(Topic ID: 194662)

Dialed In 1.13 Bugs, Issues, and Wishlist

By PinMonk

6 years ago


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  • 171 posts
  • 46 Pinsiders participating
  • Latest reply 6 years ago by PinMonk
  • Topic is favorited by 13 Pinsiders

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There are 171 posts in this topic. You are on page 4 of 4.
#151 6 years ago

My settings were 18,18,15 from the factory, just a week ago. I adjusted them to 20,20,16 & they feel perfect now.

#152 6 years ago

Anybody noticed the audio glitches that occur when multiple layers of audio is played (music, fanfare, speech and sfx)? Seems like the audio 'ducking' effect is causing it. Noticed it on Hobbit games as well. I tried to lower all the audio mixes, but that doesn't help.

1 week later
#153 6 years ago

Anyone else noting their Mylar peeling over the magnet in front of the drones??
Do I need to do anything special
Mines one of the early build LE's

#154 6 years ago
Quoted from ngg:

Anyone else noting their Mylar peeling over the magnet in front of the drones??
Do I need to do anything special
Mines one of the early build LE's

Use an exacto knife and cut it and the Mylar on the theater magnet off. I haven’t touched mine yet, but eventually will get to it.

-2
#155 6 years ago
Quoted from Lermods:

Use an exacto knife and cut it and the Mylar on the theater magnet off. I haven’t touched mine yet, but eventually will get to it.

I haven't either an quite frankly don't see why I should considering they work fine. I feel like I can only mess it up! I try to avoid taking a knife to the playfield if not necessary ; )

#156 6 years ago
Quoted from delt31:

I haven't either an quite frankly don't see why I should considering they work fine. I feel like I can only mess it up! I try to avoid taking a knife to the playfield if not necessary ; )

If you're touching the playfield with the X-acto, you're doing it wrong. You basically just cut around the magnet core in the space between the core and the playfield. It's very easy if you are careful, and in our case made the drone magnet actually work better.

#157 6 years ago

Any issues with just getting music on the left headphone or right? I've check ALL connections including the motherboard connection. If I pull the headphone out a bit, I can hear the music. However, I also can hear it come the outside speakers.

#158 6 years ago
Quoted from delt31:

I feel like I can only mess it up! I try to avoid taking a knife to the playfield if not necessary ; )

Let's grow up a bit and believe in yourself.

1 week later
#159 6 years ago

My DI has issues with the theater magnet as well. Sometimes the magnet will grab the ball and hold it for no reason, and then the only way it gets released is that the ball search finally has it drop, which of course, goes SDTM. I also have an issue with the cell phone colors look faded and awful after boot up every time, but if I disconnect and reconnect the cable at the computer box it fixes itself, until you reboot, and then it is back. They are sending me a new video card, I will post how that goes. Any Ideas on the theater magnet? I love this game BTW.

#160 6 years ago

See if there is any Mylar or residue on the magnet core that keeps the ball from rolling off of it smoothly

#161 6 years ago
Quoted from Ravennapin:

My DI has issues with the theater magnet as well. Sometimes the magnet will grab the ball and hold it for no reason, and then the only way it gets released is that the ball search finally has it drop, which of course, goes SDTM. I also have an issue with the cell phone colors look faded and awful after boot up every time, but if I disconnect and reconnect the cable at the computer box it fixes itself, until you reboot, and then it is back. They are sending me a new video card, I will post how that goes. Any Ideas on the theater magnet? I love this game BTW.

Balls getting magnetized would be my guess. could take the glass off and test to see if magnet is staying on slightly if not the balls.

#162 6 years ago
Quoted from Pinballomatic:

See if there is any Mylar or residue on the magnet core that keeps the ball from rolling off of it smoothly

This, and set your pitch right. I set mine at 7 degrees. Make sure magnet is resting flush with the play field.

#163 6 years ago

I am sure it is being grabbed by the magnet and not sticking, because it will drop out as soon as the ball search happens. It is like it is in a mode to grab the ball but doesn't recognize it has caught a ball. Is there an opto or switch that it should be triggering when it is on the front magnet? It works just fine sometimes, but sometimes it just gets grabbed and held.

#164 6 years ago
Quoted from Ravennapin:

I am sure it is being grabbed by the magnet and not sticking, because it will drop out as soon as the ball search happens. It is like it is in a mode to grab the ball but doesn't recognize it has caught a ball. Is there an opto or switch that it should be triggering when it is on the front magnet? It works just fine sometimes, but sometimes it just gets grabbed and held.

There's a opto before the magnet.... but it triggers the magnet to activate. Sounds like some balls may be magnetized....

#165 6 years ago

Does anyone know what thickness the mylar is on the magnets etc? I'd like to buy some extra that I can trim to size.

#166 6 years ago

UGH... Now selfie mode isn't working, just stopped for no reason. Just has the D.I.E. logo instead of a picture. Cable is tight.

#167 6 years ago
Quoted from Ravennapin:

UGH... Now selfie mode isn't working, just stopped for no reason. Just has the D.I.E. logo instead of a picture. Cable is tight.

It does that when it doesn’t recognize a face. My friend was over and he was wearing a baseball cap and it did the same thing. In your case was anything unusual? Bad lighting or something on your head/face?

#168 6 years ago
Quoted from Ravennapin:

UGH... Now selfie mode isn't working, just stopped for no reason. Just has the D.I.E. logo instead of a picture. Cable is tight.

Can it see your face in the test mode?

#169 6 years ago
Quoted from PinMonk:

12 BUGS
----------------------------------
- (Not a bug, working as designed) When you have ball save and manually plunge when the ball comes out, the ball launcher will auto-kick with no ball like 5-7 seconds later, even though the ball is far, far away by that point.
- (Not addressed) When there are a lot of emojis on screen and you start Acid Rain (and maybe others, it happened on Acid Rain for me) the girl who talks at the beginning of the mode ("Spring Meadows") on the phone is speaking in slow motion.
- (Fixed) "Loop" and "Orbit" need to be reconciled so the same term is being used on-screen and with the callouts. Frequently they are currently at odds with the same shot being called different things.
- (Fixed) When you enable the SIM Card Memory in settings (to allow SIM cards to stay lit on next ball), lite a SIM Card on ball 3 and lose the ball before collecting it, ending the game, then the SIM Card insert is still lit at the start of the next game.
- (Cannot reproduce) One black screen unresponsive attract mode event when machine left on for a while. Screen was black, attract mode still working, machine start, etc unresponsive until machine rebooted.
- (Cannot reproduce) Black screen unresponsive issue while idle for 5 mins in test mode. Same as above, but in test mode, not attract mode.
- (Cannot reproduce) If you collect BOB and SIM card right around the same moment, it will not give you credit for the SIM card even though both the SIM card hole and BOB have their own optos in the subway so the game DOES know you hit both (one ball will pass BOB opto, two balls will pass SIM opto).
- (Cannot reproduce) If ball lost at right inlane during ball saver, ball save fails to trigger...after drain game triggered ball search and "found" it in the trough.
- (Cannot reproduce) Right inlane hurry up says to hit the right ramp but there is no red light lit on that shot.
- (Fixed) If you have System Settings/Game Restart set to "SLOW (Allow START button to restart game)", and restart during any of the "Crazy" modes, the mode stays ON until you drain a ball. The emojis or lottery ticket will freeze in (screen-covering) place; the selfies will "drip off" as usual soon during your restarted game.
- (Not addressed) When Mystery Package is lit during EMP or Volcano, it appears to be scored when hit (there's the whiparound, where the ball in those modes would normally just be dropped, but there's no indication or callout defining the award. If either Transit, Kilowatt, or Spider is lit with the Mystery Package, the T, K or S award value is shown, but the Mystery remains a mystery.
- (Not a bug. Physical limitation. Working as designed.) When the Theater is hit to start Showdown, the ball drop at the start of the (lengthy) intro sequence is inconsistent. You'd think it'd be better for the game to not have the magnet on that whole time.

NEEDS ATTENTION
----------------------------------
- (Working as expected. Same as Oz and Hobbit) Ball management is not up to WoZ standards. When it sends out another ball due to ball search failing, if the stuck ball goes into play, the game goes dead when the first ball exits. This does not happen on WoZ. Hopefully it will be fixed on Dialed In, too.
- (Addressed) If QED Target is broken game needs auto-fallback to alternate target to charge phone so the game is still playable until it gets repaired.
- (Addressed) Ball can get stuck behind trap door, and ball search logic is inadequate to clear it. If the opto at the opening of BOB is triggered but not triggered again, and the switch at the end of BOB is not triggered....the game should know right away that the ball is stuck and pop down the trap door, then leave it down until the ball exits the orbit.
- (Working as expected) If the flipper is held up to trap the ball while mode totals are on screen, it should not defer to info screen. When mode total screen is over it can proceed to info screen if flipper is still up.
- (Working as expected) Selfies hide point values that are floating away. There should be a compromise that can handle both.
- (Working as expected) Callouts where two choices are lit up to complete the mode requirement only call one currently. It would be nice for those if it called out both in combination, like "Shoot Right Ramp or Theatre" or "Shoot Left Ramp or Side Ramp", etc for the ones with more than one way to finish.
- (Not addressed) A number of the phone characters still need animated talking heads instead of stills:
- (Addressed, working as expected) None of the talking heads are animated when they show up in Armageddon, even if they have talking animation from earlier in the game
- (Hardware limitation, working as expected) Cut 20V coils in addition to the 70v coils it already cuts when the coin door is open. No one wants to have their fingers smacked with the sling arms when they think they're off.

#170 6 years ago

Viewing update for installing 1.50

"note that the full update sometimes appears on one of the smaller screens (Theater or Phone) instead of the main screen. This is because the displays don't always initialize in the same order.

While it looks pretty weird, the update will complete successfully and the game boots up just fine when power cycled after the update.

--Ted"

On my game it was in the theater and backwards because of the mirror. It worked. Back up your settings and reinstall them after the update.

LTG : )

#171 6 years ago

Thanks for the reply!

Quoted from check_switch_26:

- (Not a bug, working as designed) When you have ball save and manually plunge when the ball comes out, the ball launcher will auto-kick with no ball like 5-7 seconds later, even though the ball is far, far away by that point.

Why is that as expected? The ball is long gone. Why energize the kicker when the game knows (by means of the shooter lane switch, and other switches that activated when the ball left) that there's no ball there?

Quoted from check_switch_26:

- (Not addressed) When there are a lot of emojis on screen and you start Acid Rain (and maybe others, it happened on Acid Rain for me) the girl who talks at the beginning of the mode ("Spring Meadows") on the phone is speaking in slow motion.

Is this a horsepower thing?

Quoted from check_switch_26:

- (Addressed) If QED Target is broken game needs auto-fallback to alternate target to charge phone so the game is still playable until it gets repaired.

What's the compensation target if QED is out?

Quoted from check_switch_26:

- (Working as expected) Callouts where two choices are lit up to complete the mode requirement only call one currently. It would be nice for those if it called out both in combination, like "Shoot Right Ramp or Theatre" or "Shoot Left Ramp or Side Ramp", etc for the ones with more than one way to finish.

Still, it would be nice if these callouts were polished to be more specific when there are multiple ways to finish a shot.

Quoted from check_switch_26:

- (Not addressed) A number of the phone characters still need animated talking heads instead of stills:

Is it in the plan to finish these? It's really weird that some are done and some aren't.

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