Quoted from Sk0r:
In Claw test mode, the “Park Elevator” sequence should end with the “Elevator Index” switch closed, right?
I’m trying to troubleshoot my claw, which never worked since I bought my DM. In a game, the claw picks up the ball, goes to the left and then freezes above Acmag. Using the triggers doesn’t move the claw at all. After a few seconds, the claw sequence ends and I have to manually make the ball drop from the magnet.
Aside from the Elev. Index thing, everything else works well in test mode. Can the fact that the elevator isn’t registered as parked result in the claw not moving when activating the triggers?
Ok so according to the manual, the elevator stopping past the index opto is normal behavior.
I discovered this morning that the claw does work. For some reason, I was always using the trigger upper buttons at the beginning of the claw sequence (which stops the sequence on my DM, see second part of this message). It turns out that when using the cabinet buttons or “lower” trigger buttons, the claw moves freely. No issues there, that’s a relief.
Unfortunately, the whole thing is acting up when it comes to dropping the ball: it only works when I drop the ball above the right hole (Chase Simon). If I position the claw above another hole, using the handle buttons to release the ball results in the sequence “freezing” with the ball stuck on the magnet. I need to investigate the behavior more as I could only test for a few minutes this morning, but if any of you have an idea what the issue could be...
Could you confirm that the right handle button (circled one) should register as “Ball Launch” in switch test? It seems to match with what’s in the manual but I prefer to double check.
Also, the left flipper opto PCB is missing, replaced with a leaf switch by the previous owner. Everything registers fine in test mode (flipper switch and EOS), but maybe it could be linked with the weird claw behavior.