(Topic ID: 129349)

Defender Club... (fans welcome!)


By mof

4 years ago



Topic Stats

  • 170 posts
  • 44 Pinsiders participating
  • Latest reply 5 months ago by GoneFishinLvMsg
  • Topic is favorited by 17 Pinsiders

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There are 170 posts in this topic. You are on page 4 of 4.
#151 3 years ago

I have odd behavior with my Defender, and am wondering if others are experiencing the same. If I lock a ball in one of the 3 slots at the lock trough and then drain the current ball in play, when it goes to kick a new ball into the shooter lane it ALSO drops the locked ball into play. Almost like I get a free multiball... except that I shouldn't be rewarded for draining a ball. It will also drop the locked ball when feeding the shooter lane on starting a new game (locked balls are not cleared between games for some reason). These are the only times I've seen locked balls get dropped at the wrong time. Starting a true multiball works fine and all 3 balls get dumped as expected.

The lock lane switches appear to be working fine, because the green inserts properly show the state of locked balls in the trough (flashing for empty, solid for locked... and when the locked ball drops the insert starts flashing again indicating the slot is open)

I read elsewhere that this game has more solenoids than drivers, so a relay is used to switch between A and B coils. Well, the coil to feed the shooter lane is shared with the coil that kicks out from the lock trough. I located the relay and cleaned the contacts, tested the coil, etc, and I think it's fine. MPU and power boards are modern day repros so I don't suspect them. Not sure what to check next.

Anyone else ever seen this behavior?

#152 3 years ago

if i can tomorrow, i'll try to reproduce.

3 months later
#153 2 years ago

I finally have my custom Defender up and running:

https://pinside.com/pinball/forum/topic/defender-from-scratch-populated-playfield-go

So, I'm officially in the club and no longer just have boxes of Defender parts.

#154 2 years ago
Quoted from snyper2099:

I finally have my custom Defender up and running:
https://pinside.com/pinball/forum/topic/defender-from-scratch-populated-playfield-go
So, I'm officially in the club and no longer just have boxes of Defender parts.

SWEET !!

4 weeks later
#155 2 years ago

So here is a question for the other owners of this game:

Does the bell ONLY go off when you earn a special or match for a credit?

#156 2 years ago
Quoted from snyper2099:

So here is a question for the other owners of this game:
Does the bell ONLY go off when you earn a special or match for a credit?

i think so

2 months later
#157 2 years ago

apron scans

apron right (resized).jpg

apron middle (resized).jpg

Apron left (resized).jpg

1 month later
#158 2 years ago

looking to join the club.
very serious buyer

Shipping is fine
will be attending the Allentown show.

3 months later
#159 2 years ago

Wanting to join the club; if anyone is wanting out, let me know!

2 months later
#160 1 year ago

Hey guys...
Picked up Defender serial number 602136.

It will be at the York show for free play.

Looking for a restorable playfield if anyone has one available.

#161 1 year ago
Quoted from burningman:

Picked up Defender serial number 602136.

Congrats! I have been looking for a few years but always out of town or on vacation when one comes up.

Played both Defenders on location and loved the vid so get the rules.

Someday I will join you.

4 months later
#162 1 year ago

Looking for replacement side rails. Will Black Knight rails fit Defender?

3 months later
#163 1 year ago

Quick rules question: What are the best shots to take while in multi-ball? I don't see 3x-scoring inserts on the playfield -- is there any scoring benefit to being in multi-ball mode?

mof

#164 1 year ago
Quoted from mof:

Quick rules question: What are the best shots to take while in multi-ball? I don't see 3x-scoring inserts on the playfield -- is there any scoring benefit to being in multi-ball mode?
mof

No multipliers or any other scoring benefit. But multiball definitely helps in finishing levels and possibly making it to 5, 10, 15...

3 months later
#165 9 months ago

Simply amazing how much stuff is stacked on the bottom of the playfield...

I was wondering if anyone can explain to me what the purpose is of this double row of diodes, located just behind the 3rd flipper, between the bumper and the inline drops?

IMG_20180921_200132 (resized).jpg
#166 9 months ago

ok think I found it: they appear to be blocking diodes for the solenoid driver returns. A joins B and then -> backbox. Makes sense...

#167 9 months ago

Yes those are the diodes for the multiplexed coils. This was the first game to do this from Williams. They didn't do this again until Road Kings and eventually those diodes end up on the AUX driver board.

#168 9 months ago

Here's some more food for thought.

As known (and on IPDB) the date of manufacture is December, 1982. But then check the date stamp on my playfield... Is it a joke/mistake from 35+ years ago?

IMG_20180925_094448 (resized).jpg

1 month later
2 months later
#170 5 months ago

I had both the pin and the arcade at one time. Sadly both are now gone after an operator gave me an offer I couldn't refuse. Defender never worked right, but it seemed ahead of its time with the random popup aliens. Wish I had kept it and got it right - oh well! It's the rarest pin I've ever owned, so I'm unlikely to see another.

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