super fun flipper/game interaction to make the player really feel the game fighting back, ingenious real physical lock mechanism, and some of the best magnet responses I have ever seen! Watching others play I quickly saw the desire for me to put my money in the game to see how your mechanical toy works and how it interacts with the ball. I really feel you took chances, making a sure A+ instead of just playing it safe to cater to those without any imagination that require spoon fed nostalgia without thought. The genius mind of Pat Lawlor is asked to make a pinball game with no restrictions according to him and Jersey Jack, and we get "dialed in"! OH YEAH!!! Coupled with the fact you have John Yousi and the dream team working with you and this is a grand idea for a game with great art, physical mechs, design, and coding foundation. Amazing Pat, really amazing! NO flames to extinguish here this is what the majority of those that played it are thinking and proud to say since you are Pat Lawlor and you knocked this one out of the park! I am going to hold dear the existing games you made while at Williams / Bally and Stern and assume you were under some sort of mental genious spell and emotionally creative ingenuity when you designed this beautiful and immerisve game. Signed your biggest fan.
Happily amazed in Chicago