(Topic ID: 220389)

Details new Hobbit Code


By KLR2014

3 months ago



Topic Stats

  • 421 posts
  • 90 Pinsiders participating
  • Latest reply 5 hours ago by Rondogg
  • Topic is favorited by 37 Pinsiders

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There are 422 posts in this topic. You are on page 9 of 9.
#401 4 days ago
Quoted from twenty84:

Where is this code update, WOZ/JJP forum that everyone speaks of?

Private forum. If you own a JJP game, email jen@jerseyjackpinball.com to get access to it.

LTG : )

#402 4 days ago
Quoted from Rondogg:

I kept seeing info for DI and thought we were on the back burner again, NOPE!

Yup. Streaming on Monday on the twitch feed, testing next week at Expo. Released soon after. This was posted on Pinside recently.

LTG : )

#403 4 days ago
Quoted from LTG:

Yup. Streaming on Monday on the twitch feed, testing next week at Expo. Released soon after. This was posted on Pinside recently.
LTG : )

Can't tell you how refreshing it will be to see something other than POTC on the Stream.

#404 4 days ago
Quoted from thewool:

I wouldn't award any points for the loop as it's a fluke thing to happen. I would have it trigger another timed shot which has it's own reward.

I quite like this idea - alternately, having it activate the ring button for a short moment gives a little variety - I like how it's almost dangerous sometimes to take your hands off the flippers, and if you're tempted via some points, it gives some dynamic to the game. Also not as hard to implement as a random shot

#405 4 days ago

Oooh I like that. Hit the shot which is almost always random and be forced to hit the lockbar button before you hit a flipper switch. It happens so fast and your first instinct is to save the ball from a quick drain, what a great risk/reward and totally worth 1000 points!

#406 4 days ago
Quoted from thewool:

Cool! will install tonight!!
Ted any more tweaks to Smaug/Beast multiballs and book modes clashing? I know you mentioned implementing an option to stop Beast MB from starting. Book modes starting during Smaug MB is the biggest problem as constantly postponing it doesn't work very well at all.
Also I still hope there is scope for expanded portcullis loop scoring, a 1000 points is arbitrary given that this is never intentional. Better to have something to do to gain points after the shot e.g. make flashing shot, hot drop target, etc.

For now you could increase the Smaug lock difficulty in game settings. Won't fix it for good, but maybe "good enough".

#407 4 days ago
Quoted from thewool:

Cool! will install tonight!!
Ted any more tweaks to Smaug/Beast multiballs and book modes clashing? I know you mentioned implementing an option to stop Beast MB from starting. Book modes starting during Smaug MB is the biggest problem as constantly postponing it doesn't work very well at all.
Also I still hope there is scope for expanded portcullis loop scoring, a 1000 points is arbitrary given that this is never intentional. Better to have something to do to gain points after the shot e.g. make flashing shot, hot drop target, etc.

There will be no more changes in rules. Only bug fixes and choreography tuning will be applied prior V3.00.

I explored a few rules for the u-turn loop, but abandoned them because it just doesn't give a nice feed to the flipper. Consider the current rule a consolation prize for flubbing the ramp shot.
--Ted

#408 4 days ago
Quoted from check_switch_26:

There will be no more changes in rules. Only bug fixes and choreography tuning will be applied prior V3.00.
I explored a few rules for the u-turn loop, but abandoned them because it just doesn't give a nice feed to the flipper. Consider the current rule a consolation prize for flubbing the ramp shot.
--Ted

It’s a nice addition either way!

I love love love love the idea of the “stage 1! Stage 2! “ callouts. That is really really helpful! That alone changes the mini-wizards from being kind of a mystery to a major goal-oriented mode! I know the shots are on the book but this feels SO different! I wonder if those would work in Smaug MB as well?

#409 4 days ago

WOW! Great mini update from the last one! Lots of new added Smaug heckling and comments after the second ball lock. My daughter was player two and said that Smaug is more chatty now than the WOZ wicked witch during that. Fantastic. That first game after the update, I beat my grand champ score by over 1 million (and a few of those other "titles" as Smaug called it) with 3.7 mil. What a 45 minute rush! Daughter was playing too, so that is part of why it took that long. Got through Battle of 5 Armies but didn't totally complete those modes. Was working on trying to see if I could earn anymore Arkenstones after that, but didn't get there. All of those 3 mode inserts were still lit, so I wonder what would be next. ??? Just start the remainder of the book modes for that wizard?

It was a great experience that I'm glad my daughter got to see (and coach me). She liked the changes and additional call outs during the game also. Hopefully Ted, Joe, and Keith will see that "we" really like the call outs and heckling, including the semi-humorous ones, that make the game so much better the way that they are doing it in this game and continue that kind of thing with the other JJP games. It definitely adds some polish to the feel of the game. Hopefully more call outs with animations on the phone are coming on DI next week.

We didn't notice any hiccups or bugs. There were still a few Smaug call outs that were low in volume during the Arkenstone modes, but I don't know which ones as I couldn't hear them clearly. The Bilbo call out during some of the multi-balls saying "There's too many balls" was pretty hilarious as that was exactly what I was thinking at the time - at least that's what we think he said. The slight lighting changes were good too. There were a couple of times that there was a strobing lighting for a few seconds during a multiball - very distracting, but a great touch to change it up for just a few seconds to keep you on your toes. Great, great, great! These coding guys deserve a raise for this kind of code dedication and teamwork - keep them around and happy! I'd gladly buy them a beer at Expo at least as a thank you.

#410 4 days ago
Quoted from KingBW:

WOW! Great mini update from the last one!

Thanks for all the kind words. (Although the amount of work that went into certainly didn't feel "mini". ) I'm glad you're enjoying your game.

A few notes:

- Smaug doesn't speak during Arkenstone modes. Maybe you meant something else?
- I don't know that I have any more patience/time to do anything else with speech volume. Maybe if someone could tell me a particular clip or two, I could address those. There are over 500 speech clips in the game, and I've been through them several times balancing gain and adjusting ducking parameters.
- I believe the Bilbo quote you heard is "There's far too many dwarves!", which is played during Feast Frenzy.

--Ted

#411 4 days ago
Quoted from check_switch_26:

Thanks for all the kind words. (Although the amount of work that went into certainly didn't feel "mini". ) I'm glad you're enjoying your game.
A few notes:
- Smaug doesn't speak during Arkenstone modes. Maybe you meant something else?
- I don't know that I have any more patience/time to do anything else with speech volume. Maybe if someone could tell me a particular clip or two, I could address those. There are over 500 speech clips in the game, and I've been through them several times balancing gain and adjusting ducking parameters.
- I believe the Bilbo quote you heard is "There's far too many dwarves!", which is played during Feast Frenzy.
--Ted

Haha, I was wondering where in the films he says “there’s too many balls!”. I believe I heard that in 2.95 as well.

The last two updates were phenomenal, but this one is like the glue that’s tieing everything together. Really really phenomenal changes. I am sure I’ve said this 100 times if I’ve said it once; i hadn’t played this game in at least 6 months and this is an -entirely- new, amazing game.

#412 4 days ago
Quoted from check_switch_26:

Although the amount of work that went into certainly didn't feel "mini".

It sure did seem a lot better - thanks for all the effort!

Quoted from check_switch_26:

Smaug doesn't speak during Arkenstone modes. Maybe you meant something else?

Hmmm, maybe it was some stacked modes. I know there was at least 4 balls going, so maybe it was during a Smaug multiball … I know the beasts were going up and down a bunch. I'll play a game with my wife and crank up the sound to see if we can find it/them. Not a big deal though. There was one mutiball mode (I don't remember which), that had some nice calm, light, soft music playing while I was frantically keeping 4 or more balls alive. That was fuuuuuny.

Quoted from Rdoyle1978:

Haha, I was wondering where in the films he says “there’s too many balls!”. I believe I heard that in 2.95 as well.

LOL - my daughter heard it that way too and said "That wasn't in the films". I told her that they didn't say "Extra ball!" in the films either.

#413 3 days ago

Good update JJP - cool new effects, lighting, and speech. Love it!

10
#414 3 days ago
Quoted from Rdoyle1978:

The last two updates were phenomenal, but this one is like the glue that’s tieing everything together. Really really phenomenal changes. I am sure I’ve said this 100 times if I’ve said it once; i hadn’t played this game in at least 6 months and this is an -entirely- new, amazing game.

Let me extend the thanks of the entire team for all the enthusiastic comments.

I also need to express my gratitude to David Thiel, Jean-Paul de Win, and Quinton Kappel for their efforts above and beyond the original scope of the project.

--Ted

#415 3 days ago

Downloaded and love this update! Thanks Ted!
One thing I may/may not have noticed but it felt like whenever I hit an orbit and locked an add-a-ball and then used either the right/left flipper button to divert the ball to the corresponding VUK, it seemed reversed.
Hit the right flipper, went to the left VUK. Hit the left flipper, went to the right VUK.
Anyone else have this happen?

#416 3 days ago

I have a Hobbit and woz - woz is down for a bit as Ted and I work on a solution having a party tomorrow why all this info if you were to send me a link well gee I might get my swagger back with my friends.

#417 3 days ago

Just played a long game on the 2.97, 1.7m. Wow. Lots of new callouts and lights. Played all 3 old Wizard modes but was about 9 regular modes from TABA. The only thing odd I noticed was playing Beast Multiball. On my first attempt I got pretty far and heard the awesome "Level 1 complete". I then killed about 15 beasts and never heard any new progress updates. Then it got a little weird. A ball got trapped in the front of the Warg as it was descending. Stayed trapped that way for a minute or so when the Warg raised up and released it. I drained to one ball and the Warg target stayed up with no light on in front of it. Also, the "Load Windlance" light was also lit. I tried to hit the Windlance shot but drained before I could. I did hit the Warg a couple of times but it didn't go down. I thought maybe a beast mech wire had snapped but after the ball the Warg target dropped and the game went back to normal. Played another 30 minutes without an issue that I was aware of.

I could have sworn I killed enough Beasts to get to the 3rd level at least. Who knows, maybe the trapped ball screwed up the Warg and it wouldn't let me complete the level.

Also, Smaug spoke and moved correctly on locks. I will say, like a previous poster, I did have the same incident he did where I locked a ball and Smaug didn't move or make a sound. Maybe once out of every 20-30 games? This was on the 2.96 software.

#418 3 days ago
Quoted from coz6:

I have a Hobbit and woz - woz is down for a bit as Ted and I work on a solution having a party tomorrow why all this info if you were to send me a link well gee I might get my swagger back with my friends.

Thanks Friends! I know nothing have nothing see nothing.

#419 3 days ago
Quoted from coz6:

Quoted from coz6:

I have a Hobbit and woz - woz is down for a bit as Ted and I work on a solution having a party tomorrow why all this info if you were to send me a link well gee I might get my swagger back with my friends.

Thanks Friends! I know nothing have nothing see nothing.

Those who can read have clearly an advantage

Quoted from LTG:

Quoted from twenty84:

Where is this code update, WOZ/JJP forum that everyone speaks of?

Private forum. If you own a JJP game, email jen@jerseyjackpinball.com to get access to it.

LTG : )

Write an email and you should get access to the update link.
Didn't take me longer than about two hours waiting for her response.

I clearly do not regret the last update.
The last two software updates can only be described in one simply word. Amazing!

Big thanks from me to the JJP team who made this happen. Love my Hobbit more than ever

#420 7 hours ago

Yesterday I got the link from Jen, but i get always a server error Message. Fault on my side or is there really a problem actually ? Is a google account necessary ?

#421 6 hours ago
Quoted from Jim-Beam:

Fault on my side or is there really a problem actually ?

I just tried it. Working here.

LTG : )

#422 5 hours ago

I have a Google account and it works for me.

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