Quoted from coz6:Love it
I love it too. Nice to get the positive feedback showing you’re making the right shots/progress! The green is awesome!!!
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Quoted from coz6:Love it
I love it too. Nice to get the positive feedback showing you’re making the right shots/progress! The green is awesome!!!
My turn for a big JJP thank-you, this update is amazing.
I’d also like to see another setting on the “journey status update screen for: “advance only with flipper press”
The mode info screens have too much info for me to take in in the 20 seconds, I’d like to flip through at my own pace.
Thanks again, amazing work, great game even better, always been on board
Quoted from check_switch_26:You have to be holding a flipper button as the ball triggers the switch at the entrance to the back tunnel, because there isn't much time to decide where to divert the ball. If no buttons (or both) are pressed, the ball is directed to side opposite to the previous trip.
This functionality has been in the code for over two years, by the way.
--Ted
Hmm, I must have missed that page in the instructions
What a Game! Sooo much happening
Is there a good strength adjustment for the wind lance? I don’t think so and believe this would be a great addition to the code. As of now, owners are all bending their ball guides to feed the Smaug shot.Could the windlance be better dialed in with coil power? Mine always seems too strong.
Messing around with the kickback strength, it’s almost like it doesn’t save into the game either...
Menu still has the typo of “milliseconds” for units in the strength adjustment for the kickback.
We know it can fire at different strengths, as sometimes you select it mid game to make a shot at the MAN targets with the power meter. It just doesn’t seem to be adjustable from the menu. I’ve had to do plenty of physical adjustments to make the third flipper shot regularly. It often bricks off a rubber vuk post at the radagast hole.
Quoted from check_switch_26:I've changed the firing for Smaug MB, mode start, and "Flashback" to honor the Kickback Strength adjustment setting. I've also changed to description of that setting to clarify that it is "firing time in milliseconds". Changes will be in the next update.
--Ted
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