(Topic ID: 220389)

Details new Hobbit Code

By KLR2014

5 years ago


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  • 475 posts
  • 99 Pinsiders participating
  • Latest reply 3 years ago by KingBW
  • Topic is favorited by 33 Pinsiders

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#9 5 years ago
Quoted from GravitaR:

What is Book Mode Multi-ball? Is that essentially locking balls before mode start then starting mode?

Yes, it basically goes like this:

-Roll over the LOCK inserts to light lock at Smaug
-Roll over the LOCK inserts again before locking Smaug, and you'll see the orbit inserts light green.
-Shoot either orbit, the magnet back there will stop the ball and drop it in the "cave", and then make the next mode you start a Multiball.

#15 5 years ago
Quoted from cscmtp:

Still don’t see how code can save a pin with such few satisfying shots but happy for those who still own it. Software updates are always a wonderful thing!

It’s a phenomenal game. This will bring it to another level. Your loss.

If you’ve played the game with semi-recent code, you would know that the rhyme and reason of the code/rules & cinematic nature of the game makes the shots very satisfying.

#25 5 years ago
Quoted from Bendit:

It's even possible to add another ball to this, correct?

Yup.

13
#26 5 years ago
Quoted from cscmtp:

There is a ton of denial going on in this thread. Lol

Denial of what? Are you going to tell me I’m not having fun when I’m having fun? F you, troll.

#151 5 years ago

Hey Ted, this isn’t specific to the new code, but I’ve always wondered: there’s a sound effect that sounds like someone is rubbing a balloon - like a squeaky rubber sound. I’ve always wondered - what IS that? LOL. Is it from the movie? I always wished that sound effect would get replaced with something else. I guess this is my chance to make that request.

#152 5 years ago
Quoted from JamesMxP:

However, I have a HUGE complaint about Into the Fire. The epic music on my game appears to be completely gone from the first stage and intermittent on the second stage.

Sounds like you triggered a bug of some sort. I got to Into the Fire twice so far and it has music just like it always did.

#179 5 years ago
Quoted from Rondogg:

Ted, is there a way to have the mode paused after 5 seconds (or so) of inactivity? Could see people cradling the ball, timing out the modes just to complete them. This was implemented on Star Trek when all the pros were just timing out modes to get to Kobiyashi Wizard mode. Just a thought.

If you time out a mode, you’ve only played it, but haven’t completed it.

Also, only A-holes “play” games by cradling and timing out. Don’t be that guy.

#185 5 years ago
Quoted from wolv3:

I agree but when you're in a tournament and trying to edge out the win these things happen and make for very long games.

Is Hobbit even used in Tournaments?

Ted just said it wouldn’t be worth it to time your way out to the wiz mode anyway.

#236 5 years ago
Quoted from jeffspinballpalace:

Running 2.96 code and ..... where did mode locks go? I changed prevent mb overlap to yes and then installed one of the presets. Since then no mode locks. Is there a setting to adjust?

Yeah that’s a setting now. Maybe the pre-set you picked turns it off?

#256 5 years ago
Quoted from pinballinreno:

Could use some meaningful call outs to guide us during Smaug mulitballs and mini wizard modes. Its pretty chaotic and having a spotter or game call outs helps out a lot.

For real? What do you find confusing shouts smaug Multiball? All the flicking fire lit inserts are jackpots. Shoot them. The inserts are so meaningful and specific on this game, just looking at the Playfield tells you what to do.

#260 5 years ago
Quoted from pinballinreno:

My thinking was mostly about the tiers as you make your way up them and the game shots change a bit.
The player might be notified of the changes when they happen to adjust your shooting.
Or announce that you made it to tier 1,2,3 etc.

I dunno, this game has so much stuff in it, do we need any more handholding elements like that? It’s fine. Every game ever has lit inserts during modes or multi balls - and that’s how you know what to shoot for. Hobbit is clearer than most games in that respect due to the intuitive color coding.

1 month later
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#314 5 years ago

It’s been sitting on my shelf for a while, but I just watched the extended 3D trilogy for the first time (I saw the theatrical versions back when they came out)....and as much as I love the Hobbit pinball, having the movies fresh in my mind really amplifies my respect for everything Keith & Ted have done in creating this game. Their use of the movie assets to craft cool modes that make sense with the playfield features is phenomenal, and a stark contrast to the random “shoot the colored shots” of most modern games. The cinematic experience of this game is unparalleled. Yet you still hear people in the hobby parroting old first impressions without experiencing what this game is NOW...they’ll say “the shots aren’t there” or the upper flipper doesn’t do anything. So false, so completely false. This game is immensely satisfying to play due to the layout, code, LCD, rules & sound working perfectly together. The game keeps growing on me! I really hope those who’ve believed the anti-hype give it a go. There’s no game out there right now like this.

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#317 5 years ago
Quoted from Wickerman2:

What is the obstacle to having wifi/internet connection in settings of modern games and having the option to download/update code automatically (as an option)? Is there some downside to this other than cost of adding a usb wifi adapter or board with wifi built in? I guess they just started with the LCD's recently so maybe wifi is another 10 years out?

I imagine it’s because code updates aren’t something that happen often and at some point the game will be finished & won’t happen at all. Why bother with a constant internet connection for something you’ll do a few times, takes a few seconds, and at some point will never do again? USB is simple and easy. Much better than burning ROMS for older games.

#319 5 years ago
Quoted from Wildbill327:

You could use the WiFi for online play with other people with the same game or just to post scores on a dedicated score board for that game. It would be nice to be able to challenge someone to a game from your home and play against them at your convenience.

I don’t think online play for pinball can or ever will work...or even make sense. Every machine is a bit different, and set up different....and then there are cheaters. There’s no way to tell if one games score is relevant to another. I can’t imagine caring what other people’s scores are on other machines or the purpose of seeing them displayed on mine.

#322 5 years ago
Quoted from Wildbill327:

You may not imagine it but I can and others probably can too. Not sure how hard it would be to to have a online setting so everyone is playing the same settings, and if you need to cheat to win a friendly online game then that proves what kind of character that person has and probably would not get many game invites. Could be fun to have daily and weekly achievements to shoot for to make a game have a little longer stay power in a collection.

There’s no way everyone can be playing with the same physical settings...the system is going to make sure every games legs are the same height, posts in the same positions, account for mods that alter gameplay?

This is pinball, not video games. Pinball has had staying power without gimmicks like achievements...something like that just isn’t necessary. I don’t want to see real pinball become like Zen Pinball.

Quoted from solarvalue:

At the risk of sounding like a broken record, the Multimorphic P3 has this planned and it will be rolled out soon.

...and despite these “modern features” P3 will continue to barely be a blip on the pinball radar & sell a mere fraction of what Stern & JJP are doing, because you know what people love about pinball? CLASSIC RETRO PINBALL. PC video gaming features are not a selling point. A well designed fun game with a great theme is what sells units.

#325 5 years ago
Quoted from YeOldPinPlayer:

Notice how popular classic retro pinballs are? You know, the ones without flippers? The EMs with two inch flippers? The luck boxes with shallow rules? The bagatelles?
Neither have I.
People want modern games. That definition will change as the technology changes. As long as grannies have money there will be games for them to spend it on but they eventually die off and are replaced with younger grannies that like more modern stuff.
Pong is a good example. Great nostalgia value but almost no one will play for thirty minutes. It was fun at the time because there was nothing better.

You’re totally misquoting me. How I been known to ever wax nostalgic about EMs!?! LOL. By classic retro pinball I’m talking about Stern and JJP. They’re modern in the sense that they’re NEW, but they’re essentially classic 90’s games with a bit of bling. They’re balls, ramps, wood, metal, lights, sounds. Pinball is INHERENTLY retro. When most people see new Sterns like AC/DC or Star Wars, they assume they’re “classic” games, not brand new!

No one interested in pinball is losing sleep over internet functionality or anything that P3 does.

#326 5 years ago
Quoted from screaminr:

Playing against someone is always better than playing alone.

That’s subjective, but in the case of pinball, only playing together on the same machine makes sense. Playing two different pinball machines online isn’t really playing together as the experience of each machine is totally different.

In any case - is it a dealbreaker? No, cuz machines are still selling and people are playing them.

#331 5 years ago
Quoted from YeOldPinPlayer:

"Retro" changes with the times. You're trying to restrict it to a specific era or technology and it won't work. Today's cutting edge will always be tomorrow's retro. You don't see many people pining for the days of alphanumeric displays or score reels. As new technology is used in interesting ways it becomes tomorrow's retro.

The display doesn’t define pinball. The physical game of pinball defines pinball, and aside from some deeper code, that hasn’t really changed since the 90’s.

Pinball is different than other things. It’s a coin operated gaming device. Technology already technically replaced it: video games in the arcade...then at home. For all intents and purposes, when it comes to evolving technology, pinball should be dead. Arcades barely exist, because we’ve evolved beyond coin operated entertainment. Yet Pinball persists as a niche...because the people who like it, like IT. Look, I love Revenge From Mars, but Pinball 2000 didn’t move the needle. Pinball fans still wanted “regular pinball”. P3 hasn’t moved the needle, people who like pinball are still buying barebones Sterns...displays aside, nothing in their games is more advanced than the 90’s B/W titles. Pinball persists when it embraces what it is: Pinball.

Sure it’s great that technology has advanced to make scores and goals clearer, servicing easier. I don’t think internet connectivity moves the needle at all. Some people have been pushing the “Pinball needs more tech” line forever. Dialed In has a lot of tech. You know what game earns the worst at my local joint? Dialed In. Know which earns best? Ghostbusters. A game that’s barely playable with a red DMD. Reason? THEME. Theme sells pinball, not tech. I had internet connectivity & high score uploads in my Bop 2.0 & never used it. Just didn’t care. Maybe a Ted or Keith will offer an opinion on the subject. As for the topic - Hobbit is awesome.

#334 5 years ago
Quoted from Wildbill327:

Pinball is a great game and I would never want to change the physical or mechanical parts. All I’m saying is that if we had the opportunity to play a friend or stranger without having to be there physically it would be pretty cool. Who knows this could actually get a different generation of people involved in pinball you know the younger people that are stuck in their bedroom all day playing Xbox or PlayStation. It’s always hard to accept new change but when we do it usually sticks with us(flip phone to smart phone).

Ah, the quest to get the younger generation into pinball....never going to happen in a mainstream way. Pinball is niche. It will always be niche. It can survive being niche, it’s not an insult. I think younger people who like pinball actually do like it for what it is. Online functions will not move the needle. Pinball is Pinball & isn’t competing with phones or games. That war ended decades ago. Ask a kid if they’d rather play Fortnite on their phone with 125 million other players or an online pinball that may have someone on the other side of it...they won’t give a shit.

#336 5 years ago
Quoted from Wildbill327:

Trying to get the younger generation to enjoy pinball is not a quest, but if it happens it’s not a bad thing just would be a side note in the pinball evolution.

It’s just a thing that always comes up...people always say “the companies should do ___ to get kids into pinball”. Look, it’s over. Aside from our kids, most kids won’t give a crap. Pinball is what it is:

1.) Rich man’s toy/collectible
2.) Barcade location game
3.) Niche Tournament game

Or as Stern now calls it: “A Lifestyle Brand”.

At the end of the day, these guys are running a business. Additional features take time and money. So - it always comes down to this: If feature X costs $$$ & takes up the valuable time of our programmers, will it increase sales? Online play might be a neat idea to some...but I guarantee it would result in zero extra sales. That’s why the big players haven’t bothered. Great games with great themes sell units in pinball.

#343 5 years ago
Quoted from PanzerFreak:

Just curious, what do you think about the theme integration on Pirates? Do you think that the lack of movie clips and movie / actor audio hurts the game?

Yes, it absolutely hurts it. The rules and depth might be there for the “pinball geek”, but for someone like me who likes games with personality and character, it’s a deal breaker. I can’t go from something like Hobbit to something like POTC. When I played it, it just felt really sterile and lifeless. You have all these characters, but no character! You have 5 movies worth of modes based on stories and moments...but there’s no story or moments to go along with the gameplay. There was one mode about a wedding...there’s nothing about a wedding while you’re playing. Stern’s POTC solved the issue of the licensor not branding movie assets: they simplified the narrative and didn’t make it based on specific movie things - you fight different ships with different captains who all have personalities and quotes as you attack, a la Medeival Madness’ castles. You collect gold, walk planks, fight krakens, etc. the sound alike Depp is good and makes you feel like it’s true to the license even tho it does it’s own thing.

Others have said this already, but whenever JJP licenses a movie or show - they should WALK and do something else if they can’t get the audio/video assets. Toy story should be fine since it’s all animation, and Wonka should be fine as it seems like older films are a bit easier to negotiate assets for.

3 weeks later
#377 5 years ago
Quoted from monsterbaldy:

Please add a setting to disable beast mode hurry ups for any beast whose hurry up has already been collected towards frenzy.
- This would result in less beast interference

Please don't. It's always been shocking to me how some people are against 4 of the game's main interactive toys actually being used. They're cool and fun to hit! Enjoy!

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