Quoted from ryanwanger:
A few other suggestions:
- Sometimes I shoot the left ramp and it diverts onto the top of the pops and I have no idea why. I understand the mode where you want to shoot the pops and it suggests you go left ramp and then it is diverted. Other than that, I don't know why it happens, and almost feels to me as though the diverter is down incorrectly. Give us some help/clue here.
- If you cancel out of multiball, start a mode, and then drain, you're now locked out of starting a mode on the next ball. IT seems like you only get one shot at canceling. Why not let me cancel out anytime I want?
- EMP Strike mode is the most controversial mode in my experience. If the magnets don't screw you over, it's easy. Three easy shots. But that's a big *if*. Normally, if my theater drops it down sans magnets, it comes extremely close to the tip of the right flipper. In EMP Strike mode, it's extremely common for the magnets to subtly affect the ball on the way down and it just goes STDM on the first drop. It's so dangerous for me, that I'm now trying to avoid the mode entirely. A huge positive change would be to have the theater to throw the ball up instead of dropping it down. Then at least I have a chance at mostly avoiding the magnets on the return if I can shoot the side ramp. (I'll still have to go past them on the way up, and anytime I miss or the ball is out of control).
In one of the mb (monkey wrench? )the object is to sneak it past the diverter to get jackpot which is super cool. The game has so many neat gimmicks and modes . Game is a big hit and will only get better with a bigger following