(Topic ID: 222687)

DeadPool Video: So Many Booms~!

By CrazyLevi

5 years ago


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  • 1,380 posts
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  • Latest reply 5 years ago by Yelobird
  • Topic is favorited by 36 Pinsiders

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#412 5 years ago

So, am I understanding this correctly on the Pro model - all left orbit shots are going to be stopped by the gate and feed the pops? Only right orbit shots have a controlled gate to let it through from time to time? If so, WTF.

#419 5 years ago
Quoted from flashinstinct:

For once i don't seem to mind that. If their is a mode that is pop bumper specific you shoot left orbit to gain access = Right orbit cannot access bumpers. I think it gives more coding options. We will see what that looks / feels like on the dead flip stream in the next few days.

I agree that "If their is a mode" or another particular reason that it's cool that the shot will specifically feed the pops, but if it's 100% of the time being stopped by that shot I would think it's gonna get old quick. Many games use two control gates for this - Transformers for instance, another Gomez design, allows for clean shots through the left or right orbit, but has modes like Devestator that direct the ball to the pops. By not having two gates, we are stuck 100% of the time with the pops and that sucks. Balls screaming around orbit shots is a big part of the fun in pinball for me.

I can see how they wanted to have another "feature" on the Prem/LE to justify the extra cost, but it just seems weird to me that they wouldn't have added a half rail on the pro like they have on every other game that lets you feed the ball from the shooter lane onto the game but still allow for orbit shots to go around clean.

Maybe I'll have to disable the gate and make my own mod (either put in a half rail or make my own spring loaded ramp to feed the right ramp return...)

2 weeks later
#1113 5 years ago
Quoted from Coolpinballdino:

I noticed two issues in code which I am sure will get fixed in an update the two things where once I made it to Sauron instead of saving my villians progress it would reset them all. The other thing I noticed it would sometimes realese a locked ball in the sword for no reason.

I saw these same issues as well.

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