It wasn't clear to me how the drones work, but they're stationary, and will occasionally spin their propellors. Each drone seems to activate separately.
There is an exposed magnet on the far right side of the playfield, in between the outlane drain and the right orbit shot. I really loved the magnet action (which is surprising because as a competitive player, I generally dislike a magnet that might fling the ball STDM, like the slings on GB or the magnet on TWD). However, the placement was such that it did cool stuff (fling the ball away, up ramps, into the scoop, etc) most of the time. I did see it drain someone, but my suspicion is that it's preventable if you protect the outhole by raising the right flipper while the ball is in that area.
There is a diverter on the left ramp, which takes you onto an upper playfield...except to me it didn't look like there were any switches at all on it, just a few rubbers and a hole in the center of the (clear) floor that drops you into the pops. Seemed kind of lame.
There is a theater thing right up the middle that is just like Ecto-goggles, but with a bigger screen. Seemed neat, and more obvious to the player/observer than Stern's version. I like the shot too...sometimes the ball gets caught by a magnet, and other times it's an upper loop shot that comes around quick to the upper flipper.
I thought the volume levels were a bit unbalanced for certain sounds...which should be easy to fix. However, I did not find the sound to be annoying. I think "exciting" would be a better description. Lots of explosions and stuff. It made the game feel frantic when it should. I didn't find the phone annoying as others stated...it did make it really obvious what you were supposed to do...especially for multiball start. (Phone is going crazy and turning red).
Jack said Q2.
I put down a deposit on the cheaper version. I have 18 games on route, and always buy the least expensive version of games . (I put money down on a GOT Premium, but backed out to a Pro after playing the LE. Also, I want to put something out as soon as I can, which means a Pro...not waiting months for Premiums/LEs).
As an operator, I was skeptical of a non-licensed theme. I spent a lot of time watching people play last night, and I was sold by their reaction to the games. I'm probably going to graciously accost people as they step away from playing the game today to get more opinions.
I really did not want to buy a WOZ, so expensive. Every operator I talked to said it was one of their top earners ever (and for many it was #1). That has been true for me as well. So, I guess you can say that I have a lot of faith in JJP as far as building good earning games.
I actually think that the execution of this theme is brilliant in terms of addressing both children and adults. It didn't feel like a kiddie theme to me (although maybe this theme hits me more squarely because I was a huge SimCity fan growing up), but the younger generation is going to eat it up (with the toys under the glass, and video game feel of the backbox).
I totally get the concerns that this game is going to feel dated with the "cell phone theme". That never once occurred to me in the hour plus that I hung around it. Again, great execution.
But I suppose in 30 years when we're all half robots and can communicate by just speaking into the air, it might?
I'll also add that the cell phone I think did an awesome job of telling you how to play the game. Oh, it's ringing? Shoot it. Phone tells you what you're supposed to do next. More obvious and accessible than the TH book (which is way up in the corner). The ball is in a scoop, so you have time to see what's up, and no need to decipher info from a massive monitor.