(Topic ID: 210940)

Devil's Dare - self test mode and dip switches

By jmorrow7

6 years ago


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  • 17 posts
  • 6 Pinsiders participating
  • Latest reply 5 years ago by TIB
  • Topic is favorited by 1 Pinsider

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#10 6 years ago

Yes... but better get the full documentation !
Here is the page for the DIP configuration on the CPU board:
switches (resized).jpgswitches (resized).jpg

This is usable for both US and export versions of the DD.

Some tips about the DIP settings on SYSTEM 80A:
Basically, all SYSTEM 80A use the same skeleton (for coin chute and common settings) because it's controlled by the U2/U3 ROM (that are common to all 80A). But the DIP can also be controlled by the GAME ROM, so some pinballs can be customized.

Most of the time, the DIP 31 and 32 are reserved for this purpose (they were used for "liberal" (easy) or "conservative" (hard) settings in previous SYSTEM 80).
But sometimes, others DIP may be used for specific usage, like DIP 6, 7, 8 in Caveman.

The most obscure is the NOVELTY : it's a legacy from the period, where winning play (or credits !) was not allowed.
There is no explanation of this mode in the documentations, except in the very first SYSTEM 80.

2018-03-03_09h21_24 (resized).png2018-03-03_09h21_24 (resized).png

When you set the NOVELTY mode, the SPECIAL and EXTRA-BALL features are disabled. You cannot win a ball or credits.
In place, you get extra-points (50.000) and the knocker is activated 5 times.
Of course, the others DIP controlling the SPECIAL/EXTRA are not active.
As far as I remind, the credits for winning the HIGH-SCORE are also disabled.

So setting the NOVELTY, can be very surprising !

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