(Topic ID: 190929)

Designers

By TheBigDog

6 years ago



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  • 10 posts
  • 7 Pinsiders participating
  • Latest reply 6 years ago by DerGoetz
  • Topic is favorited by 1 Pinsider

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    #4 6 years ago
    Quoted from mbaumle:

    In terms of trademark/canonical features that I've noticed:
    Pat Lawlor: games always seem to have some type of "horizonal gameplay" (which lends the use of those 3+ flippers) and a "shot through the pop bumpers." References to "The Power." Hand on red button. Jackpot scored from a horizontal shot from an upper left or right flipper.
    Steve Ritchie: Tons of flash lamps. Fast and flowing games. Cannons/ball launchers.
    Mark Ritchie: Ramp symmetry--either crisscrossing or not.
    Barry Oursler: Wicked outlanes that make you want to rage quit.
    John Popadiuk: Long sweeping ramps around the playfield. Lush themes and concepts. Unsavory business practices. Empty Cabinets.
    Ted Zale: Mushroom bumpers a-plenty. Zipper Flippers. Askewed top rollovers.
    Ed Krynski: Uncanny ability to crank out a shitton of unique games that were easy to understand, hard to master.
    Steve Kordek: (see: Ed Krynski)
    That's what I can come up with from memory. I'm sure I've missed some things.

    Quoted from mbaumle:

    In terms of trademark/canonical features that I've noticed:
    Pat Lawlor: games always seem to have some type of "horizonal gameplay" (which lends the use of those 3+ flippers) and a "shot through the pop bumpers." References to "The Power." Hand on red button. Jackpot scored from a horizontal shot from an upper left or right flipper.
    Steve Ritchie: Tons of flash lamps. Fast and flowing games. Cannons/ball launchers.
    Mark Ritchie: Ramp symmetry--either crisscrossing or not.
    Barry Oursler: Wicked outlanes that make you want to rage quit.
    John Popadiuk: Long sweeping ramps around the playfield. Lush themes and concepts. Unsavory business practices. Empty Cabinets.
    Ted Zale: Mushroom bumpers a-plenty. Zipper Flippers. Askewed top rollovers.
    Ed Krynski: Uncanny ability to crank out a shitton of unique games that were easy to understand, hard to master.
    Steve Kordek: (see: Ed Krynski)
    That's what I can come up with from memory. I'm sure I've missed some things.

    This is an excellent summary and analysis.

    Specifically, I'd just add that Lawlor likes low-set pop clusters and deep-set ramps. Oursler often has a shot that loops around the back of the playfield. JPop is about mechanical innovation and efficient use of space.

    #8 6 years ago

    It also occurs to me that Barry Oursler's greatest contribution to pinball is creating a "world" under the glass. In an effort to compete with video games in the early 80's, he gave players a 3D experience, making his playfields into dioramas with a combination of artwork, story, layouts and the introduction of toys (often including miniature scenery).

    Space Shuttle ended up saving the industry and he followed suit with Fire, Bram Stoker's Dracula, Popeye and Junk Yard.

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