(Topic ID: 222687)

DeadPool Video: So Many Booms~!

By CrazyLevi

5 years ago


Topic Heartbeat

Topic Stats

  • 1,380 posts
  • 315 Pinsiders participating
  • Latest reply 5 years ago by Yelobird
  • Topic is favorited by 36 Pinsiders

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#101 5 years ago
Quoted from rai:

Gosh looks ok..
Can somebody say what the play field layout is like? LotR, TF, Avengers (etc?).
Sorry it’s not Lyman (says everyone about every Stern pin).

Appears to have a Aragorn sword lock like shot (but may lock in the handle?), a new take on a Black Widow ramp, and a Legolas shot with a more traditional and closer in ramp.

#184 5 years ago
Quoted from CrazyLevi:

Look dude, I'm sorry, if you want to have your "I told you so!" cake, you gotta do some homework and cite specific examples. Or else we'll just have people BWHWAHAHAHAHAing left and right without any evidence, and that's bad for all of us.

Yeah. I thought everyone knew this game was coming for about a year.

#205 5 years ago
Quoted from ccbiggsoo7:

ok how do you make the upper ramp, not seeing a flipper.

Shoot the right inner orbit and the ball hopefully makes it from the orbit up the ramp.

The shot will either be another Black Widow clunk shot, a brilliant new take on a ramp shot, or somewhere inbetween. The shot is the ball-lock shot so hopefully it works reliably.

#271 5 years ago
Quoted from HoakyPoaky:

Does anyone know how the disco ball is mounted? Is it mounted on a rod that rotates or is it hanging? Just curious how the mech works to make it spin. It has to spin right?

I believe the pictures show a post/rod mounted at the bottom center of the disco ball.

#347 5 years ago
Quoted from PW79:

Flat plastic figurines....
Gomez

That is just the pro I think.

#592 5 years ago
Quoted from LoveNeverDiesGuy:

I think the writer is correlating how Posehn working on DP is similar to when Tina Fey worked on MM.
Both comics outside of the pinball industry to make a machine funny.
[quoted image]

Comedian Scott Adsit (best known as an actor on the the TV show 30 Rock) was huge part of that game.
https://en.wikipedia.org/wiki/Scott_Adsit

"In 1997, Adsit recorded the voices for the King of Payne, Sir Psycho, The Duke of Bourbon, and Merlin for Williams' Medieval Madness pinball machine. Adsit co-wrote the game's recorded dialog with fellow Second City cast member, Kevin Dorff. Adsit, Dorff and their Second City castmate, Tina Fey, played the character voices in the game. "

1 week later
#1056 5 years ago
Quoted from SantaEatsCheese:

I am going to disagree with you guys on one major thing though, and say that the premium T-Rex package looks the best from a side art perspective.

The T-Rex is the LE.

#1089 5 years ago
Quoted from Whifflebat:

Just watched MN_Pinball on Twitch get 2.6B on a stream tonight. He completed the game. Lit Mr. Sinister, shot the scoop, got 300M points and the mode ended. I assume the full wizard mode will come in a code update. Hope they also add something for completing T-Rex, Meg and Sauron. Those mode just kind of end without any fanfare. Also hope they reduce Lil' Deadpool callouts/animations.

Serious question, is MN_pinball still calling it a filler title?

1 week later
#1171 5 years ago
Quoted from Sinestro:

That's common on Stern's site. Hit refresh a bunch of times and it comes back up.

Yes. It is still there.

#1173 5 years ago
Quoted from jar155:

The sword lock shot is a mess. I put a bunch of plays on the game both at lunch and after work yesterday, and that shot is Black Widow all over again. Hit it too clean and it misses the transition for going too fast (especially if shot on the fly). Hit it too sloppy and it doesn't make it. You have to hit it from the cradle with just a tiny amount of slop to have your best chance to get the shot through. Really disappointing how often a perfect shot to the sword rejects.
In fact, that game rejects shots all over the place. The spinner rejects, the drop targets have Scoleri Disease and will often just not drop while your ball ricochets off, the left orbit is messy, and the inner loop rejects often. The ball bouncing into the shooter lane so often is a bummer. There's a lot of fun stuff in the game, but it's full of geometry failings, typical of a Gomez design. I'm hoping that modders can come up with some tweaks to fix some of these shot entrances and exits. The game needs it.
The video, sound, and actual rules are lots of fun though. There's lots to like there, but it's such a buzzkill to have such a sloppy shooting experience.

This is exactly what I was afraid of when I saw the layout. I was hoping the early reviews that it shot really smoothly were going to be the consensus.

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