Quoted from TenaciousT:
So after the crane gets to the ascmag lane can you move it to the lane you want then drop it ? Mine always goes to the the ascmag lane first .
Mine does this when the claw is working, but sometimes it won't give the "x awards left for demolition time", won't play the claw music, just picks up the ball, moves to acmag, and drops it. "claw ready" stays on, and if I just shoot it up the right ramp again it'll work fine. It basically acts like the claw isn't lit and a ball falls in the elevator somehow, except the claw is lit.
Only thing I can think of is maybe it's bouncing so hard into the elavator it's getting past the opto for a second before settling and somehow that messes the game up, so I'm going to try some deadening foam next...
I'm on LX-4
To be very precise, from my testing:
When the ball gets into the elevator, if "claw ready is unlit", the game just picks up the ball and drops it in acmag, and seems to assume it was an airball or something.
If "claw ready" is kit, the game treats it as a successful right ramp shot and awards you a combo (if kit), then displays "x awards remaining till demolition time", picks the ball up, displays the claw instructions and timer, turns off "claw ready" and lets you drop it for an award. Usually it seems to also move to acmag before letting you take control, but I'm not sure if it always does this?
On mine, if it gets to the point of showing the "x awards" message then everything works fine, but sometimes even when claw ready is kit it acts like it isn't lit, doesn't register a ramp shot, and just removes the ball.
As another note, all this behavior seems to be independent of the right ramp entrance switch or the diverter actually being open or not.