That metallic sound that Demolition Man makes when you shoot the "computer" with the upper flipper, how do you make it sound gooood! Like a big and good klonk!
The sound it makes in the video after 15 secs
That metallic sound that Demolition Man makes when you shoot the "computer" with the upper flipper, how do you make it sound gooood! Like a big and good klonk!
The sound it makes in the video after 15 secs
I have to admit, I totally love a solid shot to the computer from the upper flipper. That ker-chunk sound it makes is just so. damn. satisfying.
Quoted from junkwavepete:It's THÉ best! Just want to know how to make it sound as good and satisfying as possible
love it. The Acmag shot is a nice clink sound too.
Not only is the klunk satisfying, but the SFX for the lit computer are too. That fanfare after the award is announced always feels so rewarding, especially if it's a really good award like Maximize Freezes or Collect Bonus.
Quoted from Kineticross:Not only is the klunk satisfying, but the SFX for the lit computer are too. That fanfare after the award is announced always feels so rewarding, especially if it's a really good award like Maximize Freezes or Collect Bonus.
"Glorious!!"
Wait until you nail it when Demolition Time is lit. That's definitely a satisfying shot!
I like to keep Prison Break as my last mode start which lights Demolition Time and drops the ball right to the upper flipper and gives you an instant shot on Demolition Time.
Quoted from Spyderturbo007:Wait until you nail it when Demolition Time is lit. That's definitely a satisfying shot!
I like to keep Prison Break as my last mode start which lights Demolition Time and drops the ball right to the upper flipper and gives you an instant shot on Demolition Time.
Great call dude. I'm doing that next time.
Quoted from chuckwurt:Great call dude. I'm doing that next time.
Keep in mind that after awhile of not making it to Demolition Time, you'll end up with credit dot because of not hitting that switch. So don't freak out like I did when it throws a switch error. I think it's #86 if I remember correctly.
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