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(Topic ID: 175186)

Deepest system 11 pin


By Droptargets

3 years ago



Topic Stats

  • 22 posts
  • 21 Pinsiders participating
  • Latest reply 3 years ago by hawkmoon
  • Topic is favorited by 1 Pinsider

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    #1 3 years ago

    Just curious what everybody thought the deepest system 11 pin was ruleset wise.

    #3 3 years ago

    Probably 11B and 11C games starting with and after Taxi began developing more complex rulesets.

    #4 3 years ago

    They're all about the same to me.
    You can't go wrong with any system 11. However, none are really going to be too deep.

    #5 3 years ago

    I mostly agree with ^^^

    But if I had to choose I would say Radical.

    #6 3 years ago

    Banzai run
    Diner

    #8 3 years ago

    Taxi has some of the most stuff going on of any sys11 I've played, though I could probably see some arguments for the single ball games; I've never figured out how to play them.

    This is probably going to get stuck in 'what is depth' argument again, but...

    #9 3 years ago

    Swords of Fury. A very complex scoring system and a lot of different ways to score all over the playfields.

    #10 3 years ago

    Funhouse is really good, but there's a lot of focus on that clock.

    EDIT: Just remembered it's actually a WPC game.

    #11 3 years ago
    Quoted from aerobert:

    Funhouse is really good, but there's a lot of focus on that clock.

    Funhouse is technically a WPC boardset despite alphanumeric displays.

    #12 3 years ago

    Radical, SoF, and Mousin all come to mind.

    RG is pretty deep as far as sys11 goes.

    #13 3 years ago

    I've always felt that Dr. Dude has a pretty deep ruleset. It doesn't necessarily have the deepest strategies to complete the game (spam 3 shots, then shoot the mixmaster is basically the single way to play the game), but it has enough embellishments to give players alternatives.

    That being said, Whirlwind does a really good job at both offering deep rules with deep(er) strategies. The player can go for multiball to get jackpots and higher scores, or they can go for cellar score values. You can also stack quick multiballs on top of regular multiballs to get 2 jackpots at once.

    Elvira and the Party Monsters is also pretty deep in that respect, I'd think.

    #15 3 years ago

    I would say Whirlwind, Radical!, SOF, and Mousin Around are all equally complex in regard to rules and point scoring strategies.

    #16 3 years ago

    Wwind has that WPC feel to it with the "wizard mode" of completing the cellar.

    But if you are looking for "deep" probably look elsewhere that's not what System 11 is about.

    #17 3 years ago

    WW is fantastic and has just the right amount of depth. It really is a total package.

    #18 3 years ago

    BK2K has the first wizard mode, right?

    #19 3 years ago
    Quoted from westofrome:

    BK2K has the first wizard mode, right?

    Depending on your definition of Wizard Mode. Personally I wouldn't count King's Ransom as a wizard mode, and I don't think 'shoot the lock after getting a bonus multiplier a lot' counts as depth

    #20 3 years ago

    Do you value depth more or the "keeps me coming back for more" factor?

    Whirlwind has good depth of rules, but Taxi has an edge for me in "keeps me coming back". A nice variety of challenges and tons of character / charm. The music and callouts are awesome and ringing that bell and making the topper flash is not easy to do - it's always satisfying!

    I need to get more time on some others.

    #21 3 years ago

    I like Banzai Run. Maybe not super deep but you have to play the upper playfield successfully as well. The Freestyle area is a waste though, but the rest is genius. I believe this is the game that started Victory Laps.

    #22 3 years ago

    Bump,Diner has a lot of variations!!

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